We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.
|Biography and appearance|
|Culture||Free Palatinate of Dyrwood|
|Class||Priest of Magran|
|Quests||The Trials of Durance|
Durance is a male human priest and one of the recruitable companions in Pillars of Eternity. He can be found in Magran's Fork, just below the shrine of Magran which is located in the center of the map. You simply need to talk to him, and unless refused, he will join the party. Player characters who are affiliated with Magran will have additional dialogue options.
Background[edit | edit source]
An incredibly ugly man in his early 40s, with bulging red cheeks raked by pox scars. His face is covered by a scraggly beard. Moreover, Durance sweats continuously. There is a suggestion of alchemical fire that floats in the air about him. He wears a ragged, partially burned robe and fights with a unique, semi-scorched quarterstaff. The personality he presents is that of an archetypal fire and brimstone preacher: pious, committed, and murderously insane. In-between foreboding comments he announces only that he seeks to test the Watcher.
This wonderful, cheerful companion was a priest of Magran who helped build the Godhammer Bomb that destroyed St. Waidwen. The others who worked on it were killed, but Durance survived. He is an anti-authoritarian wanderer, who has particular dislike of the Aedyr Empire (and Readceras). He despises Eothas and anyone who worships him. Durance spent many years following the Saint’s War, rooting out Eothas sympathizers; then not long after, rooting out those he believed responsible for the Hollowborn crisis.
Durance does not know why his Magranic colleagues died or why he was spared, but he assumes he did wrong by his god. Over time he comes to learn that the gods are not unlike the authority ﬁgures he so often ﬁnds himself at odds with, and that he and the assassinated Magranic clergy were nothing but pieces in the gods’ games.
Companion Quest[edit | edit source]
Durance's companion quest is The Trials of Durance, which is received as soon as you recruit him. This is updated as you continue to travel with him, and finishing it requires most of his conversation options to be exhausted, which may not happen until after the start of Council of Stars.
Durance keeps secrets that unravel the more you talk to him. He gets tired of questions and periodically stops answering them, but after a rest he opens back up. In Acts 2 and 3, if the player has Durance in the party, after a certain number of rests, the player will have visions of Durance that lead to further insight into his secrets. The player needs to ask him about more or less everything to be equipped for the last part of his quest, which unlocks after speaking to the gods and learning of Woedica’s plot. Using knowledge gleaned from his dialogue, you can try to convince Durance that Magran conspired with Woedica, and that she no longer speaks to Durance not because he did something to offend her but because she wanted to cover up what she had done.
Trivia[edit | edit source]
- Durance was written by Chris Avellone.
- Unlike other companions, Durance will end dialogue with the The Watcher prematurely if he becomes annoyed by how many questions you're asking him. After Resting, you can continue asking him questions.
- Before PoE 1.03, Durance had the following Attributes: Mig: 14 Con: 15 Dex: 9 Per: 9 Int: 13 Res: 19.
- A conflict in their past was planned for Durance and the Grieving Mother, and may have been resolved during the story of the Watcher, but that didn't make it into the release version of the game.
Gallery[edit | edit source]
- Pillars of Eternity Collector's Edition Guide, p.121: "This led him to torture and ruin the soul of the Grieving Mother (in defense, she was forced to wound his soul to make him stop). Neither one of them recognizes the other when and if they meet. […] The Grieving Mother and Durance may come to odds or reconciliation over the course of the game.