Fighter

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Fighter
Fighter.png
Portrait of a human fighter.
Information
Endurance
42 (+14 per level)
Health
Accuracy
30
Deflection
30
Skill bonuses
Icon
Fighter-icon.png

Fighters are one of the playable classes in Pillars of Eternity.

Description[edit | edit source]

Fighters form the front line of disciplined armies across the Eastern Reach. Though they are most commonly found in cultures with an organized martial structure, fighters can also be encountered as wandering mercenaries, bodyguards, and other types of sell-swords. The common element that unifies fighters is their heavy focus on endurance and melee defense.

Background[edit | edit source]

Fighters are men and women trained to use a wide variety of traditional weapons in brutal combat. They are often put in—or put themselves in—harm's way and are built to take an extraordinary amount of punishment. They are known for their discipline, skill, and durability. In the Eastern Reach, they are often employed as caravan guards, soldiers, and personal bodyguards. Accustomed as they are to long marches, strange places, and life on the road, all fighters gain a minor skill bonus to Athletics, Lore, and Survival.[1]

In combat, fighters are steadfast and stalwart. Even novice fighters enjoy the highest base Deflection defense of any class and the ability to passively recover a small amount of Endurance every second. Though not traditionally as mobile as the monk nor as likely to dish out individually withering attacks as a rogue, fighters are dependable and flexible, able to shift between a variety of attack modes that alternate between high damage, maintaining a strong defense, weakening opponents, and dealing harsh retribution to those who attack his or her allies. Some fighters build up arsenals of feints, knockdowns, and special attacks rather than rely on the “slow and steady” approach.[1]

And while fighters are often thought of as being primarily melee-based, they can specialize in a variety of weapons, including bows, crossbows, and even firearms. They're unlikely to outclass rangers at their own game, but fighters can be almost as dangerous at a distance as they are up close. Though it may not look like it to see them in battle next to wizards and priests, fighters are just as able to tap into the power of their souls to devastating effect: accelerating their attacks to a superhuman speed, striking foes with such power that nearby opponents are knocked off their feet, and maintaining a phenomenal endurance that allows them to rapidly bounce back from even terrible wounds, to protect nearby allies from incoming attacks, to knock down groups of enemies, and even to yank enemy passersby into the fray.[1]

Attributes[edit | edit source]

Highly Recommended:

Recommended:

Abilities[edit | edit source]

Select one ability on each odd level. Constant Recovery is learnt automatically by all fighters at level 1.

