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Pillars of Eternity II: Deadfire (original working title Project Louisiana[5][6][7]) is a party-based role-playing video game created by Obsidian Entertainment and published by Versus Evil[8]. It is the sequel to the original Pillars of Eternity, and draws inspiration from Infinity Engine games (Baldur's Gate, Baldur's Gate II, Icewind Dale, Icewind Dale II, and Planescape: Torment). The game was successfully crowdfunded via a Fig campaign, raising a total of $4,545,395 from 33,614 backers and private investors.

The game was released on May 8, 2018[1] for Windows, Linux and macOS, and is currently available on Steam[9], GOG[10], Humble Bundle[11], Origin[12], and the Mac App Store[13]. On January 28, 2020 it was released to console platforms PlayStation 4[14] and Xbox One[15][2]. Titled Pillars of Eternity II: Deadfire - Ultimate Edition, the console version includes all expansions, updates and free DLC.[16] It is available both digitally (via the associated store fronts) and physically, through a partnership with publisher THQ Nordic.[17][2] The Nintendo Switch version was ultimately canceled on February 27th, 2022.[18]

Gameplay[ | ]

The game follows the events of Pillars of Eternity with the same main player-designed character. The game play location changes to the Deadfire Archipelago of the world of Eora. Players travel the far-flung region of the titular Deadfire Archipelago by ship, where they will discover new races, visit exotic islands, defend their ships against pirates, and, most importantly, choose their allies carefully, as there are powerful factions to encounter at nearly every port.

See the Pillars of Eternity gameplay article for an overview of the returning style of gameplay and its companion article for new elements.

Plot[ | ]

Hunt a god. Save your soul.

Deadfire is a direct sequel to Pillars of Eternity, taking place in the world of Eora. As with the first game, the player assumes the role of a "Watcher", a character with the ability to look into other people's souls and read their memories, as well as the ones of their past lives.

The story begins five years after the events of the first game. Eothas, the god of light and rebirth who was believed dead, awakens under the player's stronghold Caed Nua from the first game. Eothas' awakening is extremely violent, and he destroys Caed Nua, while he drains the souls of the people in the surrounding area. The Watcher similarly has a piece of their soul torn out during the attack, but manages to barely cling to life. In this near-dead state, they are contacted by Berath, the god of death, who offers to restore their soul in exchange for agreeing to become Berath's herald and take on the task of pursuing Eothas to discover what he is planning. The hunt for Eothas takes the Watcher (and their crew) via ship to the Deadfire Archipelago, where they must try to seek out answers—answers which could throw mortals and the gods themselves into chaos. The player's actions and decisions in the first game influence certain storyline elements of Deadfire.

Throughout the story, the Watcher meets four different factions all vying for control over the Deadfire area: the imperialistic Royal Deadfire Company, acting on behalf of the expansionist Rauatai empire; the more profit-oriented and mercantile Vailian Trading Company, acting on behalf of the Vailian Republics; the traditionalist Huana, a tribal alliance of natives seeking to uphold their people's independence; and the Príncipi sen Patrena, a federation of pirates seeking to establish a republic of their own. The Watcher can help or hinder these factions along the way. Through their pursuit of Eothas, the Watcher eventually discovers the god's true intentions: he aims to break the Wheel, the cycle of reincarnation that governs the souls of Eora and by extension feeds the gods with the energy they need to sustain themselves, hoping that in doing so he can break the other gods' control over all mortal beings, allowing them to be free to pursue their own destinies. To that end, he seeks the mythical lost city of Ukaizo, where the mechanism controlling the Wheel is housed. Though the other gods intervene several times in an attempt to stop Eothas, he is undeterred and continues towards his goal.

