Pillars of Eternity Wiki
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[[File:WorldMap.jpg|thumb|300px|Map of the principle areas where [[Pillars of Eternity]] take place, roughly the size of Spain.]]
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[[File:PX1 World Map.png|thumb|300px|A globe showing the world of Eora, found in [[Durgan's Battery]].<ref>The texture used for the model is actually a map of the northern hemisphere of Earth.</ref>]]
'''Eora''' is the common name of the '''world''' on which [[Pillars of Eternity]] is set.<ref name="upd78"/> It consists of various continents and islands, including the ''Eastern Reach'' region in which the events of Pillars of Eternity take place.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=0&perpage=40&pagenumber=116#post428692021 Forum post by Josh Sawyer]</ref>
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'''{{Pagename nd}}''' is the common name of the '''world''' on which ''[[Pillars of Eternity]]'' is set.<ref name="upd78">[https://eternity.obsidian.net/news/update-78-the-leaders-of-the-band-chanters-and-priests- Update #78: The Leaders of the Band: Chanters and Priests]</ref> It consists of various continents and islands, including the ''Eastern Reach'' region in which the events of ''Pillars of Eternity'' take place.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=0&perpage=40&pagenumber=116#post428692021 Forum post by Josh Sawyer]</ref>
Eora [[timeline|known history]] extend back as far as 12,000 years and is home to a multitude of [[race]]s, ethnicities and [[creature]]s that populate it.
 
   
  +
Although Eora is a relatively conventional fantasy setting, it has a number of unique, distinguishing features. Chief among these is [[The Wheel]], a natural phenomenon endlessly recycling souls all over the world and an integral part of the gods' plans.<ref>[https://jesawyer.tumblr.com/post/179141719626/poe1-the-wheel-is-a-naturalmetaphysical J.E. Sawyer ]: "'''PoE1: The wheel is a natural/metaphysical phenomenon that pre-dates the Engwithans. PoE2: The wheel is a physical machine that was created by the Engwithans. Please tell me this discrepancy will at least be addressed in a DLC or sequel!'''
==Moons and Tides==
 
  +
<br/>''That is not what is said in Deadfire, though ambiguity (and the potential to miss a few key lines from Berath) caused some players to infer that. Content in the DLCs has clarified this more.
There are two moons above Eora, but most people think there is only one moon, Senn Beläfa (or Ondran Beläfa, "Ondra's Beloved", but most people just call it "Beläfa"). It is smaller than Earth's moon but closer to the planet and has a faster orbit. Though uneducated people are unaware of it, there is also a second moon called Cawldha Dev (Glanfathan for "Black Runner"), that has a very fast and irregular orbit. Tides in some coastal areas are more extreme than on Earth.<ref name="moons">[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=0&perpage=40&pagenumber=122#post428999624 Forum post by Josh Sawyer]</ref>
 
  +
<br/>''Deadfire spoilers follow.
  +
<br/>''The Wheel is a natural phenomenon that was regulated so heavily by the Engwithans that the destruction of the regulating machines does not return it to its natural state, but leaves it effectively broken. Berath uses the analogy of a river that has been so extensively dammed for so long that removing the dams cannot possibly restore the river’s original, natural flow. I.e., the machines at Ukaizo are now (at the time of Deadfire) integral to the Wheel’s process of taking souls into the Beyond. When they are broken, the natural process cannot resume on its own because it has been subverted for over two thousand years.''"</ref>
   
==Eastern Reach==
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==History==
  +
{{main|Timeline}}
The Eastern Reach is a region in the southern hemisphere, named so by [[Aedyr Empire|Aedyran]] colonists. It is the part of Eora in which [[Pillars of Eternity]] take place, an area maybe a little smaller than real-world Spain. The local cultures are roughly based on 16th century medieval [[technology]] levels, where [[magic]] and power is determined by the quality of a person's soul. Most common folk live in rural areas and survive through subsistence agriculture and related activities (e.g. wool production).
 
 
Eora's known history extends back as far as 12,000 years and is home to a multitude of [[race]]s, ethnicities and [[creature]]s that populate it.
   
  +
==Geography==
;Notable Locations:
 
  +
[[file:PoE2 Eora Map.jpg|right|300px|thumb|A fragmentary map of central Eora, focusing on Rauatai and the Eastern Reach, as used to play strategic games among Rauatai's officers.]]
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=== Regions ===
  +
* [[Aedyr]]: An equatorial continent in the far west.
 
