Pillars of Eternity II: Deadfire consumables

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It has been suggested that this article or section should be split in multiple parts.
  • Reason: This is a lot of information to be on a single page, perhaps stat tables should be moved to their own pages - such as "Potions (Deadfire)", with a summary and link to them here?
  • Please discuss this on the Discussion page.

Consumables refers to a variety of items that you, well, consume, to gain temporary boosts.

Food and drink[edit | edit source]

See also: Crafting (Deadfire) - Food

Food and drink are consumed while resting in order to provide bonuses or remove injuries. These bonuses last until the following rest, and are not influenced by time. Unlike Pillars of Eternity, food and drink cannot be consumed in regular gameplay. Food and water are required by The Defiant's crew and most types of food and drink have an effect on ship morale.

Food[edit | edit source]

Items in italics are quoted directly from the game.
Food is required to rest in most wilderness and dungeon areas. Many inns, taverns, and merchants, will sell Food, but basic edible ingredients can occasionally be found in containers or on enemies. While resting a character must consume Food to partake in the rest, doing so will clear any Injuries and refresh Per Rest resources.

While edible ingredients are a source of commonly available food, prepared meals can be crafted or purchased and will provide much greater bonuses to a character after resting, (though they may be expensive).

Name Effect (Self) Crew morale (per day) Crafted
+3
no
+10 Fortitude 0
no
[BOW] +3 Constitution, -20% Recovery Time, +10% Area of Effect +7
yes
+2 Dexterity, +2 Perception +7
yes
+20% Damage with Spells, +20% Action Speed, Immune to Intellect, Perception and Resolve afflictions +10
yes
-2 Intellect, +2 Might, +2 Power Level (Corpse-Eater only), -3 Diplomacy -2
yes
+20% Area of Effect, +2 Penetration with Spells, +10% Damage +10
yes
+1 Intellect +1
no
+10 Max Health 0
no
+1 Constitution 0
no
+1 Might 0
no
-1 Intellect, +2 Might, +2 Power Level (Corpse-Eater only), -3 Diplomacy -2
yes
+25% Healing received +1
no
+1 Constitution, +1 Resolve, +10% Area of Effect +5
yes
[BOW] +3 Constitution +3
no
+3 Might, +30% Healing received +7
yes
+1 Resolve 0
no
- -1
no
+1 Constitution, +1 Might, +25% Healing received +5
yes
+10 Will 0
no
+2 Health Restored per 6.0 sec, -15% Damage taken +7
yes
+2 Penetration with weapons, +2 Might, +1 All Power Levels +10
yes
+10 All Defenses, +2 All Skills. +25% Max Health +10
no
-15% Hostile effect duration 0
no
-2 Intellect, +1 Power Level (Corpse-Eater only), -5 Diplomacy, +1 Might -2
no
-15% Recovery Time +1
no
Resistance to Intellect, Perception and Resolve afflictions +3
no
+2 Intellect, +2 Might, +15% Beneficial effect duration +7
yes
+2 Constitution, +1 Might +5
yes
+3 Might +5
no
-20% Recovery Time, -30% Hostile effect duration, +4 Might +10
yes
+2 Perception +1
no
+10% Damage with Spells 0
no
+2 Dexterity +1
no
+1 Dexterity 0
no
+2 Might +1
no
+1 Health Restored per 6.0 sec +1
no
-10% Damage Taken 0
no
+15% Beneficial effect duration +1
no
+1 Perception, Resolve and Intellect +5
yes
+2 Might, +1 All Power Levels, Immune to Constitution, Dexterity and Might afflictions +10
yes
+2 Intellect +1
no
+4 Might, +1 All Power Levels +7
yes
+1 Penetration with Spells +3
no
+15 Max Health +1
no
+1 Penetration with weapons +3
no
+1 Perception 0
no
+1 Health Restored per 6.0 sec, -10% Damage taken, +1 Constitution +5
yes

Drink[edit | edit source]

Alcoholic drinks have a hangover (-3 All Defenses, -1 All Skills, -10% Max Health), which applies after the initial bonus is removed (i.e. on the rest following). The hangover effect can be removed either by resting with food (or a non-alcoholic drink), or after two rests with nothing.

Drinks cannot be crafted, with the exception of Forgetful Night, Khapa Tea, Murkbrew and Tani Cream.

