Paladin abilities (Deadfire)

From Pillars of Eternity Wiki
Jump to: navigation, search

The following is a list of paladin abilities in Pillars of Eternity II: Deadfire.

Ability tree[edit | edit source]

Power level 1 is unlocked at level 1 / 1
 
Sworn enemy icon.png
Sworn enemy icon.png
Sworn Enemy
Cost: 1 Zeal

Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.
 
 
 
Flames of devotion icon.png
Flames of devotion icon.png
Flames of Devotion
Keywords: Fire
Counters: Water, Frost
Cost: 1 Zeal

Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.
 
 
 
Lay on hands icon.png
Lay on hands icon.png
Lay on Hands
Cost: 1 Zeal

Fueled solely by belief, the paladin is able to heal with the touch of their hands, recovering a substantial amount of Health for the paladin or an ally within range.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 2 is unlocked at level 3 / 4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Class paladin icon.png
Class paladin icon.png
Zealous Aura
Grants three Paladin Auras, each exclusive to each other: Focus - Grants Accuracy
Charge - Grants Stride
Endurance - Grants Armor Rating
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 3 is unlocked at level 5 / 7
 
Sworn rival icon.png
Sworn rival icon.png
Sworn Rival
Upgraded from Sworn Enemy
Cost: 1 Zeal

Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down. (Sworn Rival) - If the rival is defeated, the Zeal cost is refunded.
 
Brand enemy icon.png
Brand enemy icon.png
Brand Enemy
Upgraded from Sworn Enemy
Cost: 1 Zeal

Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down. (Brand Enemy) - While the brand lasts, the enemy will take Burn damage over time.
 
Eternal devotion icon.png
Eternal devotion icon.png
Eternal Devotion
Upgraded from Flames of Devotion
Keywords: Fire
Counters: Water, Frost
Cost: 1 Zeal

Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack. (Eternal Devotion) - After use, the paladin's attacks temporarily receive bonus Burn damage.
 
Shared flames icon.png
Shared flames icon.png
Shared Flames
Upgraded from Flames of Devotion
Keywords: Fire
Counters: Water, Frost
Cost: 1 Zeal

Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack. (Shared Flames) - Nearby allies receive a smaller version of the flames' effect.
 
Lay on hands 2 icon.png
Lay on hands 2 icon.png
Greater Lay on Hands
Upgraded from Lay on Hands
Cost: 2 Zeal

With a touch of their hands, the paladin restores a substantial amount of Health and applies the Robust Inspiration to themselves or an ally within range.
 
Hands of light icon.png
Hands of light icon.png
Hands of Light
Cost: 2 Zeal

With a touch of their hands, the paladin imbues themselves or an ally within range with light, restoring a substantial amount of Health and granting the Courageous Inspiration.
 
 
 
 
 
 
 
 
Glorious beacon icon.png
Glorious beacon icon.png
Glorious Beacon
Cost: 2 Zeal

Bathe yourself in holy light, Blinding enemies in the immediate area.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 4 is unlocked at level 7 / 10
 
Reviving exhortation icon.png
Reviving exhortation icon.png
Reviving Exhortation
Cost: 3 Zeal

Paladins can command an unconscious ally to get back up with a large instant spike in Health, while also granting the Strong Inspiration. However, the ally will lose half of the regained Health after a short duration.
 
 
 
Liberating exhortation icon.png
Liberating exhortation icon.png
Liberating Exhortation
Cost: 2 Zeal

Commands an ally to summon all their strength in order to temporarily ignore existing hostile effects and also grants them the Steadfast Inspiration. (Hostile effects will resume once this effect ends.)
 
 
 
 
 
 
 
Exalted focus icon.png
Exalted focus icon.png
Exalted Focus
Upgraded from Zealous Focus

The paladin's intense and pure conviction instills clarity of purpose in them and their allies, increasing their Accuracy. (Exalted Focus) - Also converts some Hits to Crits.
 
Exalted charge icon.png
Exalted charge icon.png
Exalted Charge
Upgraded from Zealous Charge

Inspires the paladin and all nearby allies to charge fiercely into battle, increasing their Stride and Disengagement Defense. (Exalted Charge) - Allies now also convert some incoming Hits down to Grazes (or Misses if the attack cannot Graze)
 
Exalted endurance icon.png
Exalted endurance icon.png
Exalted Endurance
Upgraded from Zealous Endurance

Fills the paladin and their allies with unshakable confidence, increasing their Armor Rating. (Exalted Endurance) - Now also provides allies with a constant regenerative effect.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 5 is unlocked at level 9 / 13
 
 
 
 
 
 
 
 
 
 
 
Abjuration icon.png
Abjuration icon.png
Abjuration
Cost: 4 Zeal

Through force of will, the paladin can destroy any spirit or summoned creature below the paladin's level. Spirits and summoned creatures equal to or greater than the paladin's level take Raw damage.
 
