Druid abilities (Deadfire)

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The following is a list of druid abilities in Pillars of Eternity II: Deadfire.

Ability tree[edit | edit source]

Subclass abilities[edit | edit source]

Note: These abilities are automatically granted when the associated power level is reached, without the need to spend an extra ability point. Though most are available to other druids as an optional ability, they are sometimes exclusive to the subclass itself (these cases are marked with an orange border below)
 
 
Animist
 
Fury
 
Lifegiver
 
Shifter
 
Ancient
 
Watershaper
Power level 1 is unlocked at level 1 / 1
 
Sunbeam icon.png
Sunbeam icon.png
Sunbeam
Keywords: Fire, Elements
Counters: Water, Frost

Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect.
 
Dancing bolts icon.png
Dancing bolts icon.png
Dancing Bolts
Keywords: Elements, Electricity

Summons a flurry of thin bolts of lightning, zapping enemies in the area of effect for Shock damage.
 
Natures vigor icon.png
Natures vigor icon.png
Nature's Vigor
Keywords: Rejuvenation

Draws on the invigorating power of nature, granting a brief Fit Inspiration effect in an area.
 
Natures mark icon.png
Natures mark icon.png
Nature's Mark
Keywords: Elements

Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.
 
Summon sporelings icon.png
Summon sporelings icon.png
Summon Sporelings
Keywords: Plant

Call two sporelings to the battlefield to fight for the druid.
 
Ondras whip icon.png
Ondras whip icon.png
Ondra's Whip
Keywords: Water
Counters: Fire

Use water shaping to form a whip-like entity that is capable of striking foes.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 2 is unlocked at level 3 / 4
 
Moons light icon.png
Moons light icon.png
The Moon's Light
Keywords: Rejuvenation

Call to the moon for rays of healing moonlight, applying a regenerating effect to nearby allies.
 
Summer flame icon.png
Summer flame icon.png
Burst of Summer Flame
Keywords: Fire, Elements
Counters: Water, Frost

Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect.
 
Moons light icon.png
Moons light icon.png
The Moon's Light
Keywords: Rejuvenation

Call to the moon for rays of healing moonlight, applying a regenerating effect to nearby allies.
 
Insect swarm icon.png
Insect swarm icon.png
Insect Swarm
Keywords: Beasts

Attracts a swarm of aggressive insects, causing damage over time and preventing all affected targets from possessing Concentration.
 
Hold beasts icon.png
Hold beasts icon.png
Hold Beasts
Keywords: Beasts

Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals.
 
Blizzard icon.png
Blizzard icon.png
Blizzard
Keywords: Frost, Elements, Storm
Counters: Fire

Conjures a violent storm of ice and snow, inflicting Freeze damage upon any in the area of effect and slowing their Action Speed.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 3 is unlocked at level 5 / 7
 
Returning storm icon.png
Returning storm icon.png
Returning Storm
Keywords: Elements, Electricity, Storm

Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lightning that Stun and deal Shock damage.
 
Returning storm icon.png
Returning storm icon.png
Returning Storm
Keywords: Elements, Electricity, Storm

Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lightning that Stun and deal Shock damage.
 
Natures balm icon.png
Natures balm icon.png
Nature's Balm
Keywords: Rejuvenation

Draws on the healing power of nature, imbuing the Robust Inspiration for a rapid regeneration effect on party members.
 
Infestation of maggots icon.png
Infestation of maggots icon.png
Infestation of Maggots
Keywords: Decay

Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Health takes no damage from the spell.
 
Wild growth icon.png
Wild growth icon.png
Wild Growth
Keywords: Plant

Infuse a summoned beast or primordial with natural energy, granting it the Robust Inspiration and increasing its size.
 
Chill fog icon.png
Chill fog icon.png
Chill Fog
Keywords: Frost, Transmutation
Counters: Fire

Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 4 is unlocked at level 7 / 10
 
Conjure blight icon.png
Conjure blight icon.png
Conjure Blight
Keywords: Elements

Gathers a moderate amount of stray soul fragments, coalescing them into a Flame, Storm, Sand, Ice, or Earth Blight.
 
Hail storm icon.png
Hail storm icon.png
Hail Storm
Keywords: Frost, Elements, Storm
Counters: Fire

Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect.
 
Moonwell icon.png
Moonwell icon.png
Moonwell
Keywords: Rejuvenation, Water
Counters: Fire

Channels lunar energy into a localized source of power, regenerating the Health of allies in the area of effect and granting a minor bonus to all Defenses.
 
Form of the delemgan icon.png
Form of the delemgan icon.png
Form of the Delemgan
Keywords: Beasts

Allies gain a protective layer of wooden "skin" and are imbued with the characteristics of a delemgan, becoming faster, less vulnerable to Disengagement attacks, and immune to Dexterity Afflictions.
 
Form of the delemgan icon.png
Form of the delemgan icon.png
Form of the Delemgan
Keywords: Beasts

Allies gain a protective layer of wooden "skin" and are imbued with the characteristics of a delemgan, becoming faster, less vulnerable to Disengagement attacks, and immune to Dexterity Afflictions.
 
Boiling spray icon.png
Boiling spray icon.png
Boiling Spray
Keywords: Elements, Water
Counters: Fire

Everyone in the cone area of effect takes Burn damage and is pushed back.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 5 is unlocked at level 9 / 13
 
Plague of insects icon.png
Plague of insects icon.png
Plague of Insects
Keywords: Beasts

Summons an enormous infestation of venomous insects, dealing Raw damage over time and Sickening anyone in the area of effect. While affected, targets cannot have Concentration.
 
Relentless storm icon.png
Relentless storm icon.png
Relentless Storm
Keywords: Electricity, Elements, Storm

Brings a deadly storm into being, striking enemies frequently in the area of effect with lightning bolts that Stun and deal Shock damage.
 
Cleansing wind icon.png
Cleansing wind icon.png
Cleansing Wind
Keywords: Wind, Elements

Creates a rolling cloud of purification, healing the Health of allies and pushing back enemies.
 
Natures terror icon.png
Natures terror icon.png
Nature's Terror
Keywords: Electricity, Elements

Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage to and Frightens anyone nearby.
 
Wall of thorns icon.png
Wall of thorns icon.png
Wall of Thorns
Keywords: Plant

Creates a thick wall of gnarled thorns that inflicts Pierce damage and applies a Poison that causes a Weakened state.
 