By either swearing fealty to one of the factions and gaining their help or acting independently, the Watcher and their ship braves the stormy sea of Ondra's Mortar, which protects the city of Ukaizo, just as Eothas makes his final approach to the Wheel, and confronts him there. Eothas, though sympathetic to the Watcher, refuses to back down from his endeavor, explaining to the Watcher that destroying the Wheel would most likely kill him and the rest of the gods for good, but that his death will also give him the power to enact a great change upon all of Eora. Before destroying the Wheel, he returns the piece of the Watcher's soul he took from them, thereby freeing them from their debt to Berath, and asks for their advice on what that change should be. An epilogue then follows, detailing the effects the Watcher's choices had on their companions, the different factions, the Deadfire, and the world at large. In the end, the Watcher resolves to head home to the Dyrwood, uncertain of what the future now holds for both gods and mortals.

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This article or section uses material from the Wikipedia article Pillars of Eternity II: Deadfire, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License (view authors).

Features[ | ]

Release[ | ]

Pillars of Eternity II: Deadfire was released on May 8, 2018 (exactly 1 year, 2 months and 13 days from the completion of the Fig campaign) on Windows, Linux and macOS, via Steam, GOG, Origin and the Mac App Store.

Brazilian developer and Versus Evil subsidiary Red Cerberus and Czech developer Grip Digital were sub-contracted to develop a port to console platforms Nintendo Switch, PlayStation 4 and Xbox One.[30][31][32] The port would address adapting Pillars' traditionally mouse-based UI to work for touch and gamepad-based input, and would include a number of performance optimizations for the hardware. While the project was originally scheduled for completion in Q4 2018, it saw a number of significant delays.

Upon the release of The Forgotten Sanctum in December 2018, Obsidian announced that the game would ship to consoles some time in 2019.[16][33] However this was eventually pushed back on December 9, 2019, when publisher Versus Evil announced[17] that the game would finally be coming to Xbox One and PlayStation 4 on January 28, 2020, with the Nintendo Switch version following "later in the year."[2] This comes almost 2 years after the original PC release.

The game was released on PlayStation 4 and Xbox One on January 28, 2020.[2] Titled Pillars of Eternity II: Deadfire - Ultimate Edition, it includes all three expansions to the base game. The console version was distributed digitally via the Microsoft Store and PlayStation Store, and physically through a partnership with publisher THQ Nordic.[34] The physical release comes in the form of a "Standard Edition" and an "Ultimate Collector's Edition", which bundles in a number of physical bonuses.[35]

The Nintendo Switch version was officially confirmed as cancelled by Versus Evil on February 27, 2022.[18] This follows news from a year earlier when Versus Evil ceased releasing patches for the Switch version of Pillars of Eternity, despite unresolved issues.[36] Versus Evil cited the Switch's system limitations.[3]

Dublin-based Black Shamrock, a subsidiary of Virtuos, was contracted to port Deadfire from Unity 2017 to Unity 2020 for the game's upcoming release on Xbox Game Pass on February 18, 2021.[37][4]

Editions[ | ]

On PC, Mac and Linux, three different editions of the game are available for purchase — Digital Standard, Deluxe, and Obsidian editions. These editions are only available on Steam and GOG, and provide additional digital and in-game content on top of the base game. The expansions, season pass, and the Explorer's Pack can also be purchased individually.

On consoles, the release is consolidated to a single "Ultimate Edition", including the base game, free updates, and its expansions up to patch 5.0, but no digital bonus content. Notably it does not include content from Explorer's Pack and The Captain's Footlocker. The console release also includes a "Ultimate Collector's Edition", which contains a few physical bonuses that were previously only available during the crowdfunding campaign.

Features PC / Mac / Linux Console
Standard Edition Deluxe Edition Obsidian Edition Ultimate Edition Ultimate Collector's Edition
Pillars of Eternity II: Deadfire (Base game) Yes Yes Yes Yes Yes
Downloadable content and updates
Critical Role Pack Yes Yes Yes Yes Yes
Rum Runner's Pack
Beard and Hair Pack
Scalawags Pack
Deck of Many Things Pack
Mega Boss Battles
Turn-based mode
Explorer's Pack
Official Pillars of Eternity II Soundtrack No Yes Yes No No
In-Game Pet
Special In-Game Item
PoE Pen and Paper RPG Starter Guide
High Resolution Game Map
Digital Guidebook Vol. II
Season Pass
Beast of Winter No No Yes Yes Yes
Seeker, Slayer, Survivor
The Forgotten Sanctum
Physical content
Physical copy No No No No Yes
Premium box:
  • Od Nua Statue
  • Metal sticker
  • Key chain

Downloadable content[ | ]

There are multiple free content packs available for Deadfire, and three paid expansions. The former adds new items, NPCs, and character options to the game, while the latter are functionally similar to The White March - Part I and The White March - Part II expansions, providing a greater variety of environments, stories, and gameplay.