Reinforcing exhortation icon.png
Reinforcing exhortation icon.png
Reinforcing Exhortation
Cost: 2 Zeal

Commands an ally to redouble their efforts, improving their Deflection and granting them the Fit Inspiration.
 
 
 
 
 
 
 
Enduring beacon icon.png
Enduring beacon icon.png
Enduring Beacon
Upgraded from Glorious Beacon
Cost: 2 Zeal

Bathe yourself in holy light, Blinding enemies in the immediate area. (Enduring Beacon) - Nearby allies gain a Deflection bonus for a short time.
 
Inspired becon icon.png
Inspired becon icon.png
Inspired Beacon
Upgraded from Glorious Beacon
Cost: 2 Zeal

Bathe yourself in holy light, Blinding enemies in the immediate area. (Inspired Beacon) - Damage taken by affected enemies is greatly increased.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 6 is unlocked at level 11 / 16
 
Reviving command icon.png
Reviving command icon.png
Reviving Command
Upgraded from Reviving Exhortation
Cost: 3 Zeal

Paladins can command an unconscious ally to get back up with a large instant spike in Health, while also granting the Strong Inspiration. However, the ally will lose half of the regained Health after a short duration. (Reviving Command) - Grants the Fit Inspiration, in addition to Strong.
 
Rebirthing exhortation icon.png
Rebirthing exhortation icon.png
Rebirthing Exhortation
Upgraded from Reviving Exhortation
Cost: 3 Zeal

Paladins can command an unconscious ally to get back up with a large instant spike in Health, while also granting the Strong Inspiration. However, the ally will lose half of the regained Health after a short duration. (Rebirthing Exhortation) - Strong Inspiration upgraded to Tenacious.
 
Remanding exhortation icon.png
Remanding exhortation icon.png
Remanding Exhortation
Upgraded from Liberating Exhortation
Cost: 2 Zeal

Commands an ally to summon all their strength in order to temporarily ignore existing hostile effects and also grants them the Steadfast Inspiration. (Hostile effects will resume once this effect ends.) (Remanding Exhortation) - Steadfast Inspiration upgraded to Resolute.
 
Liberating command icon.png
Liberating command icon.png
Liberating Command
Upgraded from Liberating Exhortation
Cost: 2 Zeal

Commands an ally to summon all their strength in order to temporarily ignore existing hostile effects and also grants them the Steadfast Inspiration. (Hostile effects will resume once this effect ends.) (Liberating Command) - Grants the Quick Inspiration, in addition to Steadfast.
 
 
 
 
 
 
 
 
Hastening exhortation icon.png
Hastening exhortation icon.png
Hastening Exhortation
Cost: 2 Zeal

The paladin can command an ally to increase their pace during combat, granting them the Quick Inspiration temporarily.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 7 is unlocked at level 13 / 19
 
Sacred immolation icon.png
Sacred immolation icon.png
Sacred Immolation
Keywords: Fire
Counters: Water, Frost
Cost: 4 Zeal

The paladin focuses their faith and self-immolates in blue flame. Each time the spell pulses, enemies in the immediate area take Burn damage, while the paladin will receive a portion of their total health in Raw Damage. (This damage can kill the paladin)
 
 
 
 
 
 
 
 
 
Reinforcing command icon.png
Reinforcing command icon.png
Reinforcing Command
Upgraded from Reinforcing Exhortation
Cost: 2 Zeal

Commands an ally to redouble their efforts, improving their Deflection and granting them the Fit Inspiration. (Reinforcing Command) - Grants the target the Steadfast Inspiration, in addition to Fit.
 
Steel exhortation icon.png
Steel exhortation icon.png
Steel Exhortation
Upgraded from Reinforcing Exhortation
Cost: 2 Zeal

Commands an ally to redouble their efforts, improving their Deflection and granting them the Fit Inspiration. (Steel Exhortation) - Fit Inspiration is now upgraded to Hardy.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 8 is unlocked at level 16 / cannot be learned as multiclass
 
 
 
 
 
 
Healing chain icon.png
Healing chain icon.png
Healing Chain
Cost: 3 Zeal

The paladin targets a single ally for healing, but the effect continues to jump between allies healing slightly less with each jump.
 