Ocean burst icon.png
Ocean burst icon.png
Ocean Burst
Keywords: Water, Elements
Counters: Fire

Summons a watery ball of liquid force that explodes at a targeted location, causing Crush damage to all in the area of effect.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 6 is unlocked at level 11 / 16
 
Sunlance icon.png
Sunlance icon.png
Sunlance
Keywords: Elements, Fire
Counters: Water, Frost

Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
 
Sunlance icon.png
Sunlance icon.png
Sunlance
Keywords: Elements, Fire
Counters: Water, Frost

Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
 
Garden of life icon.png
Garden of life icon.png
Garden of Life
Keywords: Plant

Hastens Berath's Wheel, causing rejuvenating plants to spring up in the corpses of the fallen and heal allies in the area of effect.
 
Garden of life icon.png
Garden of life icon.png
Garden of Life
Keywords: Plant

Hastens Berath's Wheel, causing rejuvenating plants to spring up in the corpses of the fallen and heal allies in the area of effect.
 
Venombloom icon.png
Venombloom icon.png
Venombloom
Keywords: Plant
Counters: Antidote

Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect.
 
Watery double icon.png
Watery double icon.png
Watery Double
Keywords: Water, Elements
Counters: Fire

Creates a liquid copy of the druid that can cast a small set of low-level spells (Ondra's Whip, Boiling Spray, and Ocean Burst).
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 7 is unlocked at level 13 / 19
 
Lashing vine icon.png
Lashing vine icon.png
Lashing Vine
Keywords: Plant

Summon a large living vine from the earth that will attack and pull enemies.
 
Weather the storm icon.png
Weather the storm icon.png
Weather the Storm
Keywords: Elements, Storm

The druid casts a powerful aegis against the forces of nature over their allies, granting Armor Rating against Burn, Corrode, Freeze, and Shock damage.
 
Natures bounty icon.png
Natures bounty icon.png
Nature's Bounty
Keywords: Restoration

All unoccupied quick slots in the party are filled with wondrous nectar that can be consumed for combat bonuses and healing.
 
Rusted armor icon.png
Rusted armor icon.png
Rusted Armor
Keywords: Decay

Erodes the target's armor, significantly impacting their Armor Rating.
 
Call to the primordials icon.png
Call to the primordials icon.png
Call to the Primordials
Keywords: Beasts

The druid pulls the raw spiritual energy of nature together into the physical forms of random oozes and slimes.
 
Blast of frost icon.png
Blast of frost icon.png
Blast of Frost
Keywords: Frost, Evocation
Counters: Fire

Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 8 is unlocked at level 16 / cannot be learned as multiclass
 
Regenerate icon.png
Regenerate icon.png
Regenerate
Keywords: Rejuvenation

Revive a fallen ally and grant them the Robust Inspiration for an extended time.
 
Avenging storm icon.png
Avenging storm icon.png
Avenging Storm
Keywords: Elements, Electricity, Storm

The druid becomes a conduit for the power of a storm. Any target they strike with a weapon, or who strikes them with a weapon, is attacked by a bolt of lightning.
 
Regenerate icon.png
Regenerate icon.png
Regenerate
Keywords: Rejuvenation

Revive a fallen ally and grant them the Robust Inspiration for an extended time.
 
Entropy icon.png
Entropy icon.png
Entropy
Keywords: Decay

Tears at the target's defenses, shifting attack results against the target from Hits to Critical Hits. After receiving a certain number of strikes, this effect will fade.
 
Fire stag icon.png
Fire stag icon.png
Fire Stag
Keywords: Beasts, Fire
Counters: Water, Frost

The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag has a persistent flame shield and the spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast.
 
Wall of frost icon.png
Wall of frost icon.png
Wall of Frost
Keywords: Frost, Elements
Counters: Fire

Generates a fearsome vertical sheet of ice, inflicting Frost damage on anyone moving through it.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Power level 9 is unlocked at level 19 / cannot be learned as multiclass
 
Tornado icon.png
Tornado icon.png
Tornado
Keywords: Elements, Wind, Storm

Conjures a destructive vortex of wind that can lift its victims into the air and deal crush damage to all it touches.
 
Great maelstrom icon.png
Great maelstrom icon.png
Great Maelstrom
Keywords: Elements, Wind, Fire, Electricity, Water, Storm
Counters: Water, Frost, Fire

A cataclysm of wind, fire, lightning, and rain tears through the targeted area. Those caught in the maelstrom take damage of a variety of types.
 
Pollen patch icon.png
Pollen patch icon.png
Pollen Patch
Keywords: Plant, Rejuvenation

Rejuvenative plant-life follows the druid's footsteps, rapidly healing all those in the area. If an ally is defeated while in the pollen patch, the ally is revived, but the pollen patch's magic fades.
 
Pollen patch icon.png
Pollen patch icon.png
Pollen Patch
Keywords: Plant, Rejuvenation

Rejuvenative plant-life follows the druid's footsteps, rapidly healing all those in the area. If an ally is defeated while in the pollen patch, the ally is revived, but the pollen patch's magic fades.
 
Aspect of galawain icon.png
Aspect of galawain icon.png
Aspect of Galawain
Keywords: Beasts

Summons a giant beast of unnatural size. A true aspect of the deity, Galawain.
 
Ninagauths freezing pillar icon.png
Ninagauths freezing pillar icon.png
Ninagauth's Freezing Pillar
Keywords: Frost, Transmutation
Counters: Fire

Calls down an enormous spike of ice, pulsing Freeze damage on all in the area of effect and creating an intense circle of frost that can Hobble those it touches.
 
 
 
 
 
 

Active abilities[edit | edit source]

Note: Depending on the subclass, some abilities may be shown in the "subclass" section instead of the "active" section of the ability tree. These abilities are marked with a dotted border below. Because of this, the layout of the tree may differ slightly between subclasses.
Power level 1 is unlocked at level 1 / 1
 
Vile thorns icon.png
Vile thorns icon.png
Vile Thorns
Keywords: Plant
Counters: Antidote

Shoots sharp-thorned brambles at nearby enemies, causing Pierce damage and potentially Sickening anyone in the area of effect.
 
Touch of rot icon.png
Touch of rot icon.png
Touch of Rot
Keywords: Decay

The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
 
Natures mark icon.png
Natures mark icon.png
Nature's Mark
Keywords: Elements

Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.
 
Winter wind icon.png
Winter wind icon.png
Winter Wind
Keywords: Wind, Elements, Frost
Counters: Fire

Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage.
 
Tanglefoot icon.png
Tanglefoot icon.png
Tanglefoot
Keywords: Ground, Plant, Tanglefoot

Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.
 
Natures vigor icon.png
Natures vigor icon.png
Nature's Vigor
Keywords: Rejuvenation

Draws on the invigorating power of nature, granting a brief Fit Inspiration effect in an area.
 
Charm beast icon.png
Charm beast icon.png
Charm Beast
Keywords: Beasts

The druid utilizes their innate connection with the natural world to Charm enemy animals in the area of effect.
 
