Intimidate is a passive skill in Pillars of Eternity II: Deadfire.
Description
Through physical imposition, raw intensity, and overt threats, Intimidate allows a character to leave onlookers shaken and cowed. Though not everyone responds well to intimidation, it can be used as an effective tool of persuasion.
Usage
As with other passive skills, Intimidate is only used during conversations and scripted interactions, and otherwise has no effect on gameplay or combat mechanics whatsoever.
Initial bonuses
The following bonuses are applied as a result of a character's class and background.
Barbarian | +2 |
Fighter | +2 |
Paladin | +2 |
Aristocrat | +1 |
Dissident | +1 |
Mercenary | +1 |
Soldier* | +1 |
Buffs
Passive effects
unlimited – obtained during gameplay
Name | Modifier | Duration |
---|---|---|
Marofeto Liano's Training | +1 | Permanent |
Infamous Captain | +3 | Permanent |
Equipment
unlimited – bonus while equipped
Type | Item | Enchantment | Modifier |
---|---|---|---|
Cloak | Frostfur Mantle [BW] | Ripped from the Source | +3 |
Gauntlets | Onepahua's Strength | Royal Blood | +2 |
Ring | Chameleon's Touch | Versatile | +1 (as Barbarian) |
Consumable items
unlimited – for the user for a duration (sometimes only in combat)
Type | Item | Modifier | Duration |
---|---|---|---|
Unguent | Oil of Allure | +2 | 120 sec |
Resting bonuses
one - until next rest
Location | Room | Cost | Modifier |
---|---|---|---|
Port Maje Harbor, The Kraken's Eye | Skipper's Stay | 50 | +2 |
Notable uses
Items
Type | Item | Enchantment | Stat | Formula |
---|---|---|---|---|
Breastplate | Casità Samelia's Legacy | Confrontation | Deflection | (Intimidate * 0.25) + 5
|
Club | Aretezzo's Cane [FS] | Haughty | Enemy Deflection on scoring Crit for 8.0 sec | (Intimidate * -0.25) + -5
|
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