 
 
 
 
 
 
 
 
Zealous exhortation icon.png
Zealous exhortation icon.png
Zealous Exhortation
Upgraded from Hastening Exhortation
Cost: 2 Zeal

The paladin can command an ally to increase their pace during combat, granting them the Quick Inspiration temporarily. (Zealous Exhortation) - Quick Inspiration upgraded to Nimble.
 
Hastening command icon.png
Hastening command icon.png
Hastening Command
Upgraded from Hastening Exhortation
Cost: 2 Zeal

The paladin can command an ally to increase their pace during combat, granting them the Quick Inspiration temporarily. (Hastening Command) - Grants the Strong Inspiration, in addition to Quick.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 9 is unlocked at level 19 / cannot be learned as multiclass
 
Divine immolation icon.png
Divine immolation icon.png
Divine Immolation
Upgraded from Sacred Immolation
Keywords: Fire
Counters: Water, Frost
Cost: 4 Zeal

The paladin focuses their faith and self-immolates in blue flame. Each time the spell pulses, enemies in the immediate area take Burn damage, while the paladin will receive a portion of their total health in Raw Damage. (This damage can kill the paladin) (Divine Immolation) - Each pulse also heals the paladin's nearby allies.
 
Sacred sacrifice icon.png
Sacred sacrifice icon.png
Sacred Sacrifice
Upgraded from Sacred Immolation
Keywords: Fire
Counters: Water, Frost
Cost: 4 Zeal

The paladin focuses their faith and self-immolates in blue flame. Each time the spell pulses, enemies in the immediate area take Burn damage, while the paladin will receive a portion of their total health in Raw Damage. (This damage can kill the paladin) (Sacred Sacrifice) - If the paladin is defeated during the immolation, they revive with full health shortly afterwards.
 
Light of the beyond icon.png
Light of the beyond icon.png
Light of Pure Zeal
Cost: 5 Zeal

A blast of divine light drops down from above and falls down around the paladin. The light heals all nearby allies and burns enemy vessels and spirits for a tremendous amount of damage.
 
 
 

Active abilities[edit | edit source]

Level Ability Activation Cost Effects Description
1st Level Paladin Abilities
1 (I) Flames of devotion icon.png Flames of Devotion
(Bleak Walkers)
Active 1 Zeal Target:
  • Full Attack
Attack Targets (when scoring a hit with an attack):
Self:
  • +20% Damage dealt as Burn, +12% Damage dealt as Corrode
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Bleak Walkers) - Flames darken and apply the Sickened Affliction.

Flames of devotion icon.png Flames of Devotion Active 1 Zeal Target:
  • Full Attack
Self:
  • +20% Damage dealt as Burn
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.
Flames of devotion icon.png Flames of Devotion
(Goldpact Knights)
Active 1 Zeal Target:
  • Full Attack
Attack Targets (when scoring a hit with an attack):
Self:
  • +20% Damage dealt as Burn
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Goldpact Knights) - Flames are golden and also deal Burn damage over time.

Flames of devotion icon.png Flames of Devotion
(Kind Wayfarers)
Active 1 Zeal Target:
  • Full Attack
Friendly AoE on scoring Hit:
Self:
  • +20% Damage dealt as Burn
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Kind Wayfarers) - Flames are white and heal nearby allies.

Steel garrot icon.png Garrote
(The Steel Garrote)
Active 2 Zeal Target:
Choke the target Paralyzing them and dealing Raw Damage over time. When the effect ends, the target is proned.
Sworn enemy icon.png Gilded Enmity
(Goldpact Knights)
Active 1 Zeal Foe Target:
  • Marked
Self:
Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.

(Gilded Enmity) - When used gain a blessing of gold, granting Armor Rating until struck enough times for the gold to break.

Lay on hands icon.png Lay on Hands
(Darcozzi Paladini)
Active 1 Zeal Attackers:
Allied Target:
Fueled solely by belief, the paladin is able to heal with the touch of their hands, recovering a substantial amount of Health for the paladin or an ally within range.

(Darcozzi Paladini) - Grants the target a minor Flame Shield.

Lay on hands icon.png Lay on Hands Active 1 Zeal Allied Target:
  • +20 Health Restored per 3.0 sec for 5.0 sec
Fueled solely by belief, the paladin is able to heal with the touch of their hands, recovering a substantial amount of Health for the paladin or an ally within range.
Lay on hands icon.png Lay on Hands
(Shieldbearers of St. Elcga)
Active 1 Zeal Allied Target:
  • +20 Health Restored per 3.0 sec for 5.0 sec, Cannot die for 4.0 sec
Fueled solely by belief, the paladin is able to heal with the touch of their hands, recovering a substantial amount of Health for the paladin or an ally within range.

