Galvino's Workshop

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Galvino's Workshop
Px1 0206 galvino workshop.jpg
Details
Game
The White March - Part I
Type
Dungeon
Locations
Part of
Exits to
People
Inhabitants
Monsters
Quests

Galvino's Workshop is a dungeon in Pillars of Eternity.

Background[edit | edit source]

The workshop is beneath his cabin hidden, accessable by a trapdor and used as a large subterranean facility that Galvino adapted for his animantic experiments.

Points of interest[edit | edit source]

  • You start in the southwest. The first corridor is filled with traps, with the next room containing flesh and misshapen constructs.
  • Galvino's old chambers are to the east of the first chamber you enter. After a corridor with two traps you run into a horde of misshapen, aggressive constructs. It connects to two more rooms, one is Galvino's study and dining room at the far end (pilfer experimental notes and workshop key from the shelves). The old workshop has more constructs (surprise) and another copy of the notes.
  • The room to the west contains more damaged constructs, Galvino's failed forays into dwarven automaton technology. Be wary of unstable ones, killing them will yield explosive results. The room is filled with remains of experiments, with the subject roster on the table near the entrance.
  • The wall has a hidden switch that opens into Galvino's private chambers and random loot on the armor rack. The locked cell contains a broken construct with a still-awake soul inside that will try to extort you... If you choose an option which leads to the construct realizing what it is, it will attack you, but if you simply pay the fee (500p) it will be incapable of receiving the coins (you still lose it anyways) but will leave you alone afterwards.
  • The area beyond the workroom contains a large room with several machines that Galvino used in his experiments with souls and their transfers. Oh, and it's filled with more constructs, including a pair of exploding ones that will rush you the moment you step inside. Baelsyr is locked inside the barrel to the left, with Subject: Baelsyr on the shelves behind.
  • The eastern door can be activated using a lever. The winding corridor leads to Galvino's old proving grounds. The part to the northeast contains the old construct proving grounds with more exploding constructs and one carrying crumpled experimental notes. The table in the back contains the cell key.
  • The final chamber is accessed with the workshop key. Inside is Galvino and the Devil of Caroc.

Enemies[edit | edit source]

Vessels:

Notable loot[edit | edit source]

Crate:

Crate: (Bounding Missiles Trapped Lvl 5)


Wooden Box:

Shelf:

Barrel:


Table:

Crate:

Mannequin: [Hidden stash in the mannequin arm]

Wooden Box: (Difficulty 1)


Shelf:

Crate:

Shelf:


Table:

Shelf: (Hail of Darts Trapped Lvl 5)


Wooden Box: (Difficulty 10)

Wooden Box:

Wooden Box:

Chest: (Difficulty 5)

Armor Rack:

Crate:


Grating: [Hidden stash in the cell with the broken construct, Alryn Razorfingers]


Shelf:


Crate:

Weapon Rack:


Potions:

Bookcase:

Bookcase:

Pile of Scrolls:

Crate:

Secrets[edit | edit source]

  • In the workroom, there's a hidden switch on the western wall.
  • In the laboratory, defeat Baelsyr to find the unique pistol Fellstroke in his tank.

Plants[edit | edit source]

Gallery[edit | edit source]