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Revision as of 23:54, 9 July 2017

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Lle a Rhemen
Ar 0807 lle a rhemen
Ar 0808 lle a rhemen 2
General
Type Forest
Exits Stormwall Gorge
Inhabitants Spider
Vithrack
Phantom
Shadow
Cean Gŵla
Sporeling
Dank Spore
Troll
Other
Side Quests The Bronze Beneath the Lake
Tasks Bounty: Glasdial
Technical
Internal Name AR_0807_Lle_a_Rhemen
AR_0808_Lle_a_Rhemen_2
All things end, only to continue anew. Enter now at dusk, that we may all experience a new dawn.
~ Writing on the "key" stone pattern in Stormwall Gorge.

Lle a Rhemen is an area in Pillars of Eternity. It's a engwithan ruin and consists of two floors. Its entrance is in Stormwall Gorge. Go to Woodend Plains and speak to the Giantslayers adventuring group near the southern end of the area, on a small rise with a wagon on it. From them, either via dialog or combat, you can obtain a small Adra stone that acts as the 'key' to enter the area.

The 'key' will only open the stairway at dusk; interact with the small circle southwest of the entrance stairs and choose 'wait a little while' until it is dusk. The key will then open the stairs.

To reach the second floor you need a Rope and Grappling Hook. That floor remains flooded until Act II is completed.

If you side with House Doemenel or the Knights of the Crucible (and do not attempt The Bronze Beneath the Lake), Lle a Rhemen will open after the completion of The Hermit of Hadret House.

Walkthrough

You can come across this space in two ways, depending on which side you choose in Defiance Bay. If you side with The Dozens, you have access to the quest The Bronze Beneath the Lake, and you should go to that page for a walkthrough. (Note that the lower floor will remain flooded until the end of Act II, so you will not be able to access it during this quest.)

If you side with either the Knights of the Crucible or House Doemenel, then the entrance to this area will open (without a key) after the end of Act II.

First floor. The exit to the lower floor is immediately to the west; you will need a grappling hook. Instead, speak with the stone head over the archway. It tells you to turn left twice; ignore its advice for now and turn right (south) instead. You'll find a room with a pillar and a bunch of dead adventurers. You'll also find their spirits haunt this place in the form of Spectres. Kill them and loot the bodies like the murder hobo you are.

Return to the north and turn left, killing a few spiders, and turn left again. There's an adra pillar with another talking stone face, who asks you some questions. The answers you give will affect the enhancements placed on Cladhalíath, should you choose to acquire that weapon (see its item page for details). One of the mystic symbols around the room will light up in response. Proceed to the north again and around the corner into a second room with a stone face who asks different questions.

Now as you continue south you'll come to a room with a dais and a number of spiders, including a Crystal Eater. Kill them, then investigate the cobwebs in the west corner. You can:

  • use a hammer and chisel to widen the path, in which case you are attacked by a small group of spiders
  • someone with Might 16 can break the webs, in which case you also get attacked
  • slither underneath, with no apparent effect(?)

Pass through the tunnel if you haven't already, and you'll be transported to a hallway. Use caution: your party's marching order will be reversed, and there is a poison gas trap immediately behind you. Let the onrushing spiders trigger it for you while you reverse in-place.

Proceed down the hallway and around the corner. You will come into a chamber that houses Nridek, the spider queen who seems to be capable of some telepathic communication. (Benevolent 2 and Grieving Mother will both provide additional dialogue here.) If you offer peace, Nridek leaves. The only way to get the soul vessel and Cladhalíath is to kill Nridek. There is also a hidden cache in one of the spiderwebs along the walls of this chamber.

You can bring the vessel back to the room with the dais. Following the directions, send one party member to stand on each of the glowing symbols. Then send your avatar onto the dais. After a brief and painful ritual, you can then use the birdbath to enchant the spear with the pre-chosen bonuses.

Second floor. Fairly unremarkable, except for the hidden switch that opens a secret room in the east. You'll find some spirits, some Trolls, and some Sporelings. There's an exit to the bottom of Stormwall Gorge in the far west.

Notable Npcs

Enemies

Notable Loot

Plants


Gallery