Pillars of Eternity
|Pillars of Eternity|
March 26, 2015
Pillars of Eternity (original working title Project Eternity) is a party-based role-playing video game inspired by the Infinity Engine games (Baldur's Gate 1 and 2, Icewind Dale 1 & 2, and Planescape: Torment) set in an original fantasy world created by Obsidian Entertainment for Microsoft Windows, OS X and Linux. The game was crowd funded via Kickstarter campaign and PayPal pledges. Kickstarter campaign achieved its initial funding goal within 24 hours of launch, and was concluded on October 16, 2012 after raising $3,986,929 in total from 73,986 backers, with additional $324,650 from roughly 5,698 backers PayPal pledges.
Gameplay[edit | edit source]
Pillars of Eternity takes the central hero, memorable companions and the epic exploration of Baldur's Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. And you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out. The keys to success in Combat is positioning your party and coordinating attacks and abilities.
The game uses a tactical "real-time with pause" system and a slow combat toggle that can be used with or in lieu of the pause feature. The camera has a fixed axonometric (high angle like isometric) perspective with zoom. The environments are 2D backgrounds combined with 3D characters and visual effects.
Setting and Story[edit | edit source]
The game takes place in a brand new fantasy world, Eora. It is roughly based on 16th century medieval technology levels, where magic and power is determined by the quality of a person's soul. The story takes place in a small nation in the world's southern hemisphere called the Dyrwood (DEER-wood). The Dyrwood is a heavily forested, coastal region where colonial powers from across the ocean have settled and formed an uneasy relationship with the local residents, tribes of orlans and elves who are protective of the ancient ruins of Eir Glanfath on the forest's interior. Eir Glanfath was an ancient melting pot of races that built elaborate, often massive, structures out of a living shell-like substance called adra. Though the fate of the ancient Glanfathans is unknown, their dangerous and complex ruins show evidence they possessed extensive knowledge of how souls work. For this reason, all of the surrounding colonial powers aggressively fight for the chance to explore and plunder Glanfathan structures, often bringing the local tribes into conflict with their relatively new neighbors and the neighbors into conflict with each other.
The central character in the story is a newcomer to the Dyrwood, caught up in a bizarre supernatural phenomenon. This event puts them in a difficult position, where they must explore the new world to solve a series of problems that have been thrust upon them.
Development[edit | edit source]
Obsidian chose to use a crowd funding model for Project Eternity instead of the traditional developer/publisher arrangement, since trying to get funding for traditional fantasy RPG through a traditional publisher would be next to impossible. On 16 October 2012, Project Eternity's funding campaign concluded with a total of $3,986,929. The Project was tentatively scheduled to be released in Quartal 4, 2014. On December 10, 2013, Obsidian announced that the official title for the game will be Pillars of Eternity, dropping the working title Project Eternity.
In March 2014, it was announced that Paradox Interactive will publish the game. They will handle the fulfillment and distribution of the physical copies of the game along with the physical rewards from the Kickstarter campaign, as well as the localization for foreign languages. They will also be offering Quality Assurance Testing for the title. (Obsidian retains the rights to the IP)
Reception[edit | edit source]
- Destructoid: 8.5/10
- GameWatcher: 9/10
- IGN: 9/10
- MMORPG.com: 9/10
- PC Gamer: 92/100
- PCGamesN: 10/10
- The Escapist: 5/5
Sales[edit | edit source]
As of February 2016, the game has sold over 700,000 copies.
Editions[edit | edit source]
Pillars of Eternity was released in different editions for computers on March 26, 2015, with the higher valued packages containing more additional content. A Complete Edition for PlayStation 4 and Xbox One followed on August 29, 2017.
Hero Edition[edit | edit source]
The Pillars of Eternity: Hero Edition is just the base game.
Champion Edition[edit | edit source]
The Pillars of Eternity: Champion Edition delivered additional content on top of the base game:
- The digital original soundtrack with 26 tracks
- A digital (PDF) campaign almanac of 36 pages: the Almanac Of The Eastern Reach, 2823 ai
- A making of documentary (MP4), a video of more than 1h 20m length: the Road to Eternity
- A digital (PDF) hi-res World map|game map
- Eight wallpapers
- Nineteen mobile phone ringtones
Royal Edition[edit | edit source]
The Pillars of Eternity: Royal Edition expanded the bonus content further:
- A 76 pages digital novella by Chris Avellone, The House of Wael, in various e-book formats and as audiobook
- A collector's book (PDF) of 114 pages, the Pillars of Eternity Guidebook Volume One
- 35 hi-res concept art pieces
- The digital (PDF) version of the Collector's Edition strategy guide, 512 pages
Again Steam offers an upgrade to the Royal Edition.
Collector's Edition[edit | edit source]
The Pillars of Eternity: Collector's Edition, a physical box with additional physical contents, was only availableVerify to backers who funded the campaign with $140 or more. In addition to the Collector's Edition Guide by Prima Games as a bound book, it contained various extras, depending on the backing tier.
- A cloth map of the game world
- A Project Eternity cloth patch in different qualities
- A mouse pad
- The documentary on an optical disc
- Early access to the game's beta
- The box signed by the developing team
- The game's manual as printed version
- A t-shirt
- A special forum badge
More promotional items were available and could be purchased during and after the funding campaign, including a physical copy of the soundtrack and playing cards.
Complete Edition[edit | edit source]
Definitive Edition[edit | edit source]
The Pillars of Eternity: Definitive Edition was released for computers on November 15, 2017. It contains all previous digital content from the various editions, up to the Royal one, both expansions and a new add-on, the Deadfire Pack – a collection of items and new portraits, inspired by the game's then upcoming sequel, Pillars of Eternity II: Deadfire.
Sequel[edit | edit source]
See also[edit | edit source]
- Frequently asked questions
- Official website
- Crowd-funding Kickstarter campaign and pre-Kickstarter Teaser.
- Release Trailer on Paradox Interactive's YouTube channel
- Console Announcement Trailer on Paradox Interactive's YouTube channel
- Pillars of Eternity: Complete Edition Available Now!
- Pillars of Eternity: Complete Edition is out now!
- Update #50: So... Project Eternity!
- Mega-Impressions: Obsidian’s Pillars Of Eternity
- Pillars of Eternity – Partnership FAQ for Backers
- Review: Pillars of Eternity Destructoid
- Pillars of Eternity Review GameWatcher
- Pillars of Eternity Review IGN
- Pillars of Eternity Review: A Modern Classic MMORPG.com
- Pillars of Eternity PCGamer
- Pillars of Eternity review PCGamesN
- Pillars of Eternity Review - More Than Homage The Escapist
- Pillars Of Eternity Expansion Out, More Pillars Coming Rock, Paper, Shotgun
- Project Eternity by Obsidian Entertainment — Kickstarter
- Pillars of Eternity: Definitive Edition Arrives November 15th for PC, Mac, and Linux!