* [[Deadfire Archipelago]]&ndash; a wide archipelago of small volcanic island nations, that is located far to the south of the Eastern Reach.<ref name="locations">[http://forums.obsidian.net/topic/64747-issues-with-npcitem-surveys/?view=findpost&p=1400302 Forum post by Josh Sawyer]</ref>
  +
* [[Eastern Reach]]: A large temperate region that's home to [[Eir Glanfath]]. Former colonial possessions of the Aedyr Empire include the [[Free Palatinate of Dyrwood]] and [[Readceras]].
 
**[[White March]]: Mountain range northeast of Eir Glanfath.
 
**[[Ixamitl Plains]]: Northeast of Eir Glanfath and the Dyrwood, the Ixamitl Plains are large expanses of fertile savannas. Mostly occupied by humans and orlans, though the orlans have a bad history with the humans.<ref name="locations" />
 
* [[The Living Lands]]: A frontier island area in the far north, a land of wild weather, strange beasts, and hundreds of difficult to reach valleys containing oddities never before seen by mortals. The racial mix in the area is extremely diverse but not necessarily harmonious. Dwarves, propelled by their desire to explore, are very common here, even among the mix.<ref name="locations"/>
 
* [[Old Vailia]] &ndash; Once the crown jewel of the southern seas, the crumbling island nations of Old Vailia sit thousands of miles to the southwest of their offshoot, the Vailian Republics. Humans and dwarves are common.<ref name="locations"/>
 
* [[Rauatai Gulf]]: a gulf to the north of Ixamitl Plains which is the trade center for several nations of aumaua, orlans, and dwarves. The land is rich with resources, but hotly contested. The whole region is also relentlessly pummeled by storms for half the year.<ref name="locations"/>
 
* [[The White that Wends]]: A huge southern expanse of polar ice occupied mostly by [[pale elf|pale elves]], some [[boreal dwarf|boreal dwarves]], and a few really brave individuals from other lands. It is considered mythic—or at least inhospitable—by most people from other areas. Virtually no plant life grows in the White, but somehow its residents manage to survive from year to year.<ref name="locations"/>
 
===Moons and tides===
 
There are two moons above Eora, but most people think there is only one moon, Senn Beläfa (or Ondran Beläfa, "Ondra's Beloved", but most people just call it "Beläfa"). It is smaller than Earth's moon but closer to the planet and has a faster orbit. Though uneducated people are unaware of it, there is also a second moon called Cawldha Debh (Glanfathan for "Black Runner"), that has a very fast and irregular orbit. Tides in some coastal areas are more extreme than on Earth.<ref name="moons">[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=0&perpage=40&pagenumber=122#post428999624 Forum post by Josh Sawyer]</ref>
  +
===Unique phenomena===
 
* [[Biamhac]] &ndash; spirit winds that rise up in cursed ruins, shearing [[soul]]s away from the bodies of their owners. They appear suddenly and without warning, leaving victims little hope of escape.<ref>[http://www.kickstarter.com/projects/obsidian/project-eternity/posts/326585 Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot! ]</ref>
 
* [[Lover's Tide]] &ndash; When circumstances are right, the two moons Beläfa and the Cawldha Dev create what the Glanfathans call Lovers' Tides, which are catastrophically destructive tides. It happens every few hundred years and Glanfathans are able to predict a Lovers' Tide.<ref name="moons"/><ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=0&perpage=40&pagenumber=122#post429000694 Forum post by Josh Sawyer]</ref>
  +
  +
==Politics==
  +
===Nations===
  +
;The Old Empires
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Some of the oldest settled regions in the world, with history stretching back centuries, if not millenia. The Empires are mostly in decline, compared to the colonial nations that emerged in their stead. They are also commonly preoccupied with internal conflicts, dynastic squabbles, uprisings of the lower classes, and pursuit of feuds. They are commonly entrenched in their ways - and the trenches run very deep, as a result of their long and complex history that keeps affecting them.
 