(Shieldbearers of St. Elcga) - Prevents death when cast on other allies.

Sworn enemy icon.png Sworn Enemy Active 1 Zeal Foe Target:
  • Marked
Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.
Wrath of the five suns icon.png Wrath of the Five Suns
(Frermàs mes Canc Suolias)
Active 2 Zeal Foe Target:
Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.

(Wrath of the Five Suns) - Five searing projectiles shoot forth from the paladin's hand towards the focus of their righteous fury.

2nd Level Paladin Abilities
2 (II) Class paladin icon.png Zealous Aura Modal Self:
Grants three Paladin Auras, each exclusive to each other:

Focus - Grants Accuracy
Charge - Grants Stride
Endurance - Grants Armor Rating

Zealous charge icon.png Zealous Charge Modal Self:
  • +25% Stride, +12 Defense when Disengaging
Inspires the paladin and all nearby allies to charge fiercely into battle, increasing their Stride and Disengagement Defense.
Zealous endurance icon.png Zealous Endurance Modal Self:
Fills the paladin and their allies with unshakable confidence, increasing their Armor Rating.
Zealous focus icon.png Zealous Focus Modal Self:
The paladin's intense and pure conviction instills clarity of purpose in them and their allies, increasing their Accuracy.
3rd Level Paladin Abilities
3 (III) Brand enemy icon.png Brand Enemy Active 1 Zeal Foe Target:
Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.

(Brand Enemy) - While the brand lasts, the enemy will take Burn damage over time.

Brand enemy icon.png Brand Enemy
(Goldpact Knights)
Active 1 Zeal Foe Target:
Self:
Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.

(Gilded Enmity) - When used gain a blessing of gold, granting Armor Rating until struck enough times for the gold to break.

(Brand Enemy) - While the brand lasts, the enemy will take Burn damage over time.

Eternal devotion icon.png Eternal Devotion Active 1 Zeal Target:
  • Full Attack
Self:
  • +20% Damage dealt as Burn, +10% Damage dealt as Burn for 15.0 sec
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Eternal Devotion) - After use, the paladin's attacks temporarily receive bonus Burn damage.

Eternal devotion icon.png Eternal Devotion
(Bleak Walkers)
Active 1 Zeal Target:
  • Full Attack
Attack Targets (when scoring a hit with an attack):
Self:
  • +20% Damage dealt as Burn, +10% Damage dealt as Burn for 15.0 sec, +12% Damage dealt as Corrode
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Bleak Walkers) - Flames darken and apply the Sickened Affliction.

(Eternal Devotion) - After use, the paladin's attacks temporarily receive bonus Burn damage.

Eternal devotion icon.png Eternal Devotion
(Goldpact Knights)
Active 1 Zeal Target:
  • Full Attack
Attack Targets (when scoring a hit with an attack):
Self:
  • +20% Damage dealt as Burn, +10% Damage dealt as Burn for 15.0 sec
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Goldpact Knights) - Flames are golden and also deal Burn damage over time.

(Eternal Devotion) - After use, the paladin's attacks temporarily receive bonus Burn damage.

Eternal devotion icon.png Eternal Devotion
(Kind Wayfarers)
Active 1 Zeal Target:
  • Full Attack
Friendly AoE on scoring Hit:
Self:
  • +20% Damage dealt as Burn, +10% Damage dealt as Burn for 15.0 sec
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Kind Wayfarers) - Flames are white and heal nearby allies.

(Eternal Devotion) - After use, the paladin's attacks temporarily receive bonus Burn damage.

Glorious beacon icon.png Glorious Beacon Active 2 Zeal Foe AoE:
Bathe yourself in holy light, Blinding enemies in the immediate area.
Lay on hands 2 icon.png Greater Lay on Hands
(Darcozzi Paladini)
Active 2 Zeal Attackers:
Allied Target:
With a touch of their hands, the paladin restores a substantial amount of Health and applies the Robust Inspiration to themselves or an ally within range.

(Darcozzi Paladini) - Grants the target a minor Flame Shield.

Lay on hands 2 icon.png Greater Lay on Hands Active 2 Zeal Allied Target:
  • +20 Health Restored per 3.0 sec for 5.0 sec, Robust for 8.0 sec
With a touch of their hands, the paladin restores a substantial amount of Health and applies the Robust Inspiration to themselves or an ally within range.
Lay on hands 2 icon.png Greater Lay on Hands
(Shieldbearers of St. Elcga)
Active 2 Zeal Allied Target:
  • +20 Health Restored per 3.0 sec for 5.0 sec, Cannot die for 4.0 sec, Robust for 8.0 sec
With a touch of their hands, the paladin restores a substantial amount of Health and applies the Robust Inspiration to themselves or an ally within range.

