In Pillars of Eternity II: Deadfire, there are seven companions you can recruit for your party. Three of them return from the previous game - if you got them killed, they won't be available for hire. Some companions can be romanced by Watchers (regardless of gender).
List[edit | edit source]
|Name||Class Option 1||Option 2||Option 3||Race||Background||Found at||Available||Romance|
|Aloth||Wizard||Battlemage (Wizard + Fighter)||Spellblade (Wizard + Rogue)||Wood elf||Aedyre Gentry||Engwithan Digsite east of Port Maje||Yes|
|Edér||Fighter||Rogue||Swashbuckler (Fighter + Rogue)||Meadow human||Dyrwoodan Farmer||Available from the beginning||No|
|Maia Rua||Ranger||Scout (Ranger + Rogue)||Geomancer (Ranger + Wizard)||Island aumaua||Rauatai Marksman||Kahanga Palace in the Serpent's Crown area of Neketaka||Yes|
|Pallegina||Paladin||Crusader (Paladin + Fighter)||Herald (Paladin + Chanter)||Avian godlike||Vailian Republics Soldier||Kahanga Palace in the Serpent's Crown area of Neketaka or in front of the docks at Queen's Berth (depending on her personal quest in the first game)||If she failed her mission in the original game, you will need to follow the main quest to Kahanga Palace, and then find her in the Valian Trading Company Headquarters afterwards to recruit her||No|
|Serafen||Barbarian||Cipher||Witch (Barbarian + Cipher)||Wild orlan||Príncipi sen Patrena Raider||Ship encounter shortly after fixing the Defiant||Yes (limited)|
|Tekēhu||Druid||Chanter||Theurge (Druid + Chanter)||Marine godlike||Deadfire Archipelago Artist||Watershaper's Guild in the Periki's Outlook area of Neketaka||Yes|
|Xoti||Priest||Monk||Contemplative (Priest + Monk)||Savannah human||Readceras Farmer||Port Maje or at the Temple of Gaun in Neketaka (depending on your actions).||If you have searched the Engwithan Digsite before coming to Port Maje, she will be at the Temple of Gaun in Neketaka.||Yes|
Companion relations[edit | edit source]
Each of the companions will establish relationships with you and other companions in the course of the game's events and conversations. What each companion likes and dislikes is determined by his character traits (helpfully displayed on the reputation pages) and eventually builds up to either like or dislike. Notably, friction between different companions can get to the point where they will issue an ultimatum and demand that you choose one of them and leave. This is particularly common with characters that have opposing traits:
- Aloth dislikes the pride that both Serafen and Tekēhu demonstrate. Even Xoti can get on his nerves, though this is offset by her dutiful responses.
- Xoti and Pallegina won't get along due to their opposing views on religion.
A way to minimize exposure is to ensure that you don't mix characters of opposing traits too much - and put those with common traits together.
Sidekicks[edit | edit source]
There are also six sidekicks that can join your party. Sidekicks are a new character type that sits somewhere between a companion and a hired-adventurer in terms of depth of detail. Sidekicks give you more options as to who can join your party - though they don't expand the current party cap of five.