* [[Aedyr Empire]] (Aedyr) &ndash; located on the equator, thousands of miles across an ocean west of its former colonies in the Eastern Reach (Dyrwood and Readceras)<ref>[http://forums.obsidian.net/topic/64747-issues-with-npcitem-surveys/?view=findpost&p=1400388 Forum post by Josh Sawyer]</ref> Overwhelmingly [[human]] and [[elf|elven]] population.
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* [[Old Vailia]] (southwest) - remnants of the once great empire, currently fractured into countless bickering nations, princedoms, petty kingdoms, and other domains.
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* [[Rauatai]] (Rauatai Gulf) - an ancient empire that has intensified its colonization efforts, displacing Aedyr as the pre-eminent colonial power.
  +
;The Eastern Reach
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[[File:PoE1 KS World Map.png|right|thumb|A map of the Eastern Reach, showing the principal holdings in the region.]]
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The Reach is named for formerly representing the edge of Aedyran and Old Vailian colonial exploration, transformed into a center of trade and innovation by the War of Defiance or collapse of their parent empires. They are divided into two types: Colonies, like Dyrwood, Readceras, and the Republics, and ancient civilizations, Ixamitl and Eir Glanfath, which have inhabited the Reach for centuries before the arrival of the former and frequently clashed with them.
 
* [[Free Palatinate of Dyrwood]] &ndash; an independent nation, former [[Aedyr Empire]] colony. A heavily forested, coastal region. Full of once-Aedyran humans and elves. Hardworking, surly Dyrwoodan pioneers in the country, [[animancer]]s in the city.
 
* [[Free Palatinate of Dyrwood]] &ndash; an independent nation, former [[Aedyr Empire]] colony. A heavily forested, coastal region. Full of once-Aedyran humans and elves. Hardworking, surly Dyrwoodan pioneers in the country, [[animancer]]s in the city.
** [[Defiance Bay]] &ndash; capital and largest city of the ''Free Palatinate of Dyrwood''. Located on the west coast, the port city is gateway to the riches of ''Eír Glanfath''.
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* [[Eir Glanfath]] &ndash; deeper forest to the east of the ''Dyrwood''. Native [[Glanfathan]] tribes of [[Orlan]]s, elves and some [[dwarf|dwarves]], protects the [[Engwithan]] ruins.<ref name="locations" />
  +
* [[Ixamitl Plains]] - a diverse patchwork of tribes and small countries to the north of Dyrwood.
** [[Dyrford]] &ndash; small isolated town in the dyrwood on the bank of the [[Bael River]].
 
 
* [[The Pearl Coast]]: dwarven shoreline cities along the southwest of Eir Glanfath, destroyed by pirates and native tribes.
** [[Gilded Vale]] &ndash; town northwest of Defiance Bay.
 
 
* [[Penitential Regency of Readceras]] &ndash; quasi-theocratic state ruled by priests for their patron, [[St. Waidwen]], and their [[god]], [[Eothas]]. Northeast of the Dyrwood and Eir Glanfath.
** [[Caed Nua]] &ndash; A Stronghold above the [[Endless Paths of Od Nua]].
 
 
* [[Vailian Republics]] &ndash; a group of allied city states, former [[Old Vailia|Vailian]] colonies, who mostly wield economic power, chief among them are the five "grand" republics ([[Ancenze]], [[Ozia]], [[Revua]], [[Selona]] and [[Spirento]]). Mostly humans and dwarves. A coastal region located southeast of the Dyrwood and south of Eir Glanfath, past a mountain range.
** [[New Heomar]] &ndash; a port city in the northern part of the Free Palatinate of Dyrwood.
 
  +
;Distant Lands
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The informal name for three remote regions of Eora that have yet to be tamed. Life is plagued with instability and torn apart by warfare, leading to a savage and brutal existence for most.
  +
* [[The Living Lands]]
  +
* [[Deadfire Archipelago]]
 
** [[Naasitaq]] &ndash; home of many [[boreal dwarf|boreal dwarves]] and [[aumaua]], is the biggest and most stable nation in the Deadfire Archipelago.<ref name="locations" />
  +
* [[White That Wends]] - a region settled principally by boreal dwarves and glamfellen, organized into individual tribes.
   