(Shieldbearers of St. Elcga) - Prevents death when cast on other allies.

Hands of light icon.png Hands of Light Active 2 Zeal Allied Target:
With a touch of their hands, the paladin imbues themselves or an ally within range with light, restoring a substantial amount of Health and granting the Courageous Inspiration.
Hands of light icon.png Hands of Light
(Darcozzi Paladini)
Active 2 Zeal Attackers:
Allied Target:
With a touch of their hands, the paladin imbues themselves or an ally within range with light, restoring a substantial amount of Health and granting the Courageous Inspiration.

(Darcozzi Paladini) - Grants the target a minor Flame Shield.

Hands of light icon.png Hands of Light
(Shieldbearers of St. Elcga)
Active 2 Zeal Allied Target:
  • +20 Health Restored per 3.0 sec for 5.0 sec, Cannot die for 4.0 sec, Courageous for 8.0 sec
With a touch of their hands, the paladin imbues themselves or an ally within range with light, restoring a substantial amount of Health and granting the Courageous Inspiration.

(Shieldbearers of St. Elcga) - Prevents death when cast on other allies.

Shared flames icon.png Shared Flames Active 1 Zeal Target:
  • Full Attack
Allied AoE:
  • +15% Damage dealt as Burn for 8.0 sec
Self:
  • +20% Damage dealt as Burn
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Shared Flames) - Nearby allies receive a smaller version of the flames' effect.

Shared flames icon.png Shared Flames
(Bleak Walkers)
Active 1 Zeal Target:
  • Full Attack
Allied AoE:
  • +15% Damage dealt as Burn for 8.0 sec
Attack Targets (when scoring a hit with an attack):
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Bleak Walkers) - Flames darken and apply the Sickened Affliction.

(Shared Flames) - Nearby allies receive a smaller version of the flames' effect.

Shared flames icon.png Shared Flames
(Goldpact Knights)
Active 1 Zeal Target:
  • Full Attack
Allied AoE:
  • +15% Damage dealt as Burn for 8.0 sec
Attack Targets (when scoring a hit with an attack):
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Goldpact Knights) - Flames are golden and also deal Burn damage over time.

(Shared Flames) - Nearby allies receive a smaller version of the flames' effect.

Shared flames icon.png Shared Flames
(Kind Wayfarers)
Active 1 Zeal Target:
  • Full Attack
Allied AoE:
  • +15% Damage dealt as Burn for 8.0 sec
Friendly AoE on scoring Hit:
Calls upon the paladin's inner fire, causing their equipped weapons to burst into flame as they strike, and adding Burn damage to the attack.

(Kind Wayfarers) - Flames are white and heal nearby allies.

(Shared Flames) - Nearby allies receive a smaller version of the flames' effect.

Sworn rival icon.png Sworn Rival Active 1 Zeal Self (on Marked target killed):
  • +1 of each Paladin resource
Foe Target:
  • Marked
Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.

(Sworn Rival) - If the rival is defeated, the Zeal cost is refunded.

Sworn rival icon.png Sworn Rival
(Goldpact Knights)
Active 1 Zeal Self (on Marked target killed):
Foe Target:
  • Marked
Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.

(Gilded Enmity) - When used gain a blessing of gold, granting Armor Rating until struck enough times for the gold to break.

(Sworn Rival) - If the rival is defeated, the Zeal cost is refunded.

4th Level Paladin Abilities
4 (IV) Liberating exhortation icon.png Liberating Exhortation Active 2 Zeal Target:
  • Hostile effects suspended for 20.0 sec, Steadfast for 20.0 sec
Commands an ally to summon all their strength in order to temporarily ignore existing hostile effects and also grants them the Steadfast Inspiration. (Hostile effects will resume once this effect ends.)
Reviving exhortation icon.png Reviving Exhortation Active 3 Zeal Allied Target:
Paladins can command an unconscious ally to get back up with a large instant spike in Health, while also granting the Strong Inspiration. However, the ally will lose half of the regained Health after a short duration.
Exalted charge icon.png Exalted Charge Modal Self:
  • +25% Stride, +12 Defense when Disengaging, 10% of incoming Hits converted to Grazes
Inspires the paladin and all nearby allies to charge fiercely into battle, increasing their Stride and Disengagement Defense.