All expansions are codenamed LAX, short for "(Project) Louisiana Expansion" (the US state of Louisiana uses the abbreviation LA). Larger expansions have a numerical suffix, while minor content packs have an alphabetical suffix.

All free content packs and expansions are included with the console release, with the exception of The Captain's Footlocker and Explorer's Pack.

Free content packs[ | ]

Expansions[ | ]

  • The first expansion, Beast of Winter was released on August 2, 2018[38], and "takes the Watcher and their party to an island populated by a mysterious doomsday cult that hides an ancient secret. Players will get to experience adventuring in "The Beyond," a mysterious dimension populated by ancient souls and filled with devilish challenges".
  • The second expansion, Seeker, Slayer, Survivor, was released on September 26, 2018[39], and "is a combat-focused expansion taking place on a previously undiscovered island that will challenge the martial prowess of your party, and your tactical skills as a commander, as you embark on a mission to rediscover ancient relics, and pit your party against Eora’s most skilled and savage".
  • The third expansion, The Forgotten Sanctum, was released on December 14, 2018[40], and "will test your party’s allegiance and morality in a quest to help (or obstruct) the great wizards of Eora. Will you befriend, betray or befuddle these venerable mystics as you uncover secrets lost to the generations? The consequences of your actions will be felt across the Deadfire Archipelago whatever you decide."

Other[ | ]

C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\

News[ | ]

Development[ | ]

We all have to wake up.
~ Edér
in the Campaign Launch Trailer

On November 14, 2017 the Backer Beta was released.[43][44]

Current development stage: Production – During the "Production Stage", initial development of the software is underway and designs and characters are being brought to life[45].

  • February 19, 2017: Companion relationships are in the game, due to reaching the milestone of $3,000,000![46]
  • February 18, 2017: By reaching 25,000 backers, Fulvano's Voyage has been expanded again.[47]
  • February 17, 2017: $2.8M reached – 5,000 followers on Twitter: Fulvano's Voyage expanded – $3.25M stretch goal announced: sidekicks[48]
  • February 14, 2017: The next stretch goal is announced[49], together with the presentation of two new companions; for details see below.
  • February 13, 2017: $2.6M are reached, Berath's Blessing[50].
  • February 10, 2017: Information about visuals in the game and announcement (with video) of the next stretch goal[24]; for details see below.
  • February 9, 2017: The $2.4M mark is reached. In addition to the Korean localization and doubled voice-over the Pillars of Eternity Pen-and-Paper RPG is announced[51].
  • February 7, 2017: Similar to the Stronghold from Pillars of Eternity a "backer-unlockable" is announced, the island chain Fulvano's Voyage, which will be expanded step-by-step with each additional 1,500 backers from today. Furthermore: some insights into game lore and the next stretch goal[26]; for details see below.
  • February 7, 2017: The next stretch goal is hit, the developers say "Grazie!"[52] For details see below.
  • February 2, 2017: The story continues; stretch goal #4 with $2,000,000 reached, and #6 announced[53]; for details see below.
  • January 31, 2017: Stretch goal #3 reached, #5 and further updates announced[54]; for details see below.
  • January 30, 2017: Stretch goal #2 is reached, one more revealed[25]; for details see below.
  • January 29, 2017: The next two stretch goals are announced[55]; for details see below.
  • January 28, 2017: The first stretch goal is reached, sub-classes are confirmed[47][55].
  • January 27, 2017: The crowdfunding campaign reached it's goal of $1,1M in less than 24 hours[56]. Stretch goals have been announced which will introduce further features to the game, with the first one – at reaching $1,4M – being Sub-classes[57].
  • January 26, 2017: The backer campaign starts on Fig: Video Game Crowdfunding.
    • Link to campaign
    • Goal: $1,100,000 on February 25th, 2017
    • Several different editions, partly limited, are made available with varying possibilities of backers' involvement in the game, starting from being credited, up to the creation of a Soulbound item.
    • Estimated release: First quarter of 2018
  • January 26, 2017: Obsidian Entertainment announces the sequel in the official forum[58].
  • May 16, 2016: Development on the game had begun by May, 2016. Feargus Urquhart has speculated that it will once again use Kickstarter to obtain funding[59].