 
===Factions===
* [[Eir Glanfath]] &ndash; Deeper forest to the east of the ''Dyrwood''. Native [[Glanfathan]] tribes of [[Orlan]]s, elves and some [[dwarf|dwarves]], protects the [[Engwithan]] ruins.<ref name="locations"/>
 
  +
{{main|Factions}}
** [[Twin Elms]] &ndash; Glanfath City, unique mixture of ruined architecture from an [[Engwithan|ancient civilization]] with a layer of Viking-inspired Glanfathan buildings built into it.<ref>[http://forums.obsidian.net/topic/64667-update-68-art/ Update #68: ART!]</ref>
 
   
  +
Factions are formed by kith and other sapient species across Eora, dedicated to countless causes, including political, religious, and commercial. Areas such as the Eastern Reach or [[Old Vailia]] are filled with scores of organizations with their own hierarchies, armies, and agendas, spurred by the lack of a centralized authority.
* [[Vailian Republics]] &ndash; a group of allied city states, former [[Old Vailia|Vailian]] colonies, who mostly wield economic power, chief among them are the five "grand" republics( [[Ancenze]], [[Ozia]], [[Revua]], [[Selona]] and [[Spirento]]). Mostly humans and dwarves. A coastal region located southeast of the Dyrwood and south of Eir Glanfath, past a mountain range.
 
   
 
===Currency===
* [[Penitential Regency of Readceras]] &ndash; Quasi-theocratic state ruled by priests for their patron, [[St. Waidwen]], and their [[god]], [[Eothas]]. Northeast of the Dyrwood and Eír Glanfath.
 
  +
{{Main|Currency}}
** [[Godhammer Citadel]] &ndash; north of this location St. Waidwen was apparently destroyed by a massive bomb. After this event the citadel was renamed from Halgot Citadel to Godhammer Citadel.
 
  +
There are various currencies used in the world of Eora. They have different values and are used in different cultures, some of them more common and less valuable than others.
   
  +
==Behind the scenes==
* [[White March]] &ndash; Mountain range northeast of Eír Glanfath.
 
 
*The Eastern Reach is a region in the southern hemisphere, named so by [[Aedyr Empire|Aedyran]] colonists. It is the part of Eora in which [[Pillars of Eternity]] takes place, an area maybe a little smaller than real-world Spain. The local cultures are roughly based on 16th century medieval [[technology]] levels, where [[magic]] and power is determined by the quality of a person's soul. Most common folk live in rural areas and survive through subsistence agriculture and related activities (e.g. wool production).
** [[Durgan's Battery]] abandoned dwarven fortification high in the White March that had a large number of siege engines in it.
 
* [[The Pearl Coast]] &ndash; dwarven shoreline cities along the southwest of Eir Glanfath, that were destroyed by pirates and native tribes.
 
   
  +
==See also==
==Rest of the known world==
 
  +
* [[Pillars of Eternity world map]]
* [[Aedyr Empire]] &ndash; located on the equator, thousands of miles across an ocean west of its former colonies in the Eastern Reach (Dyrwood and Readceras)<ref>[http://forums.obsidian.net/topic/64747-issues-with-npcitem-surveys/?view=findpost&p=1400388 Forum post by Josh Sawyer]</ref> Overwhelmingly [[human]] and [[elf|elven]] population.
 
  +
* [[Pillars of Eternity II: Deadfire world map]]
* [[Deadfire Archipelago]]&ndash; a wide archipelago of small volcanic island nations, that is located far to the south of the Eastern Reach.<ref name="locations">[http://forums.obsidian.net/topic/64747-issues-with-npcitem-surveys/?view=findpost&p=1400302 Forum post by Josh Sawyer]</ref>
 
  +
* [[The White March world map]]
** [[Naasitaq]] &ndash; home of many [[boreal dwarf|boreal dwarves]] and [[aumaua]], is the biggest and most stable nation in the ''Deadfire Archipelago''.<ref name="locations"/>
 
* [[Ixamitl Plains]] &ndash; Northeast of Eir Glanfath, the Ixamitl Plains are large expanses of fertile savannas. Mostly occupied by humans and orlans, though the orlans have a bad history with the humans.<ref name="locations"/>
 
* [[Rauatai Gulf]] &ndash; located in the northern hemisphere, it is the gulf to the north of Ixamitl Plains is the trade center for several nations of aumaua, orlans, and dwarves. The land is rich with resources, but hotly contested. The whole region is also relentlessly pummeled by storms for half the year.<ref name="locations"/>
 