(Exalted Charge) - Allies now also convert some incoming Hits down to Grazes (or Misses if the attack cannot Graze)

Exalted endurance icon.png Exalted Endurance Modal Self:
Fills the paladin and their allies with unshakable confidence, increasing their Armor Rating.

(Exalted Endurance) - Now also provides allies with a constant regenerative effect.

Exalted focus icon.png Exalted Focus Modal Self:
The paladin's intense and pure conviction instills clarity of purpose in them and their allies, increasing their Accuracy.

(Exalted Focus) - Also converts some Hits to Crits.

5th Level Paladin Abilities
5 (V) Abjuration icon.png Abjuration Active 4 Zeal Target:
Through force of will, the paladin can destroy any spirit or summoned creature below the paladin's level. Spirits and summoned creatures equal to or greater than the paladin's level take Raw damage.
Enduring beacon icon.png Enduring Beacon Active 2 Zeal Foe AoE:
Allied AoE:
Bathe yourself in holy light, Blinding enemies in the immediate area.

(Enduring Beacon) - Nearby allies gain a Deflection bonus for a short time.

Inspired becon icon.png Inspired Beacon Active 2 Zeal Foe AoE:
Bathe yourself in holy light, Blinding enemies in the immediate area.

(Inspired Beacon) - Damage taken by affected enemies is greatly increased.

Reinforcing exhortation icon.png Reinforcing Exhortation Active 2 Zeal Allied Target:
Commands an ally to redouble their efforts, improving their Deflection and granting them the Fit Inspiration.
6th Level Paladin Abilities
6 (VI) Hastening exhortation icon.png Hastening Exhortation Active 2 Zeal Allied Target:
The paladin can command an ally to increase their pace during combat, granting them the Quick Inspiration temporarily.
Liberating command icon.png Liberating Command Active 2 Zeal Target:
  • Hostile effects suspended for 20.0 sec, Steadfast, Quick for 20.0 sec
Commands an ally to summon all their strength in order to temporarily ignore existing hostile effects and also grants them the Steadfast Inspiration. (Hostile effects will resume once this effect ends.)

(Liberating Command) - Grants the Quick Inspiration, in addition to Steadfast.

Rebirthing exhortation icon.png Rebirthing Exhortation Active 3 Zeal Allied Target:
Paladins can command an unconscious ally to get back up with a large instant spike in Health, while also granting the Strong Inspiration. However, the ally will lose half of the regained Health after a short duration.

(Rebirthing Exhortation) - Strong Inspiration upgraded to Tenacious.

Remanding exhortation icon.png Remanding Exhortation Active 2 Zeal Target:
  • Hostile effects suspended for 20.0 sec, Resolute for 20.0 sec
Commands an ally to summon all their strength in order to temporarily ignore existing hostile effects and also grants them the Steadfast Inspiration. (Hostile effects will resume once this effect ends.)

(Remanding Exhortation) - Steadfast Inspiration upgraded to Resolute.

Reviving command icon.png Reviving Command Active 3 Zeal Allied Target:
Paladins can command an unconscious ally to get back up with a large instant spike in Health, while also granting the Strong Inspiration. However, the ally will lose half of the regained Health after a short duration.

(Reviving Command) - Grants the Fit Inspiration, in addition to Strong.

7th Level Paladin Abilities
7 (VII) Reinforcing command icon.png Reinforcing Command Active 2 Zeal Allied Target:
Commands an ally to redouble their efforts, improving their Deflection and granting them the Fit Inspiration.

(Reinforcing Command) - Grants the target the Steadfast Inspiration, in addition to Fit.

Sacred immolation icon.png Sacred Immolation Active 4 Zeal Foe AoE:
Self:
The paladin focuses their faith and self-immolates in blue flame. Each time the spell pulses, enemies in the immediate area take Burn damage, while the paladin will receive a portion of their total health in Raw Damage. (This damage can kill the paladin)
Steel exhortation icon.png Steel Exhortation Active 2 Zeal Allied Target:
Commands an ally to redouble their efforts, improving their Deflection and granting them the Fit Inspiration.

(Steel Exhortation) - Fit Inspiration is now upgraded to Hardy.

8th Level Paladin Abilities
8 (VIII) Hastening command icon.png Hastening Command Active 2 Zeal Allied Target:
The paladin can command an ally to increase their pace during combat, granting them the Quick Inspiration temporarily.

(Hastening Command) - Grants the Strong Inspiration, in addition to Quick.