Crowdfunding campaign[ | ]

The campaign launched on January 26, 2017 on the crowdfunding platform Fig, with a funding goal of US$1.1 million with US$2.25 million open for equity. The funding goal was achieved in under 23 hours. Over the remaining period, Obsidian raised a total of $4,545,395, made up of $2,157,598 of backer pledges, $2,250,000 from "Fig Funds" / private investors, and $137,797 of post-campaign preorder pledges. The campaign closed on February 25, 2017.

During the campaign, various goals were set which promised the addition content to the game upon reaching certain levels of funding.

Funding timeline[ | ]

Stretch-goals-ship-crew
Goal Reached on Additional game features
$1,100,000 January 27, 2017[21] Localization for English, French, German; Multi-classing
$1,400,000 January 28, 2017[55] Sub-classes
$1,600,000 January 30, 2017[25] Localization for Russian; Level cap increase from 16 to 18
$1,800,000 January 31, 2017[54] Localization for Polish; 7th companion: Xoti, priest/monk
$2,000,000 February 2, 2017[53] Localization for Spanish; AI customization for the player and their companions[25]
$2,200,000 February 7, 2017[52] Localization for Italian; UI customization; watercolored NPC portraits
$2,400,000 February 9, 2017[51] Localization for Korean; double the amount of voice-over[53]
$2,600,000 February 13, 2017[50] Berath's Blessing: various bonuses when starting a new game[26]
$2,800,000 February 17, 2017[48] Full orchestra soundtrack; Level cap increase to 20; more Sub-classes[24]
$3,000,000 February 19, 2017[46] Expanded relationship features between companions[49]
$3,250,000 February 22, 2017 Up to four sidekicks, voyaging with the player[48]
$3,500,000 February 23, 2017 Localization for Portuguese; New ship upgrades
$3,750,000 February 25, 2017 Localization for simplified Chinese; New islands to explore
$4,000,000 February 26, 2017 New ship types to own and customize
$4,250,000 February 27, 2017 Intelligent talking soulbound weapon
$4,500,000 March 1, 2017 Ship crew - hire and manage a crew for your ship
$4,750,000 Cancelled Sea monsters and fishing
$5,000,000 Cancelled 8th companion - adds Ydwin as a full companion

Content, created by the backers[ | ]

Partly limited, or made available again, backers can invest certain amounts and benefit from one of several goodies[47].

  • Name a pet
  • Create an item
  • Portrait in-game
  • Be an NPC
  • Create a super-pet
  • Create a spell
  • Build a pirate party
  • Create an inn
  • Own an island
  • Top backer (meet the team, amongst others)

Backer tiers[ | ]

These were the reward tiers available via the crowdfunding campaign.[47][60]