** [[Rauatai]] &ndash; Aumaua dominated culture that has the most powerful navy in the gulf.
 
* [[The Living Lands]] &ndash; A frontier island area in the far north, a land of wild weather, strange beasts, and hundreds of difficult to reach valleys containing oddities never before seen by mortals. The racial mix in the area is extremely diverse but not necessarily harmonious. Dwarves, propelled by their desire to explore, are very common here, even among the mix.<ref name="locations"/>
 
{{Anchor|The White that Wends}}
 
* [[The White that Wends]] &ndash; A huge southern expanse of polar ice occupied only by [[pale elf|pale elves]], some [[boreal dwarf|boreal dwarves]], and a few really brave individuals from other lands.It is considered mythic—or at least inhospitable—by most people from other areas. Virtually no plant life grows in the White, but somehow its residents manage to survive from year to year.<ref name="locations"/>
 
* [[Old Vailia]] &ndash; Once the crown jewel of the southern seas, the crumbling island nations of Old Vailia sit thousands of miles to the southwest of their offshoot, the Vailian Republics. Humans and dwarves are common.<ref name="locations"/>
 
 
==Known Factions==
 
* [[Darcozzi Paladini]] &ndash; [[Paladin]] order of legendary elite guards of Darcozzi Palace in the [[Old Vailia|Grand Empire of Vailia]]. They set standards for selfless dedication, unwavering loyalty, and inspiring leadership that have become the pillars for similar orders that have sprung up in this part of the world in the two millennia since they were founded.<ref name="upd18">[http://www.kickstarter.com/projects/obsidian/project-eternity/posts/325242 Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!]</ref><Ref name="upd56">[https://www.kickstarter.com/projects/obsidian/project-eternity/posts/514250 Update #56: Paladins and Wild Orlans]</ref>
 
{{Anchor|Goldpact Knights}}
 
* '''Goldpact Knights''' &ndash; Paladin order that is devoted to a rigid way of living/working/existing(essentially mercenary paladins). They are believers in the idea that payment/gold is a solemn bond that must be upheld at all costs. They are the most "professional" and least morally-concerned paladin order players can select.<ref name ="Forum-19-12-2013" >[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931&perpage=40&pagenumber=2#post423669063 Forum post by Josh Sawyer]</ref><ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=0&perpage=40&pagenumber=129#post429649727 Forum post by Josh Sawyer]</ref>
 
* [[Bleak Walkers]] &ndash; A paladin order of soldiers dedicated to conducting warfare mercilessly and with extreme brutality in order to bring a swift end to conflicts. Known for their unyielding, terrible nature, most nobles will only call on them as a last resort.<ref name="upd78"/>
 
* [[Fellows of St. Waidwen Martyr]] &ndash; religious paladin order that defends the [[godhammer]] pilgrim path for their [[god]] [[Eothas]].<ref name ="Forum-19-12-2013"/>
 
{{Anchor|The Shieldbearers of St. Elcga}}
 
* '''The Shieldbearers of St. Elcga''' &ndash; A paladin order of Aedyran holy warriors who emphasize kindness and diplomacy over cruelty and aggression. The Shieldbearers were founded in honor of an elven noble who helped unite the Aedyr and Kulklin kingdoms after a long war.<ref name="upd78"/>
 
{{Anchor|Kind Wayfarers}}
 
* [[Kind Wayfarers]] &ndash; A paladin order of Knights-errant who assist troubled travelers and celebrate love, condemning deception and malice evenwhen dealing with their enemies. The Kind Wayfarers are a diverse group of people and can be found all over the known world.<ref name="upd78">[https://eternity.obsidian.net/news/update-78-the-leaders-of-the-band-chanters-and-priests- Update #78: The Leaders of the Band: Chanters and Priests]</ref>
 
* [[Frermàs mes Canc Suolias]] &ndash; [[Vailian]] political paladin order. The translation of the name is Brotherhood of the Five Suns.<ref name ="Forum-19-12-2013"/>
 
* [[The Dozen]] &ndash; Founded by twelve peasant soldiers who held Dana Eobhainn Bridge to ensure the destruction of [[St. Waidwen]].<ref>[http://forums.obsidian.net/topic/64747-issues-with-npcitem-surveys/?view=findpost&p=1404694 Forum post by Josh Sawyer]</ref>
 
* [[Dunryd Row]] &ndash; secret police of [[Defiance Bay]]. [[Cipher]]s form an integral part of the group.<ref name="upd65">[http://forums.obsidian.net/topic/64452-update-65-ciphers/ Update #65: Ciphers]</ref>
 
* [[Knights of the Crucible]] &ndash; An organized order, initially mostly blacksmiths.<ref name="upd70">[http://forums.obsidian.net/topic/64964-update-70-new-year-project-update/ Update #70: New year project update]</ref>
 
* [[Fangs]] &ndash; An order that protects the ruins of Eir glanfath.
 