Name Effect (Self) Crew morale (per day)
+2 Constitution, -1 Dexterity 0
-15% Damage taken, -1 Dexterity +1
+15% Max Health, -1 Dexterity +1
[BOW] +7 All Defenses, -1 Dexterity +3
+1 Armor Rating, -1 Dexterity +5
-20% Damage taken, +10% Damage, -3 Dexterity +7
+15% Damage with Melee attacks, -1 Dexterity +1
-25% Hostile effect duration, Immunity to Poison / Disease attacks +5
-1 Dexterity, +3 Might +1
-1 Dexterity. +20% damage against Beasts with weapons, +20% damage against Wilder with weapons +5
+15% Healing received 0
+5 All Defenses except Deflection, +15% Healing received, +2 Perception +5
+2 Resolve, -1 Dexterity 0
+15% Action Speed, -1 Dexterity +3
[BOW] -15% Recovery Time, -1 Dexterity 0
25% of Misses converted to Grazes, -1 Dexterity +3
+15% Healing received, +5 All Defenses except Deflection, +2 Dexterity +5
+25% Crit damage, -1 Dexterity +3
Immunity to Mind Affliction attacks, -1 Dexterity +3
- -1
+20 Defense when Disengaging, -1 Dexterity +1

Boosters[edit | edit source]

Drugs[edit | edit source]

See also: Crafting (Deadfire) - Drugs
Items in italics are quoted directly from the game.
Drugs can be used in or out of combat to provide long-lasting bonuses, but when the effects wear off, the user suffers a penalty until they rest.

Drugs can be consumed for a temporary effect, but have the drawback of causing a crash once their effects end. Consuming another drug during the crash period will remove the crash effects. All drugs share the following stats:

  • Cast Time: 1.5 sec
  • Recovery Time: 3.0 sec
  • Noise: Silent (Use) / Quiet (Impact)
  • Duration: 180.0 sec
  • Crash Duration: Until rest

All drugs can be crafted, with the exception of Whiteleaf.

Name Effect (Self) Crash Effect
+10% Action Speed, +5 Deflection, +5 Reflex for 180 sec -10% Max Health, -19% Action Speed
 +5 Accuracy, 15% chance to Interrupt on scoring Hit for 180 sec +20% Recovery Time, -4 Perception
 -5% Damage taken, +15% Damage with weapons for 180 sec -3 Constitution, -25% Healing received
+3 Perception, Resolve, and Intellect for 180 sec -3 Dexterity, -20% Stride
 +3 Perception, -25% Hostile effect duration, Resistance to Intellect, Perception, and Resolve afflictions for 180 sec -3 Dexterity, -3 Resolve, -25% Stride, +2 Metaphysics
+3 Constitution, Might, and Dexterity for 180 sec -5 Deflection, -3 Might, -3 Perception
 Concentration, +10 Will, +1 Health restored per 3 sec for 180 sec -7.5 All Defenses except Deflection

Unguents[edit | edit source]

Items in italics are quoted directly from the game.
Unguents can be used in or out of combat to provide various benefits, typically increasing one or more of the user's skills.

Unguents are boosters that increase your stats and skills for the purposes of checks in dialogue and scripted interactions. All unguents have a duration of 120 seconds.

Unguents cannot be crafted.

Name Effect (Self)
+2 Alchemy, +2 Arcana, +2 Explosives
+2 History, +2 Insight, +2 Metaphysics, +2 Religion
+2 Bluff, +2 Diplomacy, +2 Intimidate, +2 Streetwise
+2 Mechanics, +2 Sleight of Hand, +2 Stealth
+2 Athletics, +2 Survival

Figurines[edit | edit source]

Items in italics are quoted directly from the game.
Figurines are used to summon creatures to fight for your party. These summons will disappear when their duration expires.

Figurines are reusable, per-rest boosters that allow you to spawn various creatures to aid you in battle. All figurines (with the exception of Berath's Black Bell) share the following stats:

  • Uses: 1 per rest (total uses varies)
  • Combat only
  • Cast Time: 0.5 sec
  • Recovery Time: 4.0 sec
  • Range: 12m
  • Duration: 30 sec
  • Noise: Quiet (Use) / Quiet (Impact)

Figurines cannot be crafted.

Name Effect
Summon: Grave Hound
See page
Summon: 2 Cave Grubling
Summon: Corrupted Adra Animat
Summon: Effigy
Summon: 2 Wurm
Summon: 2 Brine Imp
Summon: Adragan
Summon: 3 Shade
Summon: Siren
Summon: Vine Lurker

Potions[edit | edit source]

See also: Crafting (Deadfire) - Potions
Items in italics are quoted directly from the game.
Potions are concoctions that can be used in combat to give beneficial effects. The effectiveness of any given potion is increased by the user's Alchemy skill.