Standard tiers:
  • Obsidian Initiate ($5 - 107 backers)
  • Digital Download ($29 - 15,506 backers)
  • Premium Digital ($45 - 10,023 backers)
  • Physical Box ($59 - 676 backers)
  • Ultimate Digital Edition ($65 - 1,484 backers)
  • Complete Pillars Bundle ($79 - 1,095 backers)
  • Early Access + Credits ($99 - 803 backers)
  • Early Access + Credits + Box ($109 - 73 backers)
  • Collector's Edition ($149 - 1,236 backers)
  • Elite Collector's Edition + Statue ($199 - 976 backers)
  • Signed Elite Collector's Edition ($249 - 628 backers)
Limited tiers:
  • Name a Pet ($500 - 51 of 100 claimed)
  • Create an Item ($750 - 25 of 25 claimed)
  • Create an Item II ($750 - 10 of 10 claimed)
  • Portrait In-Game ($1,250 - 5 of 5 claimed)
  • Be an NPC ($1,500 - 10 of 10 claimed)
  • Portrait In-Game II ($1,750 - 5 of 5 claimed)
  • Portrait In-Game III ($1,750 - 4 of 5 claimed)
  • Portrait In-Game IV ($1,750 - 4 of 5 claimed)
  • Create a Super Pet ($2,000 - 1 of 3 claimed)
  • Create a Spell ($3,000 - 0 of 3 claimed)
  • Create a Spell II ($3,000 - 0 of 3 claimed)
  • Create an Inn ($5,000 - 3 of 3 claimed)
  • Create an Inn II ($5,000 - 0 of 2 claimed)
  • Build a Pirate Party ($5,000 - 2 of 2 claimed)
  • Build a Pirate Party II ($5,000 - 3 of 3 claimed)
  • Own an Island ($5,000 - 2 of 2 claimed)
  • Top Backer ($10,000 - 1 of 3 claimed)
Features Obsidian Initiate Digital Download Premium Digital Physical Box Ultimate Digital Edition Complete Pillars Bundle Early Access + Credits Early Access + Credits + Box Collectors Edition Elite Collector's Edition Signed Elite Collector's Edition Higher tiers†
Digital content
Pillars of Eternity II: Deadfire Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Pillars of Eternity I: Hero Edition + White March Part I and II Yes
Tyranny 33%-off Coupon Yes
Tyranny 50%-off Coupon Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Special In-Game Item #1 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Special In-Game Item #2 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
In-Game Pet Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Digital material 1 * Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Digital material 2 ** Yes Yes Yes Yes Yes Yes Yes Yes
Misc
Forum Badge Yes Yes Yes Yes Yes Yes
VIP Forum Badge Yes Yes Yes Yes Yes Yes
In-Game Credit Yes Yes Yes Yes Yes
Gold Tier In-Game Credit Yes
Early Access Beta Yes Yes Yes Yes Yes Yes
Backer created content Yes
Physical content
Physical Box Copy of Pillars II Yes Yes Yes Yes Yes Yes
Collectors Box Yes Yes
Collectors Box (signed) Yes Yes
Physical material 1 *** Yes Yes Yes Yes
Physical material 2 **** Yes Yes Yes
Space Pig Plushie Yes
Cost $5 $29 $45 $59 $65 $79 $99 $109 $149 $199 $249 $500-10,000
Backers 107 15,506 10,023 676 1,484 1,095 803 73 1,236 976 628 126

Click "Expand" to show legend

  • * Digital material 1 includes:
    • Digital Guidebook Volume II
    • Digital Soundtrack
    • "Cooking with Tim, Vol. 1" Digital RPG Cookbook
    • Pillars of Eternity Pen & Paper Starter Guide.
  • ** Digital material 2 includes:
    • High-Resolution Digital Map of the Deadfire Archipelago
    • Additional Desktop Wallpapers
    • 10 Pieces of Digital Concept Art
    • Pillars of Eternity II Phone Backgrounds
    • All-new Pillars of Eternity II Novella
    • Collected Pillars of Eternity I Novellas Omnibus Version
    • Pillars of Eternity Digital Deluxe Soundtrack (includes The White March OST)
  • *** Physical material 1 includes:
    • Cloth Map
    • Mousepad
    • Patch
    • 8x10 Concept Art Print
    • Space Pig Pin
  • **** Physical material 2 includes:
    • 10"/25cm Od Nua Statue
    • Hardcover Guidebook Volume II
    • Pillars of Eternity II: Deadfire Game Manual

Sequel[ | ]

Josh Sawyer, lead designer for Deadfire, said that the possibility of a sequel to Deadfire was uncertain due to its relatively low sales compared to the first game, despite it being reviewed generally positively by players and critics alike. After discussing the potential reasons for its performance, Sawyer said that he would be reluctant to lead a sequel without a clear understanding of the issues and what it would take to remedy them in order to meet the audience's expectations.[61] In 2023, Sawyer felt that both Pillars of Eternity games were his most compromised works due to crowdfunding backers' demands for conservative game design instead of implementing his new ideas.[62] Later, he emphasized that a sequel should be made with confidence in its appeal, internal enthusiasm from the development team, and not dependence on external validation or fan persuasion.[63]