* [[Ethik Nol]] &ndash; An ancient [[druid]]ic order in Twin Elms.
 
* [[House Doemenel]] &ndash; a familiy of capable and savvy businesspeople in the Dyrwood.
 
* '''The Steel Garrote''' &ndash; a [[paladin]] order that serves [[Woedica]].
 
* [[Hand Occult]] &ndash; Organization that follows the teachings of [[Wael]].
 
 
==[[Currency]]==
 
There are various currencies of different cultures with various values in the world, but they all convert to copper pieces(cp) in Pillars of Eternity when you pick them up.<ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=17931&perpage=40&pagenumber=5#post425729299 Forum post by Josh Sawyer]</ref>
 
 
{| class="wikitable sortable"
 
|-
 
! width=75 | Icon
 
! width=100 | Name
 
! width=200 | Description
 
! width=200 | Culture
 
! width=100 | Value in cp
 
|-
 
! [[File:copper pand icon.png|75px]]
 
|Copper Pand
 
|This is a high-volume Dyrwoodan currency used in everyday trade and is the basis for most transactions.
 
|[[Free Palatinate of Dyrwood]]
 
|1
 
|-
 
! [[File:copper skeyt icon.png|75px]]
 
|Copper Skeyt
 
|The skeyt is the standard currency used in the Aedyr Empire and areas under their direct control. Like the Dyrwoodan pand, it is a small copper coin.
 
|[[Aedyr Empire]]
 
|1
 
|-
 
! [[File:copper awld icon.png|75px]]
 
|Copper Áild
 
|Glanfathans use relatively large, crude copper coins called áild ("knot") that are worth more than a Dyrwoodan pand due to their high copper content.
 
|[[Eir Glanfath]]
 
|2
 
|-
 
! [[File:silver lusce icon.png|75px]]
 
|Silver Lusce
 
|The most common Vailian coin found in the Dyrwood is the silver lusce ("fish"), so-named for its resemblance to the scales of a fish.
 
|[[Vailian Republics]]
 
|3
 
|-
 
! [[File:silver fenning icon.png|75px]]
 
|Silver Fenning
 
|This large silver coin is used for large transactions in the Aedyr Empire and many of their colonial territories.
 
|[[Aedyr Empire]]
 
|6
 
|-
 
! [[File:golden suole icon.png|75px]]
 
|Golden Suole
 
|The smallest gold coin used by the Vailian Republics, the suole ("sun") is used for high-value transactions.
 
|[[Vailian Republics]]
 
|9
 
|-
 
! [[File:golden scelling icon.png|75px]]
 
|Golden Duc
 
|The golden duc is the only gold coin minted in the Dyrwood. They bear the faces of historical ducs of the Dyrwood, though most of them show the face of the first duc, Admeth Hadret.
 
|[[Free Palatinate of Dyrwood]]
 
|12
 
|-
 
! [[File:golden scelling icon.png|75px]]
 
|Golden Scelling
 
|The golden Aedyre scelling is the equivalent of the Dyrwoodan duc, equal in size and value.
 
|[[Aedyr Empire]]
 
|12
 
|-
 
! [[File:golden oble icon.png|75px]]
 
|Golden Oble
 
|A rare coin even in the Vailian Republics, the golden oble ("double") is a large gold coin. It is mostly used by the extremely wealthy.
 
|[[Vailian Republics]]
 
|18
 
|-
 
! [[File:adra eniach icon.png|75px]]
 
|Adra Eniach
 
|Not currency in the traditional sense, eniachs are awarded to Glanfathans for noteworthy deeds. They are palm-sized, intricately-carved discs of adra that commemorate the deeds of the recipient.
 
