|This article is about skill. For unique enchantment, see Mechanic.|
Mechanics is one of the five skills in Pillars of Eternity and returns in Pillars of Eternity II: Deadfire. It is used to pick locks and disarm or place traps, and determines at which distance traps and hidden objects may be detected.
- 1 Description
- 2 Usage
- 3 Ranks
- 4 Uses of Mechanics in interactions
- 5 Buffs
Description[edit | edit source]
Traps and locks can be a problem for even the toughest adventurers, draining their resources and maiming or killing those who are unfortunate enough to trigger an unseen floor plate. The Mechanics skill makes it easier to open locks and find and disable traps.
Additionally, any character can use the Mechanics skill to place traps of their own. The higher the Mechanics skill, the more accurate the trap. In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines.
Usage[edit | edit source]
To disarm a trap the Mechanics score must be equal to the trap's difficulty level; if the latter is higher than the former, the attempt fails (but does not trigger the trap; the game will ask if you want to trigger it). When setting traps, each point in Mechanics raises the trap's accuracy by 3.
A lock's difficulty level determines the number of lockpicks required to open it:
- If the difficulty is lower than Mechanics, no lockpicks are needed;
- if the difficulty is equal to Mechanics, one lockpick will be needed;
- if the difficulty is one level higher than Mechanics, more lockpicks are required;
- if the difficulty is two or more levels higher than Mechanics, the lock cannot be picked.
Furthermore, the higher a party member's Mechanics skill, the larger the distance in which it will detect traps and hidden objects, like stashes, switches or items. With a low skill these may only be detected while in Scouting Mode, where higher levels will reveal some of them without scouting, depending e.g. on the trap's difficulty level.
Ranks[edit | edit source]
Class bonuses[edit | edit source]
- Chanters receive a +1 bonus to Mechanics at Character Creation.
- Ciphers receive a +1 bonus to Mechanics at Character Creation.
- Rogues receive a +2 bonus to Mechanics at Character Creation.
- Wizards receive a +1 bonus to Mechanics at Character Creation.
Background bonuses[edit | edit source]
- Laborers receive a +1 bonus to Mechanics at Character Creation.
- Merchants receive a +1 bonus to Mechanics at Character Creation.
- Scientists receive a +1 bonus to Mechanics at Character Creation.
Talent bonuses[edit | edit source]
Equipment bonuses[edit | edit source]
- The Gloves of Manipulation give +2 to Mechanics while worn.
Resting bonuses[edit | edit source]
- Caed Nua, Brighthollow – The Artificier's Hall upgrade gives +2 to Mechanics for 3 rests.
- Gilded Vale, The Black Hound Inn – Laborer's Rest gives +1 to Mechanics for 2 rests.
- Copperlane, The Goose and Fox – Fletcher's Stay gives +1 to Mechanics for 2 rests.
Temporary bonuses[edit | edit source]
Uses of Mechanics in interactions[edit | edit source]
Quest dialogs[edit | edit source]
|Quest||Location||NPC||Description||Mechanics required||Other requirements|
|All Hands on Deck||Ondra's Gift||Captain Fortanero's Sea Chest||Open it (works as dialog) to gain access to its contents.||4|
Scripted interactions[edit | edit source]
In scripted interactions the Mechanics score is checked for actions that are related to opening certain locks. Some situations allow to choose which party member will perform the action, sometimes a certain member or the player will be checked.
|Quest||Location||Object||Description||Mechanics required||Party member checked||Other requirements|
|Dyrford Crossing||Shrine||Open the secret entrance.||8||Best party member|
Buffs[edit | edit source]
In addition to a character's base Mechanics, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Mechanics score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
Passive Abilities and Talents[edit | edit source]
Weapons[edit | edit source]
|Weapon type||Name||Mechanics modifier|
Equipment[edit | edit source]
|Hands||Gloves of Manipulation||+2|
Rites[edit | edit source]
|Rite of Hidden Wonders||+3||120 s|
Resting[edit | edit source]
|Gilded Vale||The Black Hound||Laborers Rest||+1||2 rests|
|Copperlane||Goose and Fox||Fletcher's Stay||+1||2 rests|
|Caed Nua||Brighthollow||Artificer's Hall||+2||3 rests|
Boons[edit | edit source]