Talons reach icon.png
Talons reach icon.png
Talons' Reach
Keywords: Beasts

Conjures a giant taloned claw under the target, causing Slash damage to all in the area of effect.
 
Dancing bolts icon.png
Dancing bolts icon.png
Dancing Bolts
Keywords: Elements, Electricity

Summons a flurry of thin bolts of lightning, zapping enemies in the area of effect for Shock damage.
 
Sunbeam icon.png
Sunbeam icon.png
Sunbeam
Keywords: Fire, Elements
Counters: Water, Frost

Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect.
 
 
 
 
 
 
 
 
 
 
 
Power level 2 is unlocked at level 3 / 4
 
Insect swarm icon.png
Insect swarm icon.png
Insect Swarm
Keywords: Beasts

Attracts a swarm of aggressive insects, causing damage over time and preventing all affected targets from possessing Concentration.
 
Hold beasts icon.png
Hold beasts icon.png
Hold Beasts
Keywords: Beasts

Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals.
 
Woodskin icon.png
Woodskin icon.png
Woodskin
Keywords: Plant

Creates a thick layer of bark over allies in the area of effect, affording them an Armor Rating bonus to Pierce, Burn, and Shock.
 
Moons light icon.png
Moons light icon.png
The Moon's Light
Keywords: Rejuvenation

Call to the moon for rays of healing moonlight, applying a regenerating effect to nearby allies.
 
Taste of the hunt icon.png
Taste of the hunt icon.png
Taste of the Hunt
Keywords: Decay

Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to a single enhanced attack and restoring Health to the caster.
 
Firebrand icon.png
Firebrand icon.png
Firebrand
Keywords: Fire, Elements
Counters: Water, Frost

Forms a powerful sword with a blade of pure fire in the caster's hands that inflicts Burn damage. Switching to another weapon ends the spell.
 
Blizzard icon.png
Blizzard icon.png
Blizzard
Keywords: Frost, Elements, Storm
Counters: Fire

Conjures a violent storm of ice and snow, inflicting Freeze damage upon any in the area of effect and slowing their Action Speed.
 
Autumns decay icon.png
Autumns decay icon.png
Autumn's Decay
Keywords: Decay

Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
 
Conjure lesser blight icon.png
Conjure lesser blight icon.png
Conjure Lesser Blight
Keywords: Elements

Gathers a few stray soul fragments, coalescing them into a Lesser Flame, Storm, Sand, Ice, or Earth Blight.
 
Summer flame icon.png
Summer flame icon.png
Burst of Summer Flame
Keywords: Fire, Elements
Counters: Water, Frost

Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect.
 
 
 
 
 
 
 
 
 
 
 
Power level 3 is unlocked at level 5 / 7
 
Spreading plague icon.png
Spreading plague icon.png
Spreading Plague
Keywords: Decay

Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
 
Stags horn icon.png
Stags horn icon.png
Stag's Horn
Keywords: Beasts

Conjures an enormous stag horn to fly forth, hitting the first target in its path. Stag's Horn causes Piercing damage and inflicts a penalty to Deflection and Reflex.
 
Twin stones icon.png
Twin stones icon.png
Twin Stones
Keywords: Elements

Sends two deadly boulders flying out from the druid's position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby.
 
Returning storm icon.png
Returning storm icon.png
Returning Storm
Keywords: Elements, Electricity, Storm

Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lightning that Stun and deal Shock damage.
 
Purge of toxins icon.png
Purge of toxins icon.png
Purge of Toxins
Keywords: Rejuvenation

Purifies the target of any toxic presence in its body, granting a temporary immunity to Poison and Disease effects.
 
Beetles shell icon.png
Beetles shell icon.png
Beetle Shell
Keywords: Beasts

Encases the target in a protective shell, absorbing a fixed amount of damage before shattering, but preventing the target from taking actions (including moving).
 
Infestation of maggots icon.png
Infestation of maggots icon.png
Infestation of Maggots
Keywords: Decay

Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Health takes no damage from the spell.
 
Natures balm icon.png
Natures balm icon.png
Nature's Balm
Keywords: Rejuvenation

Draws on the healing power of nature, imbuing the Robust Inspiration for a rapid regeneration effect on party members.
 
 
 
 
 
 
 
 
 
Power level 4 is unlocked at level 7 / 10
 
Moonwell icon.png
Moonwell icon.png
Moonwell
Keywords: Rejuvenation, Water
Counters: Fire

Channels lunar energy into a localized source of power, regenerating the Health of allies in the area of effect and granting a minor bonus to all Defenses.
 
Overwhelming wave icon.png
Overwhelming wave icon.png
Overwhelming Wave
Keywords: Water, Elements
Counters: Fire

Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun affliction.
 
Wicked briars icon.png
Wicked briars icon.png
Wicked Briars
Upgraded from Tanglefoot
Keywords: Ground, Plant

Sprouts thick, thorny vines from the ground, causing persistent Pierce damage to and Hobbling any that remain in the area of effect.
 
Form of the delemgan icon.png
Form of the delemgan icon.png
Form of the Delemgan
Keywords: Beasts

Allies gain a protective layer of wooden "skin" and are imbued with the characteristics of a delemgan, becoming faster, less vulnerable to Disengagement attacks, and immune to Dexterity Afflictions.
 
Hail storm icon.png
Hail storm icon.png
Hail Storm
Keywords: Frost, Elements, Storm
Counters: Fire

Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect.
 
Boiling spray icon.png
Boiling spray icon.png
Boiling Spray
Keywords: Elements, Water
Counters: Fire

Everyone in the cone area of effect takes Burn damage and is pushed back.
 
Calling the worlds maw icon.png
Calling the worlds maw icon.png
Calling the World's Maw
Keywords: Ground, Elements

Summons jagged rocks to stab upward from the ground, dealing Pierce damage to targets and knocking them Prone.
 
Conjure blight icon.png
Conjure blight icon.png
Conjure Blight
Keywords: Elements

Gathers a moderate amount of stray soul fragments, coalescing them into a Flame, Storm, Sand, Ice, or Earth Blight.
 
 
 
 
 
 
 
 
 
Power level 5 is unlocked at level 9 / 13
 
Natures terror icon.png
Natures terror icon.png
Nature's Terror
Keywords: Electricity, Elements

Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage to and Frightens anyone nearby.
 
Relentless storm icon.png
Relentless storm icon.png
Relentless Storm
Keywords: Electricity, Elements, Storm

Brings a deadly storm into being, striking enemies frequently in the area of effect with lightning bolts that Stun and deal Shock damage.
 
