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Fighter
Eder-portrait
Edér a human fighter.
General
Role Frontline
Abilities Fighter Abilities emphasize strong defense and reliable offense. Most are melee-focused.
Starting Stats
Skill bonus Lore +1
Athletics +1
Survival +1
Endurance 42 +14/level (Average)
Health Endurance x5 (High)
Deflection 30 (Very High)
Accuracy 30 (Very High)
Character
Companion Edér
Notable npcs Calisca
Icon
Fighter-icon
Fighters form the front line of disciplined armies across the Eastern Reach. Though they are most commonly found in cultures with an organized martial structure, fighters can also be encountered as wandering mercenaries, bodyguards, and other types of sell-swords. The common element that unifies fighters is their heavy focus on endurance and melee defense.

Fighter is one of the playable classes in Pillars of Eternity.

Fighters are men and women trained to use a wide variety of traditional weapons in brutal combat. They are often put in—or put themselves in—harm's way and are built to take an extraordinary amount of punishment. They are known for their discipline, skill, and durability. In the Eastern Reach, they are often employed as caravan guards, soldiers, and personal bodyguards. Accustomed as they are to long marches, strange places, and life on the road, all fighters gain a minor skill bonus to Athletics, Lore, and Survival.[1][2]

In combat, fighters are steadfast and stalwart. Even novice fighters enjoy the highest base Deflection defense of any class and the ability to passively recover a small amount of Endurance every second. Though not traditionally as mobile as the monk nor as likely to dish out individually withering attacks as a rogue, fighters are dependable and flexible, able to shift between a variety of attack modes that alternate between high damage, maintaining a strong defense, weakening opponents, and dealing harsh retribution to those who attack his or her allies. Some fighters build up arsenals of feints, knockdowns, and special attacks rather than rely on the “slow and steady” approach.[1][2]

And while fighters are often thought of as being primarily melee-based, they can specialize in a variety of weapons, including bows, crossbows, and even firearms. They're unlikely to outclass rangers at their own game, but fighters can be almost as dangerous at a distance as they are up close. Though it may not look like it to see them in battle next to wizards and priests, fighters are just as able to tap into the power of their souls to devastating effect: accelerating their attacks to a superhuman speed, striking foes with such power that nearby opponents are knocked off their feet, and maintaining a phenomenal endurance that allows them to rapidly bounce back from even terrible wounds, to protect nearby allies from incoming attacks, to knock down groups of enemies, and even to yank enemy passersby into the fray.[1][2]

Attributes

Highly Recommended:

Recommended:

Abilities

Select one ability on each odd level. Abilities marked with (WM1) require the expansion The White March Part 1. Abilities marked with (WM2) require the expansion The White March Part 2

Image Name Description Automatically learned on Level Learnable on Level
1 3 5 7 9 11 13 15
File:Constant recovery icon.jpg Constant Recovery The fighter passively recovers Endurance while in combat. 1 Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon
File:Knockdown-icon.jpg Knock Down Shoves an enemy with enormous force, knocking them Prone but causing little damage. Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
File:Disc barrage icon.png Disciplined Barrage The fighter intensely focuses on his or her training, significantly raising Accuracy for a short amount of time. Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
File:Defender1-icon.jpg Defender The fighter adopts a more conservative combat strategy, concentrating on defending incoming attacks. The fighter increases his or her number of Engagement targets to three, but at the expense of Deflection. Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Confident Aim Convert a percentage of the fighter's Grazes to Hits and increases minimum damage.[3] Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
File:Guardian icon.png Guardian Lowers the fighter's Accuracy but increases Deflection for allies within a short range.[4] Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Weapon Specialization Adventurer Gains a percentage damage bonus with Pollaxe, Estoc, Flail, Wand and War bow.[3][5] Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Weapon Specialization Knight Gains a percentage damage bonus with Battle axe, Sword, Morning star and Crossbow.[3][5] Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Weapon Specialization Noble Gains a percentage damage bonus with Dagger, Rapier, Mace, Scepter and Rod.[3][5] Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Weapon Specialization Peasant Gains a percentage damage bonus with Hatchet, Spear, Quarterstaff, Hunting bow and unarmed.[3][5] Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Weapon Specialization Ruffian Gains a percentage damage bonus with Sabre, Stiletto, Club, Pistol and Blunderbuss.[3][5] Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Weapon Specialization Soldier Gains a percentage damage bonus with Great sword, Pike, War hammer, Arbalest and Arquebus.[3][5] Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
File:Vigorous defense icon.jpg Vigorous Defense Dramatically increases all defenses for the fighter for a short period of time.[1] Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
File:Into the fray icon.jpg Into the Fray yank an enemy into melee from a short distance away.[6] Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Overbearing Guard (WM2) The fighter's Disengagement Attacks have increased Accuracy, Damage, and will knock enemies Prone. Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Fearless (WM2) The fighter is immune to the Frightened and Terrified afflictions. Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon Point-icon
File:Unbending icon.jpg Unbending For a moderate time, the fighter will recover 50% of lost Endurance from an attack over the 5 seconds following it.[1] Point1-icon Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Armored Grace Decreases Speed penalty from armor[7] Point1-icon Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon
File:Clear out icon.jpg Clear Out knock down groups of enemies.[3] Point1-icon Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon Point-icon
Fighter passive icon Critical Defense Makes it more difficult for enemies to score critical hits against them.[8] Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon Point-icon
File:Unbroken icon.jpg Unbroken can only be activated when the fighter is at 0 Endurance. When used,the fighter will stand back up with 50% of her Endurance. For a short while, her defenses and Damage Threshold are both increased.[1] Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon
Take the Hit (WM1) When activated, damage taken by nearby allies is cut in half, with the fighter taking the other half as Raw Damage Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point-icon Point-icon Point-icon
Sundering Blow (WM1) The fighter makes a primary attack that does additional damage and lowers the target's Damage Reduction. Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point-icon Point-icon
Charge (WM2) The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone caught in his or her path. Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point-icon Point-icon
Triggered Immunity (WM2) If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or she will gain immunity to that damage type for a short duration. Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point1-icon Point-icon

Deprecated Abilities

  • Surge – regenerates endurance rapidly for a short amount of time
  • Melee Accuracy – small accuracy bonus for all melee weapons.
  • Crippling Guard – When a fighter Hits or Crits with a Disengagement Attack, the target is automatically Hobbled for a brief duration.[1]

Talents

Notable Fighters

Related Items

Gallery

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References

References

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