|[[Eir Glanfath]]
 
|60
 
|-
 
|}
 
{{Anchor|Lover's Tide}}
 
 
==Unique Natural Phenomenona==
 
There are some natural phenomena that are unique to Eora and don't happen on the real earth, because the phenomenon is created by [[magic]] or different celestial bodies. Known unique phenomena:
 
* [[Biamhac]] &ndash; spirit winds that rise up in cursed ruins, shearing [[soul]]s away from the bodies of their owners. They appear suddenly and without warning, leaving victims little hope of escape.<ref>[http://www.kickstarter.com/projects/obsidian/project-eternity/posts/326585 Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot! ]</ref>
 
* '''Lover's Tide''' &ndash; When circumstances are right, the two moons Beläfa and the Cawldha Dev create what the Glanfathans call Lovers' Tides, which are catastrophically destructive tides. It happens every few hundred years and Glanfathans are able to predict a Lovers' Tide.<ref name="moons"/><ref>[http://forums.somethingawful.com/showthread.php?threadid=3593502&userid=0&perpage=40&pagenumber=122#post429000694 Forum post by Josh Sawyer]</ref>
 
   
==References==
 
 
{{references|30em}}
 
{{references|30em}}
[[Category:World]]
 
   
 
{{World navbar}}
 
{{World navbar}}
  +
 
[[Category:Cyclopedia| ]]

Revision as of 11:26, 17 May 2020

PX1 World Map

A globe showing the world of Eora, found in Durgan's Battery.[1]

Eora is the common name of the world on which Pillars of Eternity is set.[2] It consists of various continents and islands, including the Eastern Reach region in which the events of Pillars of Eternity take place.[3]

Although Eora is a relatively conventional fantasy setting, it has a number of unique, distinguishing features. Chief among these is The Wheel, a natural phenomenon endlessly recycling souls all over the world and an integral part of the gods' plans.[4]

History

Main article: Timeline

Eora's known history extends back as far as 12,000 years and is home to a multitude of races, ethnicities and creatures that populate it.

Geography

PoE2 Eora Map

A fragmentary map of central Eora, focusing on Rauatai and the Eastern Reach, as used to play strategic games among Rauatai's officers.

Regions

  • Aedyr: An equatorial continent in the far west.
  • Deadfire Archipelago– a wide archipelago of small volcanic island nations, that is located far to the south of the Eastern Reach.[5]
  • Eastern Reach: A large temperate region that's home to Eir Glanfath. Former colonial possessions of the Aedyr Empire include the Free Palatinate of Dyrwood and Readceras.
    • White March: Mountain range northeast of Eir Glanfath.
    • Ixamitl Plains: Northeast of Eir Glanfath and the Dyrwood, the Ixamitl Plains are large expanses of fertile savannas. Mostly occupied by humans and orlans, though the orlans have a bad history with the humans.[5]
  • The Living Lands: A frontier island area in the far north, a land of wild weather, strange beasts, and hundreds of difficult to reach valleys containing oddities never before seen by mortals. The racial mix in the area is extremely diverse but not necessarily harmonious. Dwarves, propelled by their desire to explore, are very common here, even among the mix.[5]
  • Old Vailia – Once the crown jewel of the southern seas, the crumbling island nations of Old Vailia sit thousands of miles to the southwest of their offshoot, the Vailian Republics. Humans and dwarves are common.[5]
  • Rauatai Gulf: a gulf to the north of Ixamitl Plains which is the trade center for several nations of aumaua, orlans, and dwarves. The land is rich with resources, but hotly contested. The whole region is also relentlessly pummeled by storms for half the year.[5]
  • The White that Wends: A huge southern expanse of polar ice occupied mostly by pale elves, some boreal dwarves, and a few really brave individuals from other lands. It is considered mythic—or at least inhospitable—by most people from other areas. Virtually no plant life grows in the White, but somehow its residents manage to survive from year to year.[5]

Moons and tides

There are two moons above Eora, but most people think there is only one moon, Senn Beläfa (or Ondran Beläfa, "Ondra's Beloved", but most people just call it "Beläfa"). It is smaller than Earth's moon but closer to the planet and has a faster orbit. Though uneducated people are unaware of it, there is also a second moon called Cawldha Debh (Glanfathan for "Black Runner"), that has a very fast and irregular orbit. Tides in some coastal areas are more extreme than on Earth.[6]