Standard issue consumables with no real drawbacks, though they can only be used in combat. The following stats apply for all potions (with a few exceptions):

  • Cast Time: 1.6 sec
  • Recovery Time: 4.0 sec
  • Noise: Quiet (Use) / Quiet (Impact)

All potions can be crafted, with the exception of Nature's Bounty.

Name Effect (Self)
Immunity to Poison attacks for 30.0 sec
[BOW] 50% enemy Crit to Hit change with non-Veil Piercing attacks, -25% incoming damage from non-Veil Piercing attacks for 15.0 sec
Removes all Injuries, +2 All Skills until rest
+2 All Power Levels
+8 All Defenses against Body Affliction attacks, +8 All Defenses against Mind Affliction attacks for 45.0 sec
+3 Constitution, -25% Hostile effect duration for 45.0 sec
+5 Accuracy, +15% Action Speed for 20.0 sec
+3 Burn, Corrode, Freeze and Shock Armor Rating for 60.0 sec
Transformed (Grants Form of the Fearsome Brute) for 30.0 sec
Concentration, Cannot die, +25% Damage for 6.0 sec
Resistance to Intellect afflictions, Resistance to Resolve afflictions for 45.0 sec
30% chance to Interrupt targets scoring Hit for 45.0 sec
50% Chance to Reflect against Spells for 45.0 sec
75% Chance to Reflect against Spells for 60.0 sec
25% of incoming Crits converted to Hits, 25% of incoming Grazes converted to Misses, 25% of incoming Hits converted to Grazes for 30.0 sec
Break Engagements, Invisible, Immune to Engagement, Untargetable for 15.0 sec
+5 Armor Rating
+120 Health Restored
-10 sec Duration of hostile effects
+2 Resolve, +2 Perception, +2 Intellect for 45.0 sec
15% of Hits converted to Crits for 45.0 sec
+40 Health Restored
+240 Health Restored
+80 Health Restored
25% of Grazes converted to Hits, 25% of Hits converted to Crits, 25% of Misses converted to Grazes for 30.0 sec
+2 Might, +2 Dexterity, +2 Constitution for 45.0 sec
+2 Penetration with weapons for 60.0 sec
+10 Health Restored per 3.0 sec, Untargetable, Paralyzed for 10.0 sec
+15% Action Speed, +15% Melee Damage, -10 Deflection for 45.0 sec
Resistance to Might afflictions, Resistance to Constitution afflictions for 45.0 sec
Foe AoE: Sickened, Terrified, for 4.0 sec | Accuracy vs. Fortitude per 3.0 sec
+20% Action Speed with Ranged attacks, 25% of Misses converted to Grazes with Ranged attacks for 45.0 sec
+3 Armor Rating, Concentration for 45.0 sec
75-pt Burn Damage Shield, 75-pt Corrode Damage Shield, 75-pt Freeze Damage Shield, 75-pt Shock Damage Shield for 45.0 sec

Scrolls[edit | edit source]

See also: Crafting (Deadfire) - Scrolls
Items in italics are quoted directly from the game.
Scrolls are spells that have been inscribed into palm slats or parchment for use. Using a scroll consumes it entirely. All scrolls have an Arcana requirement to use them.

A simple category for people who want to cast spells, but don't have the right class. Scrolls rely on Arcana: You must have double the scroll's level to cast it. Most scrolls share the following stats:

  • Cast Time: 1.6 sec
  • Recovery Time: 4.0 sec (some have 3.0)

All scrolls can be crafted.