Microsoft's acquisition of Obsidian Entertainment (and a number of other studios, including inXile Entertainment) in 2019 provided the studio with greater funding and resources, potentially making a sequel to Deadfire more feasible, given the franchise's relatively niche appeal and Microsoft's interest in developing more first-party titles. Aaron Greenberg, the general manager of marketing at Xbox, said in an interview to "expect sequels" from their studios, and that at Obsidian "there's the team working on The Outer Worlds, a team that's working on Pillars, and a team working on another secret thing". At the time of the interview in September, 2019, work on new content for the game had ceased over four months prior. However, the release of the console ports of Pillars I and II (in August 2019 and December 2020 respectively) meant that the Pillars team was likely still providing support for its development, instead of working on a potential sequel as some fans theorized.[64]

In an interview with Touch Arcade, when asked "what project he would work on if he had unlimited resources and no time constraint", Josh Sawyer said he would consider making a Pillars of Eternity 3, mentioning the significant budget of Baldur's Gate 3 compared to Deadfire. He believed it would be fun to create a high-production fantasy RPG with a party-based system, possibly leaning more towards turn-based combat rather than the real-time with pause system that Pillars I and II was designed with, envisioning smaller, more tactical encounters and cinematic elements.[65] Later in a Q&A on his YouTube channel, Sawyer expressed that he'd like to take some cues from the way the game handled movement, jumping, flying, and the general navigation of terrain more than just walking around. In addition, he enjoyed the dynamism of the world, and the interactive approach to objects in-game, how things can have properties like wet or burning, and how they can be moved around or broken. He cited the difficulty of doing such things in Pillars and Deadfire and the inherent limitations of a mostly-2D world.[66]

Avowed, a first-person spin-off to the Pillars of Eternity franchise, was announced in July 2020. It is set in the same universe, and features some returning characters from Pillars, but otherwise is not a continuation of the story of the Watcher in Dyrwood and the Deadfire.

Currently, Obsidian has made no official announcements regarding a direct sequel.

Gallery[ | ]

From the crowdfunding campaign on Fig.

Marketing material for each of the editions available.

Rewards given to backers of each tier during the crowdfunding campaign.

Videos[ | ]

Official trailers
Campaign Launch Trailer
30 Second Trailer
Ultimate Edition Official Release Date Reveal
Ultimate Edition Official Launch Trailer
Official Q&A sessions
Deadfire Q&A Session with Josh Sawyer and Bobby Null
Feb 22, 2017
Deadfire Q&A with Josh Sawyer and Carrie Patel
Feb 15, 2017
Deadfire Q&A Session with Josh Sawyer and Adam Brennecke
Feb 8, 2017
Developer's corner
Backer Update 19 - Adam Brennecke: Thank You!
Backer Update 16 - Your Ship
Backer Update 14 - The Big City – Neketaka

External links[ | ]

Stores[ | ]

Social media[ | ]

Other[ | ]

