Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
Durgan's Battery (Exterior)
|Durgan's Battery [before]|
|Durgan's Battery [after]|
The White March - Part I
Background[edit | edit source]
One of the most stunning sights in the White March, the Battery was founded by Pargrun dwarves hailing from the Grand Empire of Vailia (though not imperial colonists). Abydon's call led the settlers north, deep into the Reach, after generations spent living along the Pearl Coast and Eir Glanfath. In the course of their journeys, the Pargrunen located Clîaban Rilag and investigated the Engwithan animat forges within the lower levels, studying the process of their manufacture and soul-infusion in detail and salvaging animats for further research. The mastery of soul manipulation and transference left a lasting mark on the expedition, which pushed on further north, inspired by what they found. Eventually, they entered the White March and found the future site of the Battery, a place where the confluence of magma and adra created an uniquely powerful site, one where they speculated that Abydon forged his bronze body.
They were somewhat correct. The White Forge was indeed a site of immense power, never meant for mortal use. It was where Abydon, when he still had a body of flesh and bone, forged his hammer and created the army of the Eyeless. The dwarves harnessed the forge, building the fortress around it a manufactory and shrine to Abydon. The Forge proved immensely powerful, its fires fed by streams of magma from an active volcano buried beneath the March and veined with adra that runs to the center of the world. The ancient dragon carved out of stone continued its silent vigil, though the dwarves modified it extensively. The maw was filled with a network of steel dividers, tubes and vents, with a pair of golden rings set into the sockets to accept adra spheres. The resulting facility leveraged the unique power of the fires, using adra veins to siphon essence into steel as the dwarves shaped it. Durgan steel became known as the finest in the world thanks to the combination of essence siphoning, excellent and consistent heat of the forge, and dwarven skill. The refineries also produced extremely high quality copper that was used in coinage, art, and jewelry.
The Battery was torn apart by a conflict between its komendants: Chief Curate Exandru, Armswarden Marunn, and Coinmaster Zoltun. The dwarves divided themselves along ideological lines, disagreeing over the use of Durgan's steel. The three komendants represented faith, ambition, and greed respectively. Exandru would have them turn the Battery into a monastery, defended by Forge Guardians, while Marunn would have them continue the Pargrunen tradition of expansion and exploration, bolstered by the steel from the White Forge. Zoltun, on the other hand, was interested only in money and beautifying the fortress, turning it into a palace and monument to commerce. All three refused to work together and couldn't even agree on work orders, giving Master Smith Vasel no small amount of headaches.
However, although the Battery degenerated into political factions and the komandants couldn't agree on virtually anything, their disagreements weren't a direct cause of the collapse. The Eyeless led an invasion of the Battery circa 2623 AI, smashing through dwarven defenses. Weakened by limited production and inefficient leadership, the dwarves nonetheless attempted to defend themselves against the threat. All they did was delay the invaders as they smashed through walls, doors, and barricades, pulverizing any dwarves that stood in their way. In desperation, the komandants ordered the remaining dwarves to retreat to the Forge, using its unique powers to transfer their souls out of their bodies and into the Battery itself: Its doors, walls, machines, everything, and sealing the Battery. The great piles of corpses eventually rotted away, leaving behind a legion of souls bound to the very fabric of the fortress, with no sense of the passage of time.
Together with the Battery, the secrets of the armory and steel were lost. Not long after, the other Pargrun settlements across the March, like Bonepicker or the Hawk, were evacuated by the Pargrunen, who decided to return to more pleasant climates south, along the Pearl Coast. Countless adventurers tried to crack the Battery since, including parties funded by the Aedyr Empire and the Vailian Republics, to no avail. Even the Leaden Key attempted to breach it in 2823 AI, only ending up as fodder for the local ogres.
The Watcher, as the new Roadwarden of Caed Nua, was petitioned by Stalwart to aid in opening the Battery, which coincided with the Leaden Key's attempts to breach its defenses.