Plague of insects icon.png
Plague of insects icon.png
Plague of Insects
Keywords: Beasts

Summons an enormous infestation of venomous insects, dealing Raw damage over time and Sickening anyone in the area of effect. While affected, targets cannot have Concentration.
 
Wall of thorns icon.png
Wall of thorns icon.png
Wall of Thorns
Keywords: Plant

Creates a thick wall of gnarled thorns that inflicts Pierce damage and applies a Poison that causes a Weakened state.
 
Cleansing wind icon.png
Cleansing wind icon.png
Cleansing Wind
Keywords: Wind, Elements

Creates a rolling cloud of purification, healing the Health of allies and pushing back enemies.
 
Embrace the earth talon icon.png
Embrace the earth talon icon.png
Embrace of the Earth Talon
Keywords: Ground, Elements

A trio of stone claws erupt from the ground, turning flesh to stone, Paralyzing and inflicting Slash damage on everyone caught in the area.
 
Firebug icon.png
Firebug icon.png
Firebug
Keywords: Fire, Elements
Counters: Water, Frost

A fearsome ball of fire bounces from enemy to enemy, causing Burn damage.
 
 
 
 
 
 
 
 
Power level 6 is unlocked at level 11 / 16
 
Rot skulls icon.png
Rot skulls icon.png
Rot Skulls
Keywords: Decay

Creates rotting, disease-riddled skulls in hand of the caster, acting as a ranged weapon that causes Crush damage and applies a Disease-based Corrode area of effect that does damage over time.
 
Conjure greater blight icon.png
Conjure greater blight icon.png
Conjure Greater Blight
Keywords: Elements

Gathers an immense quantity of stray soul fragments and coalesces them into a Greater Flame, Storm, Sand, Ice, or Earth Blight.
 
Garden of life icon.png
Garden of life icon.png
Garden of Life
Keywords: Plant

Hastens Berath's Wheel, causing rejuvenating plants to spring up in the corpses of the fallen and heal allies in the area of effect.
 
Venombloom icon.png
Venombloom icon.png
Venombloom
Keywords: Plant
Counters: Antidote

Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect.
 
Sunlance icon.png
Sunlance icon.png
Sunlance
Keywords: Elements, Fire
Counters: Water, Frost

Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
 
 
 
 
 
 
Power level 7 is unlocked at level 13 / 19
 
Rusted armor icon.png
Rusted armor icon.png
Rusted Armor
Keywords: Decay

Erodes the target's armor, significantly impacting their Armor Rating.
 
Natures bounty icon.png
Natures bounty icon.png
Nature's Bounty
Keywords: Restoration

All unoccupied quick slots in the party are filled with wondrous nectar that can be consumed for combat bonuses and healing.
 
Call to the primordials icon.png
Call to the primordials icon.png
Call to the Primordials
Keywords: Beasts

The druid pulls the raw spiritual energy of nature together into the physical forms of random oozes and slimes.
 
Weather the storm icon.png
Weather the storm icon.png
Weather the Storm
Keywords: Elements, Storm

The druid casts a powerful aegis against the forces of nature over their allies, granting Armor Rating against Burn, Corrode, Freeze, and Shock damage.
 
Lashing vine icon.png
Lashing vine icon.png
Lashing Vine
Keywords: Plant

Summon a large living vine from the earth that will attack and pull enemies.
 
 
 
 
 
 
Power level 8 is unlocked at level 16 / cannot be learned as multiclass
 
Entropy icon.png
Entropy icon.png
Entropy
Keywords: Decay

Tears at the target's defenses, shifting attack results against the target from Hits to Critical Hits. After receiving a certain number of strikes, this effect will fade.
 
Avenging storm icon.png
Avenging storm icon.png
Avenging Storm
Keywords: Elements, Electricity, Storm

The druid becomes a conduit for the power of a storm. Any target they strike with a weapon, or who strikes them with a weapon, is attacked by a bolt of lightning.
 
Fire stag icon.png
Fire stag icon.png
Fire Stag
Keywords: Beasts, Fire
Counters: Water, Frost

The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag has a persistent flame shield and the spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast.
 
Regenerate icon.png
Regenerate icon.png
Regenerate
Keywords: Rejuvenation

Revive a fallen ally and grant them the Robust Inspiration for an extended time.
 
 
 
 
 
Power level 9 is unlocked at level 19 / cannot be learned as multiclass
 
Aspect of galawain icon.png
Aspect of galawain icon.png
Aspect of Galawain
Keywords: Beasts

Summons a giant beast of unnatural size. A true aspect of the deity, Galawain.
 
Great maelstrom icon.png
Great maelstrom icon.png
Great Maelstrom
Keywords: Elements, Wind, Fire, Electricity, Water, Storm
Counters: Water, Frost, Fire

A cataclysm of wind, fire, lightning, and rain tears through the targeted area. Those caught in the maelstrom take damage of a variety of types.
 
Touch of death icon.png
Touch of death icon.png
Touch of Death
Keywords: Decay

Decay magic surrounds the target and quells their life essence. If the target's will to survive is not strong enough, they are killed outright. (This spell may only be used on those Near Death)
 
Pollen patch icon.png
Pollen patch icon.png
Pollen Patch
Keywords: Plant, Rejuvenation

Rejuvenative plant-life follows the druid's footsteps, rapidly healing all those in the area. If an ally is defeated while in the pollen patch, the ally is revived, but the pollen patch's magic fades.
 
Tornado icon.png
Tornado icon.png
Tornado
Keywords: Elements, Wind, Storm

Conjures a destructive vortex of wind that can lift its victims into the air and deal crush damage to all it touches.
 
 
 
 
 

Active abilities[edit | edit source]