References

  1. 1.0 1.1 Update #47 - Launch Day
  2. 2.0 2.1 2.2 2.3 2.4 Pillars of Eternity II: Deadfire - Ultimate Edition Available Now on PlayStation 4 and Xbox One - Versus Evil
  3. 3.0 3.1 Obsidian's RPG Pillars Of Eternity II: Deadfire Appears To Have Been Cancelled For Switch | Nintendo Life
  4. 4.0 4.1 https://news.xbox.com/en-us/2021/02/16/coming-soon-xbox-game-pass-february-2021-wave-2/ https://news.xbox.com/en-us/2021/02/16/coming-soon-xbox-game-pass-february-2021-wave-2/ Coming Soon to Xbox Game Pass: Dirt 5, Killer Queen Black, Wreckfest, and More - Xbox Wire]
  5. Obsidian [@Obsidian] (January 9, 2017). "http://forums.obsidian.net/forum/122-project-louisiana ❤️" (Tweet) – via Twitter.
  6. https://www.obsidian.net/la (on Archive.org)
  7. Obsidian [@Obsidian] (January 9, 2017). "I used to dream that when my god came back, he would forgive us. That's the trouble with dreams. Sooner or later, we all have to wake up." (Tweet) – via Twitter.
  8. Obsidian Entertainment and Versus Evil Announce Pillars of Eternity II: Deadfire Publishing Partnership
  9. Pillars of Eternity II: Deadfire on Steam
  10. Pillars of Eternity II: Deadfire on GOG.com
  11. Pillars of Eternity II: Deadfire on Humble Bundle
  12. Pillars of Eternity II: Deadfire on Origin
  13. Pillars of Eternity II: Deadfire on the Mac App Store
  14. Pillars of Eternity II: Deadfire on the PlayStation Store
  15. Pillars of Eternity II: Deadfire on the Microsoft Store
  16. 16.0 16.1 Update #59 - The Forgotten Sanctum Release! on Fig "If you read our last update, we promised to have more information regarding Deadfire's console release. As we stated, our partners at Grip Digital have been hard at work, and Deadfire will be releasing on the Xbox One, PlayStation 4, and Nintendo Switch in 2019! We are pleased to also announce that the console edition will ship with all expansions, updates, and free DLC's included at launch! We don't have an exact date for you yet, but as soon as we have one, we will let you know"
  17. 17.0 17.1 Pillars of Eternity II: Deadfire Coming to Consoles January 28 - Versus Evil
  18. 18.0 18.1 Pillars of Eternity 2: Deadfire no longer coming to Nintendo Switch | Eurogamer.net
  19. Josh Sawyer on Fig"[…] At the start of Deadfire, you will have the option to import a special end of game save from Pillars of Eternity. This will import your Watcher and the choices that you made in the Dyrwood, including quest states, conversation choices, and how you personally dealt with your companions, friends, foes, and orlan babies. The save game is cross platform compatible […]"
  20. Josh Sawyer on Fig"[…] During the introduction to the Deadfire, you will be able to establish choices from Pillars of Eternity as though you had played through the game. Importing the save directly is not a requirement for establishing story states."
  21. 21.0 21.1 Update 1: We're Funded!
  22. Update 7: Multiclassing Details with Josh Sawyer!
  23. Josh Sawyer on Fig"[…] Subclasses are similar to kits in 2nd Edition AD&D (featured in Baldur's Gate 2). Our focus has been to give a different flavor to a class through specialization. We want each subclass to do something cool and distinctive that also has a built-in trade-off compared to the base class and other subclasses. […]"
  24. 24.0 24.1 24.2 Update 11: New Rendering Technology and a New Stretch Goal!
  25. 25.0 25.1 25.2 25.3 Update 3: Level Up!
  26. 26.0 26.1 26.2 Update 9: Fulvano's Voyage, Deadfire Lore, and Berath's Blessings!
  27. Frog Helms Fan Club – Any chance in PoE2 grimores could be made a little more interesting?
  28. Frog Helms Fan Club – I like the restricted inventory during combat and…
  29. Frog Helms Fan Club – In the first Pillars the character progression was…
  30. Pillars Of Eternity II: Deadfire Coming To Consoles - Game Informer
  31. Red Cerberus [@RedCerberus_SP] (February 8, 2017). "Excited to announce we're working on the console versions of Pillars of Eternity II: Deadfire! Learn more from our friends at @gameinformer http://gameinformer.com/b/news/archive/2018/02/06/pillars-of-eternity-ii-deadfire-coming-to-consoles.aspx" (Tweet) via Twitter.
