Healing Chain (Deadfire)

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Healing Chain
Healing chain icon.png
Restrictions
Class
Ability
Type
Origin
Progression
Activation
Active
Learn type
Optional
Learn level
16 (Single) / 22 (Multi)
Details
Combat only
Yes
Source cost
Cast time
0.5 sec
Recovery time
4.5 sec
Range
5 + 10m Jump
Area of effect
Friendly Target + 3 Jump Targets
Noise
Quiet (Use+Impact)
Effects
  • Friendly Target + Jump Targets (x3): +50 Health Restored
Technical
Ability ID
Healing_Chain

Healing Chain is an ability in Pillars of Eternity II: Deadfire.

Description[edit | edit source]

Items in italics are quoted directly from the game.
The paladin targets a single ally for healing, but the effect continues to jump between allies healing slightly less with each jump.

Effects[edit | edit source]

  • Friendly Target + Jump Targets (x3): +50 Health Restored

Notes[edit | edit source]

  • 0.2 sec delay between chained targets.
  • Amount of Health restored is reduced by -25% per target (cumulative).
  • The per-bounce restoration multiplier is calculated using 0.75 ^ bounce. x1.0 for initial target, 0.75 for second target (first bounce), 0.5625 for third, 0.421875 for fourth.