|“||Perception represents a character's senses as well as their instinctive ability to pick up on details. In interactions, it can be used to catch someone in a lie, to make an observant comment about their appearance, or to notice something happening in the background. In combat, it contributes to the accuracy, Reflex defenses and grants a bonus to Interrupt.||”|
Effects[edit | edit source]
Combat[edit | edit source]
Per point of Perception above/below 10, a character gains:
See Attribute#Combat for more explanation on how bonuses are calculated and applied.
Dialog and scripted interactions[edit | edit source]
In conversations, the protagonist's perception is commonly checked for noticing a lie or other relevant detail about the dialog partner.
In scripted interactions, any party member's perception may be checked for ???Verify.
See Uses of Perception in interactions for a detailed list.
Allocation[edit | edit source]
A player character's Perception score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for an Orlan from The White that Wends, it would be between 6 and 21:
|The White that Wends||+1|
Buffs[edit | edit source]
There are various ways to (temporarily) increase a character's Perception beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.
passive abilities/talents– – permanently active once learned
Type Ability PER modifier Quest reward talent Hylea's Boon +1 Quest reward talent Song of the Heavens +1 Rewarded talent Effigy's Resentment +1
equipment– – bonus while equipped
Slot Item PER modifier head Footpad's Hood +1 head Helmet of Darksee +2 head Liripipe of Thinking +1 head The Pilgrim's Lasting Vigil +1 neck Glanfathan Adraswen +1 neck Mantle of the Excavator +4 neck Lilith's Shawl +3 neck The Core +2 neck Torc of the Falcon's Eyes +2 hands Spiderfingers +1 armor Husk of the Great Western Stag +2 armor Scales of the Raven +2 armor +1 Perception Enchantment +1 armor +2 Perception Enchantment +2
Location Inn Room PER modifier Lasts for Gilded Vale Blackhound Inn Laborers Rest +1 2 rests Copperlane Fox and Goose Merchant's Stay +1 2 rests Brackenbury Charred Barrel Criminal's Getaway +2 2 rests Ondra's Gift Salty Mast Broad Beam +1 2 rests Caed Nua Brighthollow Tower +3 3 rests
prostitute boons– – for the protagonist only
Location Brothel Prostitute PER modifier Lasts for Ondra's Gift Salty Mast Aldwyn +2 ? Ondra's Gift Salty Mast Orico +1 ?
active abilities/spells– temporary bonus when used
Type Ability PER modifier Duration Affected characters
consumable items– temporary bonus when used
Type Item PER modifier Duration Affected characters food Chocolate Biscuit +1 150 sec user food Darkest Rauatai Cookies +1 150 sec user food Ixamitl Ricepan +1 150 sec user food Savory Pie +1 150 sec user food Speckleback Jerky +1 200 sec user food Stew +1 150 sec user food Vegetable +1 150 sec user food Vegetable Dish +1 150 sec user food Stalwart Rabbit Stew +2 150 sec user drug Blacsonn +2 600 sec user drug Carow Golan +2 600 sec user drug Snowcap −2 600 sec user drug Svef −2 600 sec user