|This article is about the skill. For the Pillars of Eternity game lore, see game lore.|
Lore is one of the five skills in Pillars of Eternity. It is used when there are questions regarding knowledge about the world, its inhabitants or mysteries, and to determine the level of a scroll a character may use: the Lore score has to be twice the number of the scroll's level (except for level 1).
Description[edit | edit source]
Lore represents a character's accumulated miscellaneous knowledge and trivia, often of occult or esoteric topics. Outside of conversations and scripted interactions, Lore is used to activate scrolls. Higher Lore values allow the character to use higher level scrolls.
Ranks[edit | edit source]
Class bonuses[edit | edit source]
- Chanters receive a +2 bonus.
- Ciphers receive a +1 bonus.
- Druids receive a +1 bonus.
- Fighters receive a +1 bonus.
- Paladins receive a +1 bonus.
- Priests receive a +2 bonus.
- Wizards receive a +2 bonus.
Culture bonuses[edit | edit source]
- Aristocrats receive a + 2 bonus.
- Artists receive a +2 bonus.
- Clergymen receive a +2 bonus.
- Dissidents receive a + 1 bonus.
- Explorers receive a +1 bonus.
- Mercenaries receive a +1 bonus.
- Mystics receive a + 2 bonus.
- Philosophers receive a + 2 bonus.
- Scholars receive a + 2 bonus.
- Scientists receive a +1 bonus.
Uses of Lore in interactions[edit | edit source]
Quest dialogs[edit | edit source]
|Quest||Location||NPC||Description||Lore required||Other requirements|
|A Moment's Respite||Encampment||Glanfathan Leader||1|
|A Moment's Respite||Encampment||Glanfathan Leader||1||Intellect 15|
|The Old Watcher||Endless Paths of Od Nua Level 1||Maerwald||Know what he means when speaking of an Awakening.||2|
|Fragments of a Scattered Faith||First Fires – Ducal Palace||Records Keeper||Comment about the Dyrwoodans' treatment of Readceran prisoners of war, granting access to the records.||5||Perception 19|
|Clandestine Cargo||Brackenbury – Sanitarium (first floor)||Nans||Tell her she speaks nonsense and would be very well able to repair the scepter, thus raising its value.||4|
|Durgan's Battery||Caed Nua – Main Keep||Steward||Instead of having to ask where Stalwart lies, you know it's a long way.||2|
|Durgan's Battery||Caed Nua – Main Keep||Steward||Instead of having to ask what Durgan's Battery might be, you know it's the source of the famous steel.||4|
|The Rising Tide||The Abbey of the Fallen Moon||Kaoto||You can pass the recitation ritual without gathering clues||10|
Other dialogs[edit | edit source]
|Location||NPC||Description||Lore required||Other requirements|
|Dyrford Village||Hendyna||Ask if she is pregnant.||4|
|Dyrford Village||Lord Harond||Tell him that there are better cities to look for a suitor. (Also available with [Intellect 14].)||4|
|Dyrford Village||Lord Harond||Ask him why he didn't take another route.||5|
|Dyrford Ruins||Blood Pool||Discover what the spirits are.||6|
Buffs[edit | edit source]
In addition to a character's base Lore, there are various ways to gain further bonuses. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Lore score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
Passive Abilities and Talents[edit | edit source]
¹ The tooltip for Dungeon Delver does not mention the skill bonus, but it can be seen in the tooltip breakdown of the boosts to Lore.
Weapons[edit | edit source]
|Weapon type||Name||Lore modifier|
Equipment[edit | edit source]
|Head||Liripipe of Thinking||+2|
|Feet||Viettro's Formal Footwear [WM2]||+3|
Rites[edit | edit source]
|Rite of Ancient Legends||+3||120 s|
Resting[edit | edit source]
|Copperlane||The Goose and Fox||Suite of Worldly Wonders||+2||2 rests|
|Caed Nua||Brighthollow||Library||+2||3 rests|
Boons[edit | edit source]