Mechanics is a skill in Pillars of Eternity and Pillars of Eternity II: Deadfire. It is used to pick locks, disarm or place traps, and in Pillars of Eternity determines at which distance traps and hidden objects may be detected (this is replaced with Perception in Pillars of Eternity II: Deadfire).
||Traps and locks can be a problem for even the toughest adventurers, draining their resources and maiming or killing those who are unfortunate enough to trigger an unseen floor plate. The Mechanics skill makes it easier to open locks and find and disable traps. Additionally, any character can use the Mechanics skill to place traps of their own. The higher the Mechanics skill, the more accurate the trap. In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines.
Mechanics allow a character to:
- Disarm traps - To disarm a trap the Mechanics score must be equal to the trap's difficulty level. If the difficulty level is higher than the character's Mechanics, the attempt fails (but does not trigger the trap; the game will ask if you want to trigger it). Disarming self-placed traps always succeeds.
- Place and set traps - A character can set traps at any skill level (even zero). When setting traps, each point in Mechanics raises the trap's accuracy by 3.
- Pick locks - A lock's difficulty level determines the number of lockpicks required to open it:
- If the difficulty is lower than Mechanics, no lockpicks are needed.
- If the difficulty is equal to Mechanics, one lockpick will be needed.
- If the difficulty is one level higher than Mechanics, 3 lockpicks are required.
- If the difficulty is two or more levels higher than Mechanics, the lock cannot be picked.
- Detect traps and hidden objects - (In Pillars of Eternity only) The higher a party member's Mechanics skill, the larger the distance in which they will detect traps and hidden objects, like stashes, switches or items. With a low skill these may only be detected while in Scouting Mode, where higher levels will reveal some of them without scouting. The trap's difficulty level determines how difficult it is to detect. In Pillars of Eternity II: Deadfire, hidden object detection is instead determined using the Perception attribute.
The following bonuses are applied as a result of a character's class and background.
In Pillars of Eternity
In Pillars of Eternity II: Deadfire
Buffs in Pillars of Eternity[edit | edit source]
In addition to a character's base Mechancis, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Mechanics score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
Unlimited – Permanently active once learned
One only – While equipped
One only – Duration: see table
One only – Duration: see table
One only – For the protagonist only – Duration: see table
Buffs in Pillars of Eternity II: Deadfire[edit | edit source]
unlimited – obtained during gameplay
unlimited – bonus while equipped
unlimited – for the user for a duration (sometimes only in combat)
Notable uses in Pillars of Eternity[edit | edit source]
In quest related dialogs the player's Mechanics score may give options that are related to opening certain locks.
In scripted interactions the Mechanics score is checked for actions that are related to opening certain locks. Some situations allow to choose which party member will perform the action, sometimes a certain member or the player will be checked.
||Party member checked
||Open the secret entrance.
||Best party member