  32. Grip Digital Portfolio Pillars of Eternity 2 - Porting from PC to PlayStation®4 , Xbox One and Nintendo Switch™
  33. Pillars Of Eternity II Still Coming To Consoles In 2019 - Game Informer
  34. THQ Nordic and Versus Evil sign exclusive distribution deal for Obsidian Entertainment’s Pillars of Eternity II: Deadfire | THQ Nordic GmbH
  35. Announcement: Pillars of Eternity II: Deadfire releases on January 28th 2020 on PS4™ and Xbox One | THQ Nordic GmbH
  36. Versus Evil [@vs_evil] (February 10, 2021). "For all of those who dove into the world of Eora with Pillars of Eternity on Nintendo Switch, we want to thank you! All of the feedback that you have given has allowed us to continually make the game better so you can play it wherever you go. It has been a massive undertaking to get us to this point. We have, unfortunately, reached a limit on what we can do with our updates to the game and have exhausted the options left to us from the PC original in regards to the limitations of the hardware we are working with. We do understand that this will leave issues present that have been reported to us, such as the Ranger pet not appearing, but at this time we are unable to patch the game further. We apologize for any inconvenience that this may cause and hope that you continue to enjoy building your story in Pillars of Eternity." (Tweet) via Twitter.
  37. Creating Adaptations for AAA Games in Dublin, The Rising Game Development Hub - Virtuos
  38. Update #53 - Beast of Winter Launch Day
  39. Update #56 - Seeker, Slayer, Survivor and Patch 3.0 Release Day!
  40. Update #59 - The Forgotten Sanctum Release!
  41. Scavenger Hunt - Official Site
  42. Introducing the Seafarer's Scavenger Hunt!
  43. Welcome to the Deadfire: Backer Beta!
  44. Update #42 - The Backer Beta is Live!
  45. Crowdfunding campaign – Game info
  46. 46.0 46.1 Update 15: $3 Million! A Mini-Update While We're Out
  47. 47.0 47.1 47.2 47.3 Crowdfunding campaign on Fig
  48. 48.0 48.1 48.2 Update 14: Just One Week Left! Our Big City: Neketaka, and a New Stretch Goal
  49. 49.0 49.1 Update 13: All About Companions!
  50. 50.0 50.1 Update 12: Berath's Blessing and Fulvano's Voyage Continues!
  51. 51.0 51.1 Update 10: $2.4 M Hit! Double V.O., Korean, and... Pillars of Eternity Pen and Paper RPG!
  52. 52.0 52.1 Update 8: Grazie! NPC Portraits Added to the Game and More!
  53. 53.0 53.1 53.2 Update 6: Custom AI Scripting is in the Game!
  54. 54.0 54.1 Update 4: Xoti Joins the Party!
  55. 55.0 55.1 55.2 Update 2: Stretch Goal 1 Reached
  56. We're Funded!, on Fig – Posted: 01/27/2017
    "We. Are. Funded! Thanks to the support of all of our backers, investors, and our wonderful community, Pillars of Eternity II: Deadfire has achieved and then exceeded its funding goal in less than 24 hours, exceeding all of our expectations. […]"
  57. We're Funded!, on Fig"[…] But we're not done yet! Since we funded so quickly, there's still a long way to go,and we've got some awesome stretch goals available to help make Pillars II even better. First among these is sub-classes, which we'll reach at $1.4 M in funding. […]"
  58. Return to Eora. Welcome to Deadfire.
  59. Pillars of Eternity II is in development, acknowledges Obsidian’s CEO Feargus Urquhart
  60. A Look Into the Fig Physical Items
  61. cfrolik asked: "Will there be a Pillars 3?" - Frog Helms Fan Club on Tumblr
  62. RPG roundtable podcast: Josh Sawyer, Mike Laidlaw, Strix Beltran, Paweł Sasko, and Lis Moberly go deep on writing and playing RPGs | PC Gamer
  63. samandingo-blog asked: "Hello, I don't play many games. I never played..." - Frog Helms Fan Club on Tumblr
  64. Greenberg 'Pleasantly Surprised' by How Much Innovation & Content Is Coming from the New Studios
  65. ‘Pentiment’ Anniversary Interview: Josh Sawyer on His Influences, Going From Playing D&D to Designing, a Potential ‘Pillars of Eternity 3’, RPG Mechanics, and More – TouchArcade
  66. Q&A #1 - Apologies for the popping audio! - Joshua Sawyer on YouTube
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