Ability Acquirable
at level
Activation Effects Speed Duration Description
Constant recovery icon.png Constant Recovery 1 Passive 45.0 seconds Charged by the rush of battle, the fighter will continually regenerate Endurance at a modest rate.
Disciplined barrage icon.png Disciplined Barrage 1 Active Instant 15.0 seconds The fighter intensely focuses on his or her training, significantly raising Accuracy for a short amount of time.
Knock down icon.png Knock Down 1 Active Average 5.0 seconds Shoves an enemy with enormous force, knocking them Prone and causing additional damage.
Fighter passive icon.png Confident Aim 3 Passive Steadies the fighter's arm, causing a percentage of their Grazes to be converted to Hits and increasing the minimum damage for melee weapons.
Defender icon.png Defender 3 Modal Instant The fighter adopts a more conservative combat strategy, concentrating on locking down enemies that stray too close. The fighter increases his or her number of Engagement targets to three, but at the expense of Deflection.
Guardian stance icon.png Guardian Stance 3 Modal The fighter devotes all his or her energy to defending allies. Lowers Accuracy but increases the Deflection of nearby allies.
Into the fray icon.png Into The Fray 5 Active
  • Foe Target: 22-30 Pierce damage, 5.0m Pull (Accuracy vs Reflex)
  • If successful: Dazed (Accuracy vs Fortitude)
Average 12.0 seconds The fighter lunges through the battle, pulling an enemy into immediate melee range, causing Pierce damage, and leaving them Dazed.
Vigorous defense icon.png Vigorous Defense 5 Active
  • User: +20 All Defenses
Instant 15.0 seconds The fighter becomes fiercely determined to deflect all incoming blows, dramatically increasing all Defenses for a short time.
Fighter passive icon.png Weapon Specialization: Adventurer 5 Passive Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Adventurer weapons include the Estoc, Flail, Pollaxe, Wand, and War Bow types.
Fighter passive icon.png Weapon Specialization: Knight 5 Passive Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Knight weapons include the Battle Axe, Crossbow, Morning Star, and Sword types.
Fighter passive icon.png Weapon Specialization: Noble 5 Passive Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Noble weapons include the Dagger, Mace, Rapier, Rod, and Scepter types.
Fighter passive icon.png Weapon Specialization: Peasant 5 Passive Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Peasant weapons include the Hatchet, Hunting Bow, Quarterstaff, Spear and Unarmed types.
Fighter passive icon.png Weapon Specialization: Ruffian 5 Passive Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Ruffian weapons include the Blunderbuss, Club, Pistol, Sabre, and Stiletto types.
Fighter passive icon.png Weapon Specialization: Soldier 5 Passive Weapon Specialization grants a damage bonus with all weapon types covered by the chosen specialization. Soldier weapons include the Arbalest, Arquebus, Great Sword, Pike, and War Hammer types.
Fighter passive icon.png Armored Grace 7 Passive
  • Self: -20% Armor Speed penalty
The fighter is perfectly suited to wear even bulky and restrictive suits of armor, lowering their Recovery Penalty significantly.
Clear out icon.png Clear Out 7 Active
  • Foe AoE: 30-40 Crush damage
  • Foe AoE: 5.0m Push
  • Foe AoE: Prone
Average 5.0 seconds Sweeps the fighter's melee weapon in a large arc, knocking enemies Prone and causing Crush damage.
Fighter passive icon.png Fearless [WM2] 7 Passive The fighter is immune to the Frightened and Terrified afflictions.
Fighter passive icon.png Overbearing Guard 7 Passive Average 5.0 seconds The fighter's Disengagement Attacks have increased Accuracy, Damage, and will knock enemies Prone.
Unbending icon.png Unbending 7 Active Instant 15.0 seconds The fighter draws strength from his or her own indomitable spirit, causing them to regenerate 50% of Endurance lost from an attack.
Fighter passive icon.png Critical Defense 9 Passive
  • Self: +20% of incoming Crits converted to Hits
  • Self: +10% of incoming Hits converted to Grazes
The fighter expends extra effort to repel the most savage blows, causing a percentage of all incoming Critical Hits to be converted to Hits and Hits converted to Grazes.
Take the hit icon.png Take the Hit [WM1] 11 Modal
  • Friendly Aura: 50% of damage taken redirected to Caster as Raw damage
Instant The fighter interposes himself or herself between incoming attacks at nearby allies. The final damage total of any attack against a nearby ally is cut in half, with the fighter taking the other half as Raw damage.
Unbroken icon.png Unbroken 11 Passive
  • Revive with 100 Endurance
  • +5 Damage Reduction (DR) for 30 seconds
  • +10 Deflection for 30 seconds
  • +10 Fortitude for 30 seconds
  • +10 Reflex for 30 seconds
  • +10 Will for 30 seconds
30.0 seconds The fighter refuses to be vanquished. After being knocked out, the fighter stands back up with a portion of his or her Endurance healed and temporary bonuses to all defenses and Damage Reductions.
Charge icon.png Charge [WM2] 13 Active
  • Foe Target: 50-65 Crush damage on anyone in path
Average The fighter dashes across the battlefield in a flash, inflicting Crush damage on anyone caught in his or her path.
Sundering blow icon.png Sundering Blow [WM1] 13 Active Average 8.0 seconds The fighter makes a Primary attack that does additional damage and lowers the target's base Damage Reduction.
Triggered immunity icon.png Triggered Immunity [WM2] 15 Active Instant 15.0 seconds If the fighter is hit by damage that does at least 10% of his or her total Endurance, he or she will gain immunity to that damage type for a short duration.

Deprecated abilities[edit | edit source]

  • Surge – regenerates endurance rapidly for a short amount of time
  • Melee Accuracy – small accuracy bonus for all melee weapons.
  • Crippling Guard – When a fighter Hits or Crits with a Disengagement Attack, the target is automatically Hobbled for a brief duration.

Talents[edit | edit source]

Related items[edit | edit source]

Notable NPCs[edit | edit source]

Calisca
Calisca PoE1 portrait companion xl.jpg
Edér
Eder-portrait.jpg


1 Minute Guide[edit | edit source]

Gallery[edit | edit source]


References[edit source]