Gambit

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Gambit
Assassinate icon.png
Restrictions
Class
Ability
Type
Origin
Progression
Activation
Active
Learn type
Optional
Learn level
16 (Single) / 22 (Multi)
Details
Source cost
Range
Weapon
Noise
Quiet (Use+Impact)
Bonus Accuracy
10
Bonus Damage
+25%
Interrupts On
Hit
Effects
  • Target:
    Full Attack
  • Self on Critical Hit (when scoring a critical hit):
    +2 of each Rogue resource
  • Self:
    +20% Critical Hit Damage per Guile possessed, +10% Hit to Crit per Guile possessed
Technical
Ability ID
Gambit

Gambit is an ability in Pillars of Eternity II: Deadfire.

Description[edit | edit source]

Items in italics are quoted directly from the game.
The rogue takes a calculated risk to strike their foe with a powerful blow from each weapon. For each point of Guile remaining this attack gains additional Critical Hit damage and chance to Critically Hit. Gambit's cost is high, but if it successfully crits the rogue regains some of their Guile.

Effects[edit | edit source]

  • Target:
    Full Attack
  • Self on Critical Hit (when scoring a critical hit):
    +2 of each Rogue resource
  • Self:
    +20% Critical Hit Damage per Guile possessed, +10% Hit to Crit per Guile possessed