Level Ability Activation Cost Effects Description
Core Druid Abilities
Core Cat frenzy icon.png Cat Flurry Attack Active 1 per encounter Self:
  • +33% Action Speed for 10.0 sec
Briefly accelerates the attack rate of the druid when in cat form.
Bear roar icon.png Druid Bear Terrifying Roar Active 1 per encounter Foe AoE:
Lets out a terrifying roar, Frightening enemies in the area of effect.
Stag carnage icon.png Druid Stag Carnage Active 1 per encounter Target:
  • Primary Attack
Foe AoE:
While in stag form, a druid can attack a large area with reckless abandon. With every successful melee attack, the stag form makes reduced-damage attacks at all other enemies within 1m of the target.
Takedown icon.png Knock Down Active 1 per encounter Target:
Shoves an enemy with enormous force, knocking them Prone and causing damage.
Spiritshift bear icon.png Spiritshift Bear Modal 1 per encounter Self:
  • +1 enemies Engaged, Transformed for 15.0 sec
Draws upon the druid's natural connection to the bear, temporarily allowing them to assume that form. The bear spiritshift can engage targets, has a high Armor Rating, and can invoke a terrifying roar.
Spiritshift bear icon.png Spiritshift Bear
(Shifter)
Modal 1 per encounter Self:
  • +15 Health Restored, Spellcasting Disabled, +1 enemies Engaged, Transformed for 22.0 sec
Draws upon the druid's natural connection to the bear, temporarily allowing them to assume that form. The bear spiritshift can engage targets, has a high Armor Rating, and can invoke a terrifying roar.
Spiritshift boar icon.png Spiritshift Boar Modal 1 per encounter Attack Targets (when scoring a hit with an attack):
Self:
  • +4 Health Restored per 3.0 sec, +1 enemies Engaged, Transformed for 15.0 sec
Draws upon the druid's natural connection to the boar, temporarily allowing them to assume that form. The boar spiritshift can engage targets, regenerates Health, and inflicts damage over time with its melee attacks.
Spiritshift boar icon.png Spiritshift Boar
(Shifter)
Modal 1 per encounter Attack Targets (when scoring a hit with an attack):
Self:
  • +15 Health Restored, +4 Health Restored per 3.0 sec, Spellcasting Disabled, +1 enemies Engaged, Transformed for 22.0 sec
Draws upon the druid's natural connection to the boar, temporarily allowing them to assume that form. The boar spiritshift can engage targets, regenerates Health, and inflicts damage over time with its melee attacks.
Spiritshift cat icon.png Spiritshift Cat Modal 1 per encounter Self:
  • Transformed for 15.0 sec
Draws upon the druid's natural connection to the cat, temporarily allowing them to assume that form. The cat spiritshift has a naturally fast attack and can burst into even faster attacks for short periods of time.
Spiritshift cat icon.png Spiritshift Cat
(Shifter)
Modal 1 per encounter Self:
  • +15 Health Restored, Spellcasting Disabled, Transformed for 22.0 sec
Draws upon the druid's natural connection to the cat, temporarily allowing them to assume that form. The cat spiritshift has a naturally fast attack and can burst into even faster attacks for short periods of time.
Spiritshift wereshark icon.png Spiritshift Shark
(Watershaper)
Modal 1 per encounter Self:
Draws upon the druid's natural connection to the shark, temporarily allowing them to assume that form. The shark spiritshift has immunity to Dexterity Afflictions.
Spiritshift stag icon.png Spiritshift Stag Modal 1 per encounter Self:
  • +7 All Defenses, Transformed for 15.0 sec
Draws upon the druid's natural connection to the stag, temporarily allowing them to assume that form. The stag spiritshift has higher defenses and can attack groups of enemies with its melee Carnage attack.
Spiritshift stag icon.png Spiritshift Stag
(Shifter)
Modal 1 per encounter Self:
  • +15 Health Restored, +7 All Defenses, Spellcasting Disabled, Transformed for 22.0 sec
Draws upon the druid's natural connection to the stag, temporarily allowing them to assume that form. The stag spiritshift has higher defenses and can attack groups of enemies with its melee Carnage attack.
Spiritshift storm blight icon.png Spiritshift Storm Blight
(Fury)
Modal 1 per encounter Self:
  • Transformed for 15.0 sec
Draws upon the druid's spiritual connection to the storm, temporarily allowing them to assume the form of a storm blight. The storm blight's basic attacks can strike multiple targets from afar. The druid will also gain the ability to teleport short distances and call down a bolt of lightning from the sky.
Spiritshift wolf icon.png Spiritshift Wolf Modal 1 per encounter Self:
  • +25% Stride, Transformed for 15.0 sec
Draws upon the druid's natural connection to the wolf, temporarily allowing them to assume that form. The wolf spiritshift moves quickly and has an attack that can knock enemies Prone.
Spiritshift wolf icon.png Spiritshift Wolf
(Shifter)
Modal 1 per encounter Self:
  • +15 Health Restored, +25% Stride, Spellcasting Disabled, Transformed for 22.0 sec
Draws upon the druid's natural connection to the wolf, temporarily allowing them to assume that form. The wolf spiritshift moves quickly and has an attack that can knock enemies Prone.
1st Level Druid Abilities
1 (I) Charm beast icon.png Charm Beast Active Foe AoE:
The druid utilizes their innate connection with the natural world to Charm enemy animals in the area of effect.
Dancing bolts icon.png Dancing Bolts Active Foe AoE:
Summons a flurry of thin bolts of lightning, zapping enemies in the area of effect for Shock damage.
Natures mark icon.png Nature's Mark Active Foe AoE:
Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.
Natures vigor icon.png Nature's Vigor Active Friendly AoE:
  • Fit for 20.0 sec
Draws on the invigorating power of nature, granting a brief Fit Inspiration effect in an area.
Ondras whip icon.png Ondra's Whip
(Watershaper)
Active Summon:
  • Ondra's Whip
Use water shaping to form a whip-like entity that is capable of striking foes.
Generic enemy ability icon.png Shifting Storm
(Fury)
Active 1 per encounter Self:
  • Immune to Engagement, Break Engagements
Convert into a bolt of pure energy and teleport to a target location.
Crackling bolt icon.png Storm's Rage
(Fury)
Active 1 per encounter Target:
Conjure a powerful bolt of lightning from the sky to strike the target, dealing Shock damage and Stunning them.
Summon sporelings icon.png Summon Sporelings
(Ancient)
Active Summon 2 of:
  • Sporeling
Call two sporelings to the battlefield to fight for the druid.
Sunbeam icon.png Sunbeam Active AoE:
Calls down a shaft of intense sunlight, burning and potentially Blinding those caught in the area of effect.
Talons reach icon.png Talons' Reach Active AoE:
Conjures a giant taloned claw under the target, causing Slash damage to all in the area of effect.
Tanglefoot icon.png Tanglefoot Active AoE:
Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.
Touch of rot icon.png Touch of Rot Active AoE:
The caster's hands emanate decay, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Vile thorns icon.png Vile Thorns Active AoE:
Shoots sharp-thorned brambles at nearby enemies, causing Pierce damage and potentially Sickening anyone in the area of effect.
Winter wind icon.png Winter Wind Active AoE:
Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage.
2nd Level Druid Abilities
2 (II) Autumns decay icon.png Autumn's Decay Active AoE:
Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect.
Blizzard icon.png Blizzard Active AoE:
Conjures a violent storm of ice and snow, inflicting Freeze damage upon any in the area of effect and slowing their Action Speed.
Summer flame icon.png Burst of Summer Flame Active AoE:
Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect.
Conjure lesser blight icon.png Conjure Lesser Blight Active Summon 1 of:
  • Lesser Blight
Gathers a few stray soul fragments, coalescing them into a Lesser Flame, Storm, Sand, Ice, or Earth Blight.
Firebrand icon.png Firebrand Active Self:
Forms a powerful sword with a blade of pure fire in the caster's hands that inflicts Burn damage. Switching to another weapon ends the spell.
Hold beasts icon.png Hold Beasts Active Foe AoE:
Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals.
Insect swarm icon.png Insect Swarm Active Foe AoE:
Attracts a swarm of aggressive insects, causing damage over time and preventing all affected targets from possessing Concentration.
Taste of the hunt icon.png Taste of the Hunt Active Target:
Self:
Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to a single enhanced attack and restoring Health to the caster.
Moons light icon.png The Moon's Light Active Friendly AoE:
  • +8 Health Restored per 3.0 sec for 18.0 sec
Call to the moon for rays of healing moonlight, applying a regenerating effect to nearby allies.
Woodskin icon.png Woodskin Active Friendly AoE:
Creates a thick layer of bark over allies in the area of effect, affording them an Armor Rating bonus to Pierce, Burn, and Shock.
3rd Level Druid Abilities
3 (III) Beetles shell icon.png Beetle Shell Active Friendly Target:
  • 200-pt All Damage Shield for 10.0 sec
Encases the target in a protective shell, absorbing a fixed amount of damage before shattering, but preventing the target from taking actions (including moving).