Name Effect Arcana level
Attack Targets:
7-10 Shock | Accuracy vs. Reflex
Self:
Storm persists for 20.0 sec
13
AoE:
Immobilized for 6.0 sec | Accuracy vs. Reflex per 3.0 sec
2
Friendly AoE:
Insightful for 20.0 sec (+5 Perception)
1
AoE:
31-39 Burn, 2m Push | Accuracy vs. Reflex
5
Target:
30-50 Shock |Accuracy vs. Reflex
Jump Targets (x4):
30-50 Shock | Accuracy vs. Reflex
9
Friendly AoE:
+15 All Defenses
5
Foe Target + Jump Targets (x2):
-5 sec Duration of beneficial effects, 80 Burn Damage over 5.0 sec | Accuracy vs. Deflection
11
Target:
32-43 Shock | Accuracy vs. Reflex
3
AoE:
29-40 Slash | Accuracy vs. Reflex
If successful: Paralyzed (Petrified) for 8.0 sec | Accuracy vs. Fortitude
7
AoE:
24-33 Burn | Accuracy vs. Reflex
1
Self:
Summon Weapon: Firebrand for 60.0 sec
2
Target:
Transformed (Form of the Helpless Beast), Cannot use active abilities, +50% Stride for 15.0 sec | Accuracy vs. Fortitude
7
Friendly AoE:
+12 Health Restored per 6.0 sec per 3.0 sec
9
Foe AoE:
If successful: Paralyzed (Petrified) for 6.0 sec | Accuracy vs. Fortitude
9
Foe AoE:
40-70 Raw, Destroyed | Accuracy vs. Will
15
AoE:
36-40 CrushFreeze | Accuracy vs. Fortitude per 3.0 sec, 40-60 ShockBurn | Accuracy vs. Reflex
15
Foe Target:
18-35 Burn | Accuracy vs. Reflex
Target + Beam:
+25 Health Restored per 1.0 sec
13
Foe AoE:
7 Raw Damage per 3.0 sec, Immunity to Concentration for 30.0 sec | Accuracy vs. Fortitude
2
Self:
Summon Weapon: Kalakoth's Minor Blights after 25.0 sec
3
Friendly AoE:
+90 Health Restored
7
AoE:
22-34 Burn, 6 Burn Damage per 1.0 sec for 4.0 sec | Accuracy vs. Reflex
15
Target:
7-10 Crush | Accuracy vs. Deflection
Foe AoE:
4-6 Crush | Accuracy vs. Reflex
5
Friendly AoE:
+30 Health Restored
1
Friendly AoE:
+120 Health Restored
11
Friendly AoE:
+60 Health Restored
3
Friendly AoE:
+8 Health Restored, +10 All Defenses for 15.0 sec per 3.0 sec
5
Foe AoE:
-10 Deflection, -10 Reflex for 30.0 sec | Accuracy vs. Will
1
AoE:
65-78 Burn | Accuracy vs. Reflex
9
Foe AoE:
Immunity to Concentration, 9 Raw Damage per 3.0 sec for 30.0 sec, Sickened for 30.0 sec | Accuracy vs. Fortitude
7
Target:
Fit (+5 Constitution) for 60.0 sec
2
Target:
Smart (+5 Intellect) for 60.0 sec
3
AoE:
-25% Stride for 4.0 sec, 6m Pull | Accuracy vs. Fortitude per 3.0 sec
5
Target + Beam:
5-9 Burn | Accuracy vs. Reflex per 1.0 sec
2
Allied AoE:
Revive with 50 Health
7
Target:
-4 Armor for 15.0 sec | Accuracy vs. Fortitude
11
Foe AoE:
-10 All Defenses, 16 Burn Damage per 3.0 sec for 9.0 sec | Accuracy vs. Will
5
Target:
17-35 Pierce, -15 Deflection, -15 Reflex for 20.0 sec | Accuracy vs. Deflection
3
AoE:
32-39 Burn | Accuracy vs. Reflex
11
AoE:
11-22 Burn, Blinded for 8.0 sec | Accuracy vs. Reflex
1
Target:
10-18 Pierce
1
AoE:
45-72 Crush, Knock Up | Accuracy vs. Fortitude
15
AoE:
46-63 Burn | Accuracy vs. Reflex
7
Target:
12-20 Crush | Accuracy vs. Deflection
AoE: 15-28 Pierce | Accuracy vs. Reflex
3
AoE:
55-68 Raw, Weakened for 12.0 sec | Accuracy vs. Fortitude
13
AoE:
17-25 Freeze, 2m Push | Accuracy vs. Fortitude
1
Friendly Target
Invisible, +10 Health Restored per 3.0 sec, Untargetable, Stunned for 20.0 sec
2

Debuffs[edit | edit source]

This category of consumables refers to a broad variety of items that don't benefit you, so much as they affect your enemies (unless you're in the area of effect).

Poisons[edit | edit source]

See also: Crafting (Deadfire) - Poisons

Items in italics are quoted directly from the game.
Poisons can be applied to currently-equipped weapons and apply their effects on Grazes, Hits, and Crits. The poison is automatically removed from the a weapon if it is switched out for another.

Applied to weapons, poison has a limited duration, but can be very powerful. All poisons share the following stats:

  • Cast Time: 1.1 sec
  • Recovery Time: 4.0 sec
  • Noise: Quiet (Use) / Quiet (Impact)
  • Effect: Self: Applies the poison on the next weapon attack. This effect clears on weapon switch for 15.0 sec

All poisons can be crafted.

