Intellect

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Intellect (INT, Attribute Intellect.png) is one of the primary attributes in Pillars of Eternity and Pillars of Eternity II: Deadfire. The in-game description reads:

Intellect represents a character's logic and reasoning capabilities. In interactions, it can be useful for deduction, sudden realizations, and problem-solving. In combat, it contributes to the Will defense and influences Duration and Areas of Effect for all Abilities and Talents.

Effects[edit | edit source]

Bonuses Interaction
checks passed
Will Duration Area
2 -16 -40% -48%  ?
3 -14 -35% -42%  ?
4 -12 -30% -36%  ?
5 -10 -25% -30%  ?
6 -8 -20% -24%  ?
7 -6 -15% -18%  ?
8 -4 -10% -12%  ?
9 -2 -5% -6%  ?
10 no change  ?
11 +2 +5% +6%  ?
12 +4 +10% +12%  ?
13 +6 +15% +18%  ?
14 +8 +20% +24%  ?
15 +10 +25% +30%  ?
16 +12 +30% +36%  ?
17 +14 +35% +42%  ?
18 +16 +40% +48%  ?
19 +18 +45% +54%  ?
20 +20 +50% +60%  ?
21 +22 +55% +66%  ?
22 +24 +60% +72%  ?
23 +26 +65% +78%  ?
24 +28 +70% +84% 100%
... ... ... ... ...

Combat[edit | edit source]

Per point of Intellect above/below 10, a character gains:

  • ±2 to their Will defense.
  • ±5% to the Duration of any effect they cause.
  • ±6% to the Area of Effect of any effect they cause.
    • Note: For harmful effects, the bonus area is exempt from friendly fire!
    • Note: The modifier is applied to the radius, so the actual area grows quadratically!

Dialog and scripted interactions[edit | edit source]

In conversations, the protagonist's intellect is often checked to unlock dialog options for applying knowledge and logical deductions.

In scripted interactions, any party member's intellect may be checked to determine success at actions that ???Verify.

See Uses of Intellect in interactions for a detailed list.

Allocation[edit | edit source]

A player character's Intellect score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Godlike from Old Vailia, it would be between 5 and 20:

Racial bonuses:
Godlike +1
Cultural bonuses:
Old Vailia +1

See Attribute#Allocation for more explanation.

Buffs[edit | edit source]

There are various ways to (temporarily) increase a character's Intellect beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.

Passive abilities/talents[edit | edit source]

unlimited – permanently active once learned

Type Ability INT modifier
Quest reward talent Wael's Boon +1
Rewarded talent Effigy's Resentment +1

Equipment[edit | edit source]

one – bonus while equipped

Slot Item INT modifier
Head Ultimate Hat of Alluring Perfection [WM1] -2


Head Dandy Hat of the Diseased Yak -1


Neck Cloak of the Theocrat +1
Head Kana's Turban +1
Fingers Sigil of the Arcane +1
Armor Rundl's Finery +2
Neck Erij's Radiance (Paladin) +2
Head Hermit's Hat +2
Head The Dunryd Demon +2
Head The Witch's Hat [WM2] +2
Neck Unwavering Resolve +2


Neck Drinking Horn of Moderation +2 (while Endurance above 50%)


Neck Talisman of the Unconquerable +2 (while Endurance above 50%)
Armor Ryona's Breastplate (Chanter; Monk; Paladin) [WM2] +3
Head White Crest's Helm [WM2] +3


Fingers Gwyn's Band of Union [WM2] +4
Finger Orlan's Bramble Ring +1
Waist Belt of the Royal Deadfire Cannoneer [DP] +2
Armor Of Intellect 1 Enchantment +1
Armor Of Intellect 2 Enchantment +2

Resting bonuses[edit | edit source]

one

Location Inn Room INT modifier Lasts for
Copperlane Fox and Goose Suite of Worldly Wonders +1 2 rests
Brackenbury Charred Barrel Noble's Stay +2 2 rests
Dyrford Village Dracogen Inn Dragon's Lair +2 1 rest
Caed Nua Brighthollow Forum +3 3 rests

Prostitute boons[edit | edit source]

one – for the protagonist only

Location Brothel Prostitute INT modifier Lasts for
Ondra's Gift Salty Mast Aldwyn +2 1 rest

Modal or active buffs[edit | edit source]

onewhich includes:

Active abilities/spells

– temporary bonus when used
Type Ability INT modifier Duration Affected characters

Consumable items

– temporary bonus when used
Type Item INT modifier Duration Affected characters
food Casità Casserole +2 300 sec user
food Fish Dish +2 300 sec user
food Fish +1 150 sec user
food Speckleback Jerky +1 200 sec user
Promotional Content