Chill fog icon.png Chill Fog
(Watershaper)
Active Foe AoE:
Calls a blindingly white icy fog into existence, inflicting Blindness and Freeze damage over time to any in the area of effect.
Infestation of maggots icon.png Infestation of Maggots Active Foe AoE:
Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Health takes no damage from the spell.
Natures balm icon.png Nature's Balm Active Friendly AoE:
Draws on the healing power of nature, imbuing the Robust Inspiration for a rapid regeneration effect on party members.
Purge of toxins icon.png Purge of Toxins Active Friendly Target:
  • Immunity to Poison / Disease attacks for 30.0 sec
Purifies the target of any toxic presence in its body, granting a temporary immunity to Poison and Disease effects.
Returning storm icon.png Returning Storm Active Foe AoE:
Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lightning that Stun and deal Shock damage.
Spreading plague icon.png Spreading Plague Active Target + Jump Targets (x5):
Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies.
Stags horn icon.png Stag's Horn Active Target:
Conjures an enormous stag horn to fly forth, hitting the first target in its path. Stag's Horn causes Piercing damage and inflicts a penalty to Deflection and Reflex.
Twin stones icon.png Twin Stones Active Target:
AoE:
Sends two deadly boulders flying out from the druid's position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby.
Wild growth icon.png Wild Growth
(Ancient)
Active Friendly Target (Beast or Primordial summon only):
Infuse a summoned beast or primordial with natural energy, granting it the Robust Inspiration and increasing its size.
4th Level Druid Abilities
4 (IV) Boiling spray icon.png Boiling Spray Active AoE:
Everyone in the cone area of effect takes Burn damage and is pushed back.
Calling the worlds maw icon.png Calling the World's Maw Active AoE:
Summons jagged rocks to stab upward from the ground, dealing Pierce damage to targets and knocking them Prone.
Conjure blight icon.png Conjure Blight Active Summon 1 of:
  • Blight
Gathers a moderate amount of stray soul fragments, coalescing them into a Flame, Storm, Sand, Ice, or Earth Blight.
Form of the delemgan icon.png Form of the Delemgan Active Friendly AoE:
Allies gain a protective layer of wooden "skin" and are imbued with the characteristics of a delemgan, becoming faster, less vulnerable to Disengagement attacks, and immune to Dexterity Afflictions.
Hail storm icon.png Hail Storm Active AoE:
Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect.
Moonwell icon.png Moonwell Active Friendly AoE:
Channels lunar energy into a localized source of power, regenerating the Health of allies in the area of effect and granting a minor bonus to all Defenses.
Overwhelming wave icon.png Overwhelming Wave Active Target:
Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun affliction.
Wicked briars icon.png Wicked Briars Active AoE:
Sprouts thick, thorny vines from the ground, causing persistent Pierce damage to and Hobbling any that remain in the area of effect.
5th Level Druid Abilities
5 (V) Cleansing wind icon.png Cleansing Wind Active Foe Target:
Target:
Creates a rolling cloud of purification, healing the Health of allies and pushing back enemies.
Embrace the earth talon icon.png Embrace of the Earth Talon Active AoE:
A trio of stone claws erupt from the ground, turning flesh to stone, Paralyzing and inflicting Slash damage on everyone caught in the area.
Firebug icon.png Firebug Active Foe Target:
Jump Targets (x7):
A fearsome ball of fire bounces from enemy to enemy, causing Burn damage.
Natures terror icon.png Nature's Terror Active AoE:
Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage to and Frightens anyone nearby.
Ocean burst icon.png Ocean Burst
(Watershaper)
Active Foe AoE:
Summons a watery ball of liquid force that explodes at a targeted location, causing Crush damage to all in the area of effect.
Plague of insects icon.png Plague of Insects Active Foe AoE:
Summons an enormous infestation of venomous insects, dealing Raw damage over time and Sickening anyone in the area of effect. While affected, targets cannot have Concentration.
Relentless storm icon.png Relentless Storm Active Foe AoE:
Brings a deadly storm into being, striking enemies frequently in the area of effect with lightning bolts that Stun and deal Shock damage.
Wall of thorns icon.png Wall of Thorns Active Hazard AoE:
Creates a thick wall of gnarled thorns that inflicts Pierce damage and applies a Poison that causes a Weakened state.
6th Level Druid Abilities
6 (VI) Conjure greater blight icon.png Conjure Greater Blight Active Summon 1 of:
  • Greater Blight
Gathers an immense quantity of stray soul fragments and coalesces them into a Greater Flame, Storm, Sand, Ice, or Earth Blight.
Garden of life icon.png Garden of Life Active Friendly AoE:
  • +12 Health Restored per 6.0 sec per 3.0 sec
Hastens Berath's Wheel, causing rejuvenating plants to spring up in the corpses of the fallen and heal allies in the area of effect.
Rot skulls icon.png Rot Skulls Active Self:
  • Summon Weapon: Rot Skull for 30.0 sec
Creates rotting, disease-riddled skulls in hand of the caster, acting as a ranged weapon that causes Crush damage and applies a Disease-based Corrode area of effect that does damage over time.
Sunlance icon.png Sunlance Active Target:
Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
Venombloom icon.png Venombloom Active AoE:
Target:
Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect.
Watery double icon.png Watery Double
(Watershaper)
Active Summon:
  • Duplicate
Creates a liquid copy of the druid that can cast a small set of low-level spells (Ondra's Whip, Boiling Spray, and Ocean Burst).
7th Level Druid Abilities
7 (VII) Blast of frost icon.png Blast of Frost
(Watershaper)
Active Foe AoE:
Creates a bitter surge of ice and freezing cold air, inflicting Freeze damage on anyone caught in the conical area of effect.
Call to the primordials icon.png Call to the Primordials Active Summon 3 of:
  • Ooze
The druid pulls the raw spiritual energy of nature together into the physical forms of random oozes and slimes.
Lashing vine icon.png Lashing Vine Active Summon:
  • Vine
Summon a large living vine from the earth that will attack and pull enemies.
Natures bounty icon.png Nature's Bounty Active Allied AoE:
All unoccupied quick slots in the party are filled with wondrous nectar that can be consumed for combat bonuses and healing.
Rusted armor icon.png Rusted Armor Active Target:
Erodes the target's armor, significantly impacting their Armor Rating.
Weather the storm icon.png Weather the Storm Active Friendly AoE:
The druid casts a powerful aegis against the forces of nature over their allies, granting Armor Rating against Burn, Corrode, Freeze, and Shock damage.
8th Level Druid Abilities
8 (VIII) Avenging storm icon.png Avenging Storm Active Attack Targets:
Self:
  • Storm persists for 20.0 sec
The druid becomes a conduit for the power of a storm. Any target they strike with a weapon, or who strikes them with a weapon, is attacked by a bolt of lightning.
Entropy icon.png Entropy Active Target:
Tears at the target's defenses, shifting attack results against the target from Hits to Critical Hits. After receiving a certain number of strikes, this effect will fade.
Fire stag icon.png Fire Stag Active Summon:
  • Fire Stag
The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag has a persistent flame shield and the spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast.
Regenerate icon.png Regenerate Active Allied Target:
Revive a fallen ally and grant them the Robust Inspiration for an extended time.
Wall of frost icon.png Wall of Frost
(Watershaper)
Active Hazard AoE:
Generates a fearsome vertical sheet of ice, inflicting Frost damage on anyone moving through it.
9th Level Druid Abilities
9 (IX) Aspect of galawain icon.png Aspect of Galawain Active Summon 1 of:
  • Aspect of Galawain
Summons a giant beast of unnatural size. A true aspect of the deity, Galawain.
Great maelstrom icon.png Great Maelstrom Active AoE:
A cataclysm of wind, fire, lightning, and rain tears through the targeted area. Those caught in the maelstrom take damage of a variety of types.
Ninagauths freezing pillar icon.png Ninagauth's Freezing Pillar
(Watershaper)
Active Foe AoE:
Calls down an enormous spike of ice, pulsing Freeze damage on all in the area of effect and creating an intense circle of frost that can Hobble those it touches.
Pollen patch icon.png Pollen Patch Active Friendly AoE:
Allied AoE:
Rejuvenative plant-life follows the druid's footsteps, rapidly healing all those in the area. If an ally is defeated while in the pollen patch, the ally is revived, but the pollen patch's magic fades.
Tornado icon.png Tornado Active AoE:
Conjures a destructive vortex of wind that can lift its victims into the air and deal crush damage to all it touches.
Touch of death icon.png Touch of Death Active Target:
Decay magic surrounds the target and quells their life essence. If the target's will to survive is not strong enough, they are killed outright. (This spell may only be used on those Near Death)