Name Effect Duration
[BOW]
Attack Targets
Shaken for 25.0 sec
5 Raw Damage per 3.0 sec for 25.0 sec | Accuracy vs. Will
25.0 sec
Attack Targets
Confused for 30.0 sec, 5 Raw Damage per 3.0 sec for 25.0 sec | Accuracy vs. Will
25-30 sec
Attack Targets
-1 Armor Rating, 7 Corrode Damage per 3.0 sec for 30.0 sec, Weakened for 30.0 sec | Accuracy vs. Fortitude
30.0 sec
Attack Targets
3 Raw Damage per 6.0 sec, +5% Damage taken for 45.0 sec | Accuracy vs. Fortitude
45.0 sec
Attack Targets
5.0 Burn Damage per 3.0 sec for 30.0 sec, Sickened for 30.0 sec | Accuracy vs. Fortitude
30.0 sec
Attack Targets
10 Crush Damage per 3.0 sec, -35% Action Speed, -35% Stride for 30.0 sec | Accuracy vs. Fortitude
30.0 sec
Target (per 6.0 sec)
Paralyzed for 2.0 sec
Attack Targets
8 Shock Damage per 6.0 sec for 24.0 sec | Accuracy vs. Fortitude
24.0 sec

Bombs[edit | edit source]

See: Bombs See also: Bombs (Deadfire) - Bombs
Items in italics are quoted directly from the game.
Bombs are equipped as Quick Items in a character's inventory. All bombs use the character's Explosives skill to determine their effectiveness.

Also known as "Explosives". Does exactly what it says on the tin. Particularly popular in the Deadfire.

All bombs can be crafted.

Name Effect (AoE)
7-10 Corrode, -1 Armor Rating for 15.0 sec | Accuracy vs. Reflex per 3.0 sec
If successful: Weakened for 8.0 sec | Accuracy vs. Fortitude per 3.0 sec
Blinded for 8.0 sec, 3 Burn Damage per 3.0 sec for 12.0 sec | Accuracy vs. Reflex per 3.0 sec
15.40 Crush, 5m Push | Accuracy vs. Reflex
6-14 Freeze, -35% Action Speed for 8.0 sec | Accuracy vs. Reflex per 3.0 sec
If successful: Immobilized for 8.0 sec | Accuracy vs. Fortitude per 3.0 sec
15-25 PierceSlash, 2.1 Raw Damage per 3.0 sec for 12.0 sec, 1m Push | Accuracy vs. Reflex
8-12 Burn, 6 Burn Damage per 3.0 sec for 6.0 sec | Accuracy vs. Reflex per 3.0 sec
5-10 Crush, Hobbled for 12.0 sec, 5m Pull | Accuracy vs. Reflex per 3.0 sec
10-15 Shock | Accuracy vs. Reflex per 3.0 sec
If successful: Paralyzed for 3.2 sec | Accuracy vs. Fortitude per 3.0 sec
If successful: Distracted for 15.0 sec | Accuracy vs. Will per 1.0 sec
1-5 CrushBurn | Accuracy vs. Reflex
If successful: Stunned for 5.0 sec | Accuracy vs. Fortitude
[BOW] +6 Health Restored per 6.0 sec for 12.0 sec

Wardstones[edit | edit source]

Items in italics are quoted directly from the game.
Wardstones offer safeguards against the dangerous powers of sigils. Sigils take many different forms, but all sigils pulse dangerous magic when they are approached. Wardstones counter the corresponding sigil's magic for the user and all nearby allies.

All wardstones share the following stats:

  • Cast Time: 1.0 sec
  • Recovery Time: 4.0 sec
  • Area of Effect: Friendly Target + 5m Radius from Caster
  • Noise: Quiet (Use) / Quiet (Impact)

Wardstones cannot be crafted.

Name Effect (Friendly AoE)
Immunity to Sigil of Atrophy attacks
Immunity to Sigil of Darkness attacks
Immunity to Sigil of Death attacks
Immunity to Sigil of Nightmares attacks
Immunity to Sigil of Pain attacks

Traps[edit | edit source]

Items in italics are quoted directly from the game.
Traps can be placed in outside of combat and are triggered when an enemy walks over them. A trap's effectiveness increases with the Mechanics of the user.

Traps cannot be crafted.

Name Effect (Hazard AoE)
10-15 PierceCrush, Immobilized for 6.0 sec | Accuracy vs. Reflex
5-11 Burn | Accuracy vs. Reflex per 3.0 sec
If successful: Shaken for 5.0 sec | Accuracy vs. Will per 3.0 sec
Hobbled, 2 Raw Damage per 0.3 sec
16-20 Crush, 4m Push | Accuracy vs. Reflex
8-12 Corrode, Sickened for 9.0 | Accuracy vs. Fortitude
10-15 Freeze Pierce, -20% Action Speed for 15.0 sec | Accuracy vs. Reflex
7-10 Shock | Accuracy vs. Deflection
If successful: Disoriented for 9.0 sec | Accuracy vs. Will