Healing chain icon.png Healing Chain Active 3 Zeal Friendly Target + Jump Targets (x3):
The paladin targets a single ally for healing, but the effect continues to jump between allies healing slightly less with each jump.
Zealous exhortation icon.png Zealous Exhortation Active 2 Zeal Allied Target:
The paladin can command an ally to increase their pace during combat, granting them the Quick Inspiration temporarily.

(Zealous Exhortation) - Quick Inspiration upgraded to Nimble.

9th Level Paladin Abilities
9 (IX) Divine immolation icon.png Divine Immolation Active 4 Zeal Foe AoE:
Allied AoE:
  • +20 Health Restored per 3.0 sec
Self:
The paladin focuses their faith and self-immolates in blue flame. Each time the spell pulses, enemies in the immediate area take Burn damage, while the paladin will receive a portion of their total health in Raw Damage. (This damage can kill the paladin)

(Divine Immolation) - Each pulse also heals the paladin's nearby allies.

Light of the beyond icon.png Light of Pure Zeal Active 5 Zeal Allied AoE:
Foe AoE:
A blast of divine light drops down from above and falls down around the paladin. The light heals all nearby allies and burns enemy vessels and spirits for a tremendous amount of damage.
Sacred sacrifice icon.png Sacred Sacrifice Active 4 Zeal Foe AoE:
Self:
The paladin focuses their faith and self-immolates in blue flame. Each time the spell pulses, enemies in the immediate area take Burn damage, while the paladin will receive a portion of their total health in Raw Damage. (This damage can kill the paladin)

(Sacred Sacrifice) - If the paladin is defeated during the immolation, they revive with full health shortly afterwards.

Passive abilities[edit | edit source]

Note: Includes both class-compatible and class-exclusive passives.
Level Ability Activation Cost Effects Description
Core Paladin Passives
Core Class paladin icon.png Engagement Mastery
(Shieldbearers of St. Elcga)
Passive Self:
While equipped with a shield, Shield Bearers gain increased Engagement limit.
Class paladin icon.png Faith And Conviction Passive Self:
A paladin's Defenses are directly affected by the degree to which he or she acts in accordance with the beliefs of their order. A bonus or penalty is applied to Defense based on how well the paladin's Reputations align with their order's preferred behaviors.
Class paladin icon.png Steel Garrote
(The Steel Garrote)
Passive Self:
  • 15% of Weapon Damage Dealt against afflicted targets is returned as Healing
The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics.
1st Level Paladin Passives
1 (I) Ability passive utility icon.png Arms Bearer Passive Self:
  • +1 Weapon Sets
Gain an additional Weapon Set.
Ability passive defense icon.png Deep Faith Passive Self:
A paladin's Defenses are directly affected by the degree to which he or she acts in accordance with the beliefs of their order. A bonus or penalty is applied to Defense based on how well the paladin's Reputations align with their order's preferred behaviors.

(Deep Faith) - The intensity of the paladin's faith deepens, granting them increased defensive bonuses to Faith and Conviction.