Passive abilities[edit | edit source]

Note: Includes both class-compatible and class-exclusive passives.
Level Ability Activation Cost Effects Description
Core Druid Passives
Core Class druid icon.png Fury
(Fury)
Passive Self:
  • +20% Range with Druid Elements Spells, +1 Penetration with Druid Elements Spells
Furies embrace storms as the essential wild spirit of nature. Instead of spiritshifting into an animal form, furies transform themselves into a storm blight. Despite their name, furies are not known for being particularly violent, but are known for being loud, boisterous, and generally impossible to shut up.
Class druid icon.png Lifegiver
(Lifegiver)
Passive Self:
While not pacifists, lifegiver groves tend to be the most peaceful gatherings of druids. They focus heavily on healing magic, but lack the ability to summon allies. They are commonly found in rural communities where feuds and tempers run high, such as the Dyrwood.
Class druid icon.png Living Surge
(Lifegiver)
Passive Self (on Spiritshift):
Self (after Spiritshift):
While spiritshifted the lifegiver will receive a significant power level bonus towards Rejuvenation spells, afterwards these spells are weakened from exhaustion, until combat ends.
1st Level Druid Passives
1 (I) Ability passive utility icon.png Arms Bearer Passive Self:
  • +1 Weapon Sets
Gain an additional Weapon Set.
Ability passive reflex icon.png Fast Runner Passive Self:
  • +15% Stride, +5 Defense when Disengaging
The character becomes more fleet and nimble, increasing Stride and granting a defensive bonus against Disengagement Attacks.
2nd Level Druid Passives
2 (II) Ability passive accuracy icon.png One-Handed Style Passive Self:
While wielding a single one-handed weapon, some of the attacker's Hits are converted to Crits.
Ability passive attack speed icon.png Two Weapon Style Passive Self:
  • -15% Weapon Recovery Time when dual-wielding
Specialized training increases the character's Action Speed while using a weapon in each hand.
Ability passive attack icon.png Two-Handed Style Passive Self:
  • +15% Damage with two-handed weapons
Grants a Damage bonus while wielding a two-handed weapon.
Ability passive defense icon.png Weapon and Shield Style Passive Self:
Equipped shields' Deflection bonuses are increased and grant an equal bonus to the character's Reflex.
Wildstrike burn icon.png Wildstrike Burn Passive Self:
  • +15% Damage dealt as Burn with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Burn damage when spiritshifted.
Wildstrike corrode icon.png Wildstrike Corrode Passive Self:
  • +15% Damage dealt as Corrode with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Corrode damage when spiritshifted.
Wildstrike freeze icon.png Wildstrike Freeze Passive Self:
  • +15% Damage dealt as Freeze with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Freeze damage when spiritshifted.
Wildstrike shock icon.png Wildstrike Shock Passive Self:
  • +15% Damage dealt as Shock with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Shock damage when spiritshifted.
3rd Level Druid Passives
3 (III) Ability passive fortitude icon.png Bear's Fortitude Passive Self:
Increases the character's Fortitude defense.
Ability passive will icon.png Bull's Will Passive Self:
Increases the character's Will defense.
Ability passive will icon.png Combat Focus Passive Self:
Gain Concentration at the start of each combat.
Ability passive reflex icon.png Snake's Reflexes Passive Self:
Increases the character's Reflex defense.
4th Level Druid Passives
4 (IV) Wildstrike burn icon.png Greater Wildstrike Burn Passive Self:
  • +25% Damage dealt as Burn with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Burn damage when spiritshifted.