Unique phenomena

  • Biamhac – spirit winds that rise up in cursed ruins, shearing souls away from the bodies of their owners. They appear suddenly and without warning, leaving victims little hope of escape.[7]
  • Lover's Tide – When circumstances are right, the two moons Beläfa and the Cawldha Dev create what the Glanfathans call Lovers' Tides, which are catastrophically destructive tides. It happens every few hundred years and Glanfathans are able to predict a Lovers' Tide.[6][8]

Politics

Nations

The Old Empires

Some of the oldest settled regions in the world, with history stretching back centuries, if not millenia. The Empires are mostly in decline, compared to the colonial nations that emerged in their stead. They are also commonly preoccupied with internal conflicts, dynastic squabbles, uprisings of the lower classes, and pursuit of feuds. They are commonly entrenched in their ways - and the trenches run very deep, as a result of their long and complex history that keeps affecting them.

  • Aedyr Empire (Aedyr) – located on the equator, thousands of miles across an ocean west of its former colonies in the Eastern Reach (Dyrwood and Readceras)[9] Overwhelmingly human and elven population.
  • Old Vailia (southwest) - remnants of the once great empire, currently fractured into countless bickering nations, princedoms, petty kingdoms, and other domains.
  • Rauatai (Rauatai Gulf) - an ancient empire that has intensified its colonization efforts, displacing Aedyr as the pre-eminent colonial power.
The Eastern Reach
PoE1 KS World Map

A map of the Eastern Reach, showing the principal holdings in the region.

The Reach is named for formerly representing the edge of Aedyran and Old Vailian colonial exploration, transformed into a center of trade and innovation by the War of Defiance or collapse of their parent empires. They are divided into two types: Colonies, like Dyrwood, Readceras, and the Republics, and ancient civilizations, Ixamitl and Eir Glanfath, which have inhabited the Reach for centuries before the arrival of the former and frequently clashed with them.

Distant Lands

The informal name for three remote regions of Eora that have yet to be tamed. Life is plagued with instability and torn apart by warfare, leading to a savage and brutal existence for most.

Factions

Main article: Factions

Factions are formed by kith and other sapient species across Eora, dedicated to countless causes, including political, religious, and commercial. Areas such as the Eastern Reach or Old Vailia are filled with scores of organizations with their own hierarchies, armies, and agendas, spurred by the lack of a centralized authority.

Currency

Main article: Currency

There are various currencies used in the world of Eora. They have different values and are used in different cultures, some of them more common and less valuable than others.

Behind the scenes

  • The Eastern Reach is a region in the southern hemisphere, named so by Aedyran colonists. It is the part of Eora in which Pillars of Eternity takes place, an area maybe a little smaller than real-world Spain. The local cultures are roughly based on 16th century medieval technology levels, where magic and power is determined by the quality of a person's soul. Most common folk live in rural areas and survive through subsistence agriculture and related activities (e.g. wool production).

See also

References

  1. The texture used for the model is actually a map of the northern hemisphere of Earth.
  2. Update #78: The Leaders of the Band: Chanters and Priests
  3. Forum post by Josh Sawyer
  4. J.E. Sawyer : "PoE1: The wheel is a natural/metaphysical phenomenon that pre-dates the Engwithans. PoE2: The wheel is a physical machine that was created by the Engwithans. Please tell me this discrepancy will at least be addressed in a DLC or sequel!
    That is not what is said in Deadfire, though ambiguity (and the potential to miss a few key lines from Berath) caused some players to infer that. Content in the DLCs has clarified this more.
    Deadfire spoilers follow.
    The Wheel is a natural phenomenon that was regulated so heavily by the Engwithans that the destruction of the regulating machines does not return it to its natural state, but leaves it effectively broken. Berath uses the analogy of a river that has been so extensively dammed for so long that removing the dams cannot possibly restore the river’s original, natural flow. I.e., the machines at Ukaizo are now (at the time of Deadfire) integral to the Wheel’s process of taking souls into the Beyond. When they are broken, the natural process cannot resume on its own because it has been subverted for over two thousand years."
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Forum post by Josh Sawyer
  6. 6.0 6.1 Forum post by Josh Sawyer
  7. Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
  8. Forum post by Josh Sawyer
  9. Forum post by Josh Sawyer