Ogre deadeye

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Ogre deadeye
wilder

PE2 Ogre Deadeye.png

Basic Information round.svg
Family
Level
12
Health
280 Endurance
Accuracy
75 Accuracy
Damage
26-34 Crush, +50% Damage as Burn
Attributes
Might
16
Perception
22
Constitution
8
Intellect
18
Dexterity
8
Resolve
10
Defenses
Deflection
43 Deflection
Reflex
73 Reflex
Fortitude
51 Fortitude
Will
69 Will
AR
10
DR Burn
10
AR Crush
8
AR Corrode
8
AR Pierce
12
AR Freeze
12
AR Slash
10
AR Shock
10
Special
Ability
Resistance
Weakness
Loot
Locations

Ogre deadeye is a creature in Pillars of Eternity II: Deadfire.

Description[edit]

Items in italics are quoted directly from the game.
Ogres are large, thick-skinned creatures, standing between ten and twelve feet tall. They are heavily muscled and typically attired in the furs or skins of their prey. Clubs, axes and maces made of bone or wood are their preferred weapons.

Despite their natural intelligence, ogres' volatile temperaments have historically prevented them from concentrating long enough to create anything of significant cultural value. Most live semi-nomadic, secluded lives in the wilderness, where they are less likely to encounter others. The only time they reliably come together is during the mating season, which often does almost as much to reduce their numbers as it does to replenish them. Ogres with a more "peaceful" streak take particular pains to avoid contact with others of their kind.

On the rare occasions that ogres are found working together, they are almost always operating under the direction of an ogre matron. Ogre matrons are even larger than male ogres, but tend to be less aggressive toward their own kind. Where ogres have banded together, they have often represented an insurmountable threat to other kith.

Encounters[edit]

  • Crookspur: Patrolling the dungeons, fort exterior and fort interior.

Other variants