After the Watcher succeeds in penetrating the Battery, Stalwart denizens move in and begin work on restoring the great fortifications to working order, especially in the wake of the Readceran threat arriving right on their doorstep.
Points of interest[edit | edit source]
- Lower terrace
- The center of the first part of White March has plenty of points of interest. You begin the exploration in the south-eastern corner, and Zahua will initiate conversation after a few moments, asking you for your opinion on the fate of the dwarves. Just a short walk to the north is a large herd of deer, which will attack if you come too close. There's a buried corpse here you can uncover in scout mode.
- The ore-locating device will activate once you approach the center of the map and guide you towards the cavern to the southwest. The crag ogres at the entrance will leave you alone if you made peace with the ogres during The Ogre Matron.
- To the northeast is Taragaer with his pet wolf, Ingot. North of him is a a hidden snowbank, near a clump of trees, containing Ninagauth's Black Pages. You only discover this if you have the tattered map from the hidden container in the camp in the South-West of Russetwood.
- Further north lies Galvino's cabin, near the Battery watchtower. Urthal stands on the road to the northeast, waiting in ambush.
- Middle terrace
- The middle terrace runs outside the defenses of the Battery. The chasm in the center is covered by a stone bridge called Durgan's Crossing. The eastern half contains a frozen lake and Meztla (if the bounty is active).
- Beyond that point is a small plateau with the Watchtower and a dead end by the Battery's side. The Talisman of the Unconquerable is in the urn. Ascend the watchtower to find the unstrung bow, the other part of the Stormcaller.
- In the south-western part there's the entrance (or exit if you're coming in from the lower terrace) to a cavern filled with lagufaeths. Outside the upper entrance is a destroyed caravan for the side quest A Good Haul. Be sure to grab the battered shipment and loot the locked box for Spelltongue and Bracers of Deflection.
- Battery outskirts
- Finally, you can enter the courtyard outside of the Battery proper. The doors are collapsed and the outer walls chipped, but the fortress remains as strong as ever. Approach and you'll witness a scene between two dwarves, discussing a caravan with half a ton of steel and Coinmaster Zoltun... The first signals of the fact that something went very, very wrong at the Battery. To enter the Battery, you must complete the main quest Durgan's Battery
- [WM2] After completing the first part of the expansion, the Battery will be open. You'll come across Wengra, Culmar, and Lödgar arguing right outside its gates.
Locations[edit | edit source]
Due to the size of the location, it has been broken up into the following articles:
- Great Hall: The upper level and the representative portion of the fortress.
- Foundry: The heart of the fortress and its industrial center. Contains the White Forge, treasury, and workshops. Most of the level is blocked off in The White March - Part II.
- Mines: The source of raw materials for the forge. Inaccessible in The White March - Part II.
- West Tower: Inaccessible in The White March - Part I, houses the battery's primary weapon system.
- Galvino's Cabin, an empty cabin infront of the fortress.
- Ice Cave, an Ice cave inhabitated by langufeaths nearby.
Characters[edit | edit source]
- Chief Curate Exandru, Armswarden Marunn, Coinmaster Zoltun: The ghastly apparitions of the komendants of the Battery.
- Meztla: Found North-East of the bridge during Bounty: Meztla.
- Taragaer: At his camp in the East.
- Urthal: In the North-East corner.
Enemies[edit | edit source]
- Crag Ogres
During the Task Bounty: Meztla[edit | edit source]
Sisterhood of the Slaked Skull:
Notable loot[edit | edit source]
Corpse: [Buried corpse near the deer herd]
Container: [Hidden stash near Urthal's camp]
Chest: (Difficulty 8)
Chest: (Difficulty 5)
Corpse: [Hidden stash next to the chest]
Secrets[edit | edit source]
- St. Ydwen's Redeemer: Carried by Urthal.
- Forgotten Tear of the Beloved: Carried by Meztla.
- Unstrung bow: At the top of the watchtower. Part of the Stormcaller Bow.