(Greater Wildstrike Burn) - With greater knowledge of the forces of nature, inflict even more additional Burn damage when spiritshifted.

Wildstrike corrode icon.png Greater Wildstrike Corrode Passive Self:
  • +25% Damage dealt as Corrode with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Corrode damage when spiritshifted.

(Greater Wildstrike Corrode) - With greater knowledge of the forces of nature, inflict even more additional Corrode damage when spiritshifted.

Wildstrike freeze icon.png Greater Wildstrike Freeze Passive Self:
  • +25% Damage dealt as Freeze with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Freeze damage when spiritshifted.

(Greater Wildstrike Freeze) - With greater knowledge of the forces of nature, inflict even more additional Freeze damage when spiritshifted.

Wildstrike shock icon.png Greater Wildstrike Shock Passive Self:
  • +25% Damage dealt as Shock with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Shock damage when spiritshifted.

(Greater Wildstrike Shock) - With greater knowledge of the forces of nature, inflict even more additional Shock damage when spiritshifted.

Ability passive shock icon.png Heart of the Storm Passive Self:
Gain increased Penetration with Electricity attacks.
Ability passive burn icon.png Scion of Flame Passive Self:
Gain increased Penetration with Fire attacks.
Ability passive freeze icon.png Secrets of Rime Passive Self:
Gain increased Penetration with Frost and Water attacks.
Ability passive spellshape icon.png Spell Shaping Passive Self:
  • Allows the caster to shape area of effect spells, modifying their area and Power Level
While casting targeted area of effect spells, gain the ability to increase or decrease the size of the area at the cost or benefit of Power Level.

(Use Zoom Controls while targeting a spell to shape it, note some spells may not be shaped)

Ability passive corrode icon.png Spirit of Decay Passive Self:
Gain increased Penetration with Acid and Decay attacks.
5th Level Druid Passives
5 (V) Ability passive utility icon.png Farcasting Passive Self:
  • +20% Range with Spells
Gain the ability to cast ranged spells over longer distances.
Ability passive health icon.png Practiced Healer Passive Self:
  • +15% Healing done
Increase the effectiveness of any healing you cause.
Ability passive attack speed icon.png Rapid Casting Passive Self:
  • +10% Action Speed with Spells
Reduces the time it takes to complete a spell's cast.
Ability passive heart icon.png Tough Passive Self:
Increases the base maximum health that you gain with each level.
6th Level Druid Passives
6 (VI) Ability passive attack icon.png Improved Critical Passive Self:
Increases the amount of damage dealt by Critical Hits.
Ability passive attack speed icon.png Martial Caster Passive Self:
  • +15% Action Speed with Summoned Weapon Spells
Reduces the time it takes to complete a weapon summoning spell's cast.
Ability passive attack speed icon.png Quick Summoning Passive Self:
  • +15% Action Speed with Summoned Creature Spells
Reduces the time it takes to complete a creature summoning spell's cast.
Ability passive deflection icon.png Spell Resistance Passive Self:
  • 10% resistance against Spells
Grants a chance to completely resist the effects of a hostile spell.
7th Level Druid Passives
7 (VII) Ability passive accuracy icon.png Accurate Empower Passive Self:
Empowered attacks gain increased Accuracy.
Ability passive attack speed icon.png Lasting Empower Passive Self:
  • +20% Affliction and Inspiration duration on Empowered attacks
Empowered attacks gain increased duration on Affliction and Inspiration effects.
Ability passive penetration icon.png Penetrating Empower Passive Self:
Empowered attacks gain increased Penetration.
Ability passive raw damage icon.png Potent Empower Passive Self:
  • +15% Damage with Empowered attacks
Empowered attacks gain increased Damage.
8th Level Druid Passives
8 (VIII) Ability passive heart icon.png Great Soul Passive Self:
  • +1 max Empower points
Increases the maximum number of times Empower can be used before resting.
Wildstrike burn icon.png Wildstrike Frenzy - Burn Passive Foe AoE:
Self per kill (on kill):
  • +4 sec Duration of Beneficial Effects
Self:
  • +25% Damage dealt as Burn with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Burn damage when spiritshifted.

(Greater Wildstrike Burn) - With greater knowledge of the forces of nature, inflict even more additional Burn damage when spiritshifted.

(Wildstrike Frenzy Burn) - Each kill while spiritshifted will increase the duration of the spiritshift effect and will Burn and deal damage over time to nearby enemies.

Wildstrike corrode icon.png Wildstrike Frenzy - Corrode Passive Foe AoE:
Self per kill (on kill):
  • +4 sec Duration of Beneficial Effects
Self:
  • +25% Damage dealt as Corrode with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Corrode damage when spiritshifted.

(Greater Wildstrike Corrode) - With greater knowledge of the forces of nature, inflict even more additional Corrode damage when spiritshifted.

(Wildstrike Frenzy Corrode) - Each kill while spiritshifted will increase the duration of the spiritshift effect and will Corrode and lower the Armor Rating of nearby enemies.

Wildstrike freeze icon.png Wildstrike Frenzy - Freeze Passive Foe AoE:
Self per kill (on kill):
  • +4 sec Duration of Beneficial Effects
Self:
  • +25% Damage dealt as Freeze with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Freeze damage when spiritshifted.

(Greater Wildstrike Freeze) - With greater knowledge of the forces of nature, inflict even more additional Freeze damage when spiritshifted.

(Wildstrike Frenzy Freeze) - Each kill while spiritshifted will increase the duration of the spiritshift effect and will Freeze and slow the Action Speed of nearby enemies.

Wildstrike shock icon.png Wildstrike Frenzy - Shock Passive Foe AoE:
Self per kill (on kill):
  • +4 sec Duration of Beneficial Effects
Self:
  • +25% Damage dealt as Shock with weapons
The druid's knowledge of the forces of nature allows them to automatically inflict additional Shock damage when spiritshifted.

(Greater Wildstrike Shock) - With greater knowledge of the forces of nature, inflict even more additional Shock damage when spiritshifted.

(Wildstrike Frenzy Shock) - Each kill while spiritshifted will increase the duration of the spiritshift effect and will Shock and Interrupt nearby enemies.

9th Level Druid Passives
9 (IX) Ability passive fortitude icon.png Prestige Passive Self:
Increases your Power Level, increasing the effectiveness of all abilities.