Mechanics

From Pillars of Eternity Wiki
Jump to: navigation, search
Disambig.png This article is about skill. For unique enchantment, see Mechanic.
Skill Mechanics.png

Mechanics is one of the five skills in Pillars of Eternity and returns in Pillars of Eternity II: Deadfire. It is used to pick locks and disarm or place traps, and determines at which distance traps and hidden objects may be detected.

Description[edit | edit source]

Traps and locks can be a problem for even the toughest adventurers, draining their resources and maiming or killing those who are unfortunate enough to trigger an unseen floor plate. The Mechanics skill makes it easier to open locks and find and disable traps.

Additionally, any character can use the Mechanics skill to place traps of their own. The higher the Mechanics skill, the more accurate the trap. In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines.

Usage[edit | edit source]

To disarm a trap the Mechanics score must be equal to the trap's difficulty level; if the latter is higher than the former, the attempt fails (but does not trigger the trap; the game will ask if you want to trigger it). When setting traps, each point in Mechanics raises the trap's accuracy by 3.

A lock's difficulty level determines the number of lockpicks required to open it:

  • If the difficulty is lower than Mechanics, no lockpicks are needed;
  • if the difficulty is equal to Mechanics, one lockpick will be needed;
  • if the difficulty is one level higher than Mechanics, more lockpicks are required;
  • if the difficulty is two or more levels higher than Mechanics, the lock cannot be picked.

Furthermore, the higher a party member's Mechanics skill, the larger the distance in which it will detect traps and hidden objects, like stashes, switches or items. With a low skill these may only be detected while in Scouting Mode, where higher levels will reveal some of them without scouting, depending e.g. on the trap's difficulty level.

Ranks[edit | edit source]

Class bonuses[edit | edit source]

  • Chanters receive a +1 bonus to Mechanics at Character Creation.
  • Ciphers receive a +1 bonus to Mechanics at Character Creation.
  • Rogues receive a +2 bonus to Mechanics at Character Creation.
  • Wizards receive a +1 bonus to Mechanics at Character Creation.

Background bonuses[edit | edit source]

Talent bonuses[edit | edit source]

Equipment bonuses[edit | edit source]

Resting bonuses[edit | edit source]

Temporary bonuses[edit | edit source]

Uses of Mechanics in interactions[edit | edit source]

Quest dialogs[edit | edit source]

In quest related dialogs the player's Mechanics score may give options that are related to opening certain locks.

Quest Location NPC Description Mechanics required Other requirements
All Hands on Deck Ondra's Gift Captain Fortanero's Sea Chest Open it (works as dialog) to gain access to its contents. 4

Scripted interactions[edit | edit source]

In scripted interactions the Mechanics score is checked for actions that are related to opening certain locks. Some situations allow to choose which party member will perform the action, sometimes a certain member or the player will be checked.

Quest Location Object Description Mechanics required Party member checked Other requirements
Dyrford Crossing Shrine Open the secret entrance. 8 Best party member


Buffs[edit | edit source]

In addition to a character's base Mechanics, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.

A character's Mechanics score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.

Passive Abilities and Talents[edit | edit source]

UnlimitedPermanently active once learned

Talent Classes Mechanics modifier
Dungeon Delver All +1

Weapons[edit | edit source]

One onlyWhile equipped

Weapon type Name Mechanics modifier

Equipment[edit | edit source]

One onlyWhile equipped

Slot Item Mechanics modifier
Hands Gloves of Manipulation +2

Rites[edit | edit source]

One onlyDuration: see table

Item Modifier Duration
Rite of Hidden Wonders +3 120 s

Resting[edit | edit source]

One onlyDuration: see table

Area Inn Room Mechanics modifier Duration
Gilded Vale The Black Hound Laborers Rest +1 2 rests
Copperlane Goose and Fox Fletcher's Stay +1 2 rests
Caed Nua Brighthollow Artificer's Hall +2 3 rests

Boons[edit | edit source]

One only – For the protagonist only – Duration: see table

Prostitute Mechanics modifier Duration
Gjefa +1 1 rest