Ability passive reflex icon.png Fast Runner Passive Self:
  • +15% Stride, +5 Defense when Disengaging
The character becomes more fleet and nimble, increasing Stride and granting a defensive bonus against Disengagement Attacks.
Ability passive damage icon.png Retribution Passive Self when damaged:
  • +5% Damage with weapons
When suffering damage, gain a stacking bonus to damage dealt on your next weapon attack. (stacks up to 5 times)
Sworn enemy icon.png Sworn Enemy Passive Self:
  • +20% Damage against targets affected by Sworn Enemy effects (Marked)
Marks an enemy as the focus of the paladin's righteous fury, granting a Damage bonus against the target until combat ends or the target goes down.
2nd Level Paladin Passives
2 (II) Ability passive will icon.png Divine Purpose Passive Self:
The paladin gains defense against Resolve, Might, and Dexterity Afflictions.
Ability passive armor rating icon.png Inspired Defenses Passive Self:
When taking damage, gain an Armor Rating bonus against that damage type for a short time, removing any other Inspired Defense bonuses.
Ability passive defense icon.png Inspiring Triumph Passive Allied AoE per kill:
Inspires all allies in the vicinity when the paladin downs an enemy, providing a temporary bonus to all Defenses.
Ability passive accuracy icon.png One-Handed Style Passive Self:
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits.
Ability passive attack speed icon.png Two Weapon Style Passive Self:
  • -15% Weapon Recovery Time when dual-wielding
Specialized training increases the character's Action Speed while using a weapon in each hand.
Ability passive attack icon.png Two-Handed Style Passive Self:
  • +15% Damage with two-handed weapons
Grants a Damage bonus while wielding a two-handed weapon.
Ability passive defense icon.png Weapon and Shield Style Passive Self:
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.
3rd Level Paladin Passives
3 (III) Ability passive weapon icon.png Aegis of Loyalty Passive Attack Targets (when scoring a hit with an attack):
The paladin's melee attacks remove Charmed, Confused, and Dominated Afflictions from party members.
Ability passive fortitude icon.png Bear's Fortitude Passive Self:
Increases the character's Fortitude defense.
Ability passive will icon.png Bull's Will Passive Self:
Increases the character's Will defense.
Ability passive will icon.png Combat Focus Passive Self:
Gain Concentration at the start of each combat.
Ability passive reflex icon.png Snake's Reflexes Passive Self:
Increases the character's Reflex defense.
4th Level Paladin Passives
4 (IV) Ability passive will icon.png Clear Head Passive Self:
The paladin becomes resistant to Perception Afflictions, (Distracted, Disoriented, and Blinded).
Inspiring flame icon.png Inspired Path Passive Self:
  • +1 max Zeal
Increases the paladin's maximum Zeal.
Ability passive fortitude icon.png Iron Gut Passive Self:
The paladin becomes resistant to Constitution Afflictions, (Sickened, Weakened, and Enfeebled).
Ability passive will icon.png Mental Fortress Passive Self:
The paladin becomes resistant to Intellect Afflictions, (Confused, Charmed, and Dominated).
Ability passive burn icon.png Scion of Flame Passive Self:
Gain increased Penetration with Fire attacks.
5th Level Paladin Passives
5 (V) Ability passive health icon.png Practiced Healer Passive Self:
  • +15% Healing done
Increase the effectiveness of any healing you cause.
Ability passive heart icon.png Righteous Soul Passive Self:
  • Immunity to Disease / Poison attacks
The paladin's pure soul resists all invading forces, granting Immunity to Poison and Disease effects.
Marked prey icon.png Sworn Rival Passive Self:
  • +20% Damage against targets affected by Sworn Enemy effects
(Sworn Rival) - If the rival is defeated, the Zeal cost is refunded.
Ability passive heart icon.png Tough Passive Self:
Increases the base maximum health that you gain with each level.
Ability passive weapon icon.png Uncanny Luck Passive Self:
  • 5% resistance, 5% of Hits converted to Crits
Gain a small chance to completely avoid any attack and to convert some Hits to Critical Hits.
6th Level Paladin Passives
6 (VI) Ability passive attack icon.png Improved Critical Passive Self:
Increases the amount of damage dealt by Critical Hits.
Ability passive deflection icon.png Spell Resistance Passive Self:
  • 10% resistance against Spells
Grants a chance to completely resist the effects of a hostile spell.
Ability passive shock icon.png Virtuous Triumph Passive Self:
  • 25% chance to gain +1 Zeal on scoring kill
The paladin has a chance to gain Zeal each time he or she downs an enemy.
7th Level Paladin Passives
7 (VII) Ability passive accuracy icon.png Accurate Empower Passive Self:
Empowered attacks gain increased Accuracy.
Ability passive attack speed icon.png Lasting Empower Passive Self:
  • +20% Affliction and Inspiration duration on Empowered attacks
Empowered attacks gain increased duration on Affliction and Inspiration effects.
Ability passive penetration icon.png Penetrating Empower Passive Self:
Empowered attacks gain increased Penetration.
Ability passive raw damage icon.png Potent Empower Passive Self:
  • +15% Damage with Empowered attacks
Empowered attacks gain increased Damage.
Ability passive armor rating icon.png Stoic Steel Passive Self:
  • +1 Armor per 6.0 sec while standing still
The paladin builds up bonus Armor Rating while standing still. Moving ends this effect for a short time.
8th Level Paladin Passives
8 (VIII) Ability passive heart icon.png Great Soul Passive Self:
  • +1 max Empower points
Increases the maximum number of times Empower can be used before resting.
Ability passive heart icon.png Providence Passive 3 Zeal Self:
If the paladin is downed with enough Zeal available to pay Providence's cost, the Zeal is consumed and the paladin is revived a few seconds later.
9th Level Paladin Passives
9 (IX) Ability passive shock icon.png Divine Retribution Passive Self (on ally downed):
  • +2 of each Paladin resource
If an ally is downed in combat, the paladin gains Zeal.
Ability passive fortitude icon.png Prestige Passive Self:
Increases your Power Level, increasing the effectiveness of all abilities.