Perception

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Perception (PER, Attribute Perception.png) is one of the primary attributes in Pillars of Eternity and Pillars of Eternity II: Deadfire.

Overview[edit | edit source]

Perception represents a character's senses as well as their instinctive ability to pick up on details. In interactions, it can be used to catch someone in a lie, to make an observant comment about their appearance, or to notice something happening in the background. In combat, it contributes to the accuracy, Reflex defenses and grants a bonus to Interrupt.

  • Ratings:
    • 5 - Oblivious
    • 10 - Average
    • 15 - Observant
    • 20 - Eagle-Eyed

Effects[edit | edit source]

Bonuses Interaction
checks passed
Reflex Interrupt Accuracy
2 -16 -24 -8  ?
3 -14 -21 -7  ?
4 -12 -18 -6  ?
5 -10 -15 -5  ?
6 -8 -12 -4  ?
7 -6 -9 -3  ?
8 -4 -6 -2  ?
9 -2 -3 -1  ?
10 no change  ?
11 +2 +3 +1  ?
12 +4 +6 +2  ?
13 +6 +9 +3  ?
14 +8 +12 +4  ?
15 +10 +15 +5  ?
16 +12 +18 +6  ?
17 +14 +21 +7  ?
18 +16 +24 +8  ?
19 +18 +27 +9  ?
20 +20 +30 +10  ?
21 +22 +33 +11  ?
22 +24 +36 +12  ?
23 +26 +39 +13  ?
24 +28 +42 +14 100%
25 +30 +45 +15
... ... ... ... ...

Combat[edit | edit source]

Per point of Perception above/below 10, a character gains:

  • ±2 to their Reflex defense.
  • ±3 to the Interrupt potential of their attacks.
  • ±1 to the Accuracy of their attacks.

See Attribute#Combat for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions[edit | edit source]

In conversations, the protagonist's perception is commonly checked for noticing a lie or other relevant detail about the dialog partner.

In scripted interactions, any party member's perception may be checked for ???Verify.

See Uses of Perception in interactions for a detailed list.

Allocation[edit | edit source]

A player character's Perception score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for an Orlan from The White that Wends, it would be between 6 and 21:

Racial bonuses:
Elf +1
Orlan +2
Cultural bonuses:
The White that Wends +1

Buffs[edit | edit source]

There are various ways to (temporarily) increase a character's Perception beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.

Passive abilities/talents[edit | edit source]

unlimited – permanently active once learned

Type Ability PER modifier
Quest reward talent Hylea's Boon +1
Quest reward talent Song of the Heavens +1
Rewarded talent Effigy's Resentment +1

Weapons[edit | edit source]

unlimited – bonus while equipped

Weapon type Name PER modifier
Hunting bow Prey Maker +1

Equipment[edit | edit source]

one – bonus while equipped

Slot Item PER modifier
Head Iverra's Diving Helmet [WM2] -1


Head Footpad's Hood +1
Neck Glanfathan Adraswen +1
Head Liripipe of Thinking +1
Hands Spiderfingers +1
Head The Pilgrim's Lasting Vigil +1
Armor Elryn's Jacket [WM2] +2
Armor Husk of the Great Western Stag +2
Armor Scales of the Raven +2
Head Helmet of Darksee +2
Neck Ruphec's Watchful Cloak MKII [WM1] +2
Neck The Core +2
Neck Torc of the Falcon's Eyes +2


Neck Lilith's Shawl +3


Neck Mantle of the Excavator [WM2] +4
armor Of Perception 1 Enchantment +1
armor Of Perception 2 Enchantment +2

Resting bonuses[edit | edit source]

one

Location Inn Room PER modifier Lasts for
Gilded Vale Blackhound Inn Laborers Rest +1 2 rests
Copperlane Fox and Goose Merchant's Stay +1 2 rests
Brackenbury Charred Barrel Criminal's Getaway +2 2 rests
Ondra's Gift Salty Mast Broad Beam +1 2 rests
Caed Nua Brighthollow Tower +3 3 rests

Prostitute boons[edit | edit source]

one – for the protagonist only

Location Brothel Prostitute PER modifier Lasts for
Ondra's Gift Salty Mast Aldwyn +2 1 rest
Ondra's Gift Salty Mast Orico +1 1 rest

Modal or active buffs[edit | edit source]

onewhich includes:

Active abilities/spells

– temporary bonus when used
Type Ability PER modifier Duration Affected characters

Consumable items

– temporary bonus when used
Type Item PER modifier Duration Affected characters
food Chocolate Biscuit +1 150 sec user
food Darkest Rauatai Cookies +1 150 sec user
food Ixamitl Ricepan +1 150 sec user
food Savory Pie +1 150 sec user
food Speckleback Jerky +1 200 sec user
food Stew +1 150 sec user
food Vegetable +1 150 sec user
food Vegetable Dish +1 150 sec user
food Stalwart Rabbit Stew +2 150 sec user
drug Blacsonn +3 600 sec user
drug Carow Golan +2 600 sec user
drug Snowcap −2 600 sec user
drug Svef −2 600 sec user
Promotional Content