Dexterity

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Dexterity (DEX, Attribute Dexterity.png) is one of the primary attributes in Pillars of Eternity and Pillars of Eternity II: Deadfire.

Overview[edit | edit source]

Dexterity is an abstraction of a character's hand-eye coordination, balance, and overall grace. In interactions, it can be used for sleight-of-hand and fast reactions. In combat, it affects the character's Action Speed with all attacks, spells, and abilities and contributes to the Reflex defense.

  • Ratings:
    • 5 - Clumsy
    • 10 - Average
    • 15 - Agile
    • 20 - Incredibly Graceful

Effects[edit | edit source]

Bonuses Interaction
checks passed
Reflex Attack speed
2 -16 -24% ?
3 -14 -21% ?
4 -12 -18% ?
5 -10 -15% ?
6 -8 -12% ?
7 -6 -9% ?
8 -4 -6% ?
9 -2 -3% ?
10 no change ?
11 +2 +3% ?
12 +4 +6% ?
13 +6 +9% ?
14 +8 +12% ?
15 +10 +15% ?
16 +12 +18% ?
17 +14 +21% ?
18 +16 +24% ?
19 +18 +27% ?
20 +20 +30% ?
21 +22 +33% ?
22 +24 +36% ?
23 +26 +39% ?
24 +28 +42% 100%
... ... ... ...

Combat[edit | edit source]

Per point of Dexterity above/below 10, a character gains:

See Attribute#Combat for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions[edit | edit source]

In conversations, the protagonist's dexterity is sometimes checked for attempts at sleight-of-hand etc.

In scripted interactions, any party member's dexterity may be checked to determine success at actions that require finesse or fast reactions.

See Uses of Dexterity in interactions for a detailed list.

Allocation[edit | edit source]

A player character's Dexterity score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for an Elf from the Deadfire Archipelago, it would be between 5 and 20:

Racial bonuses:
Elf +1
Godlike +1
Dwarf -1
Cultural bonuses:
Deadfire Archipelago +1

Buffs in Pillars of Eternity[edit | edit source]

There are various ways to (temporarily) increase a character's Dexterity beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.

Passive abilities/talents[edit | edit source]

unlimited – permanently active once learned

Type Ability DEX modifier
Quest reward talent Skaen's Boon +1
Rewarded talent Effigy's Resentment +1

Equipment[edit | edit source]

one – bonus while equipped

Slot Item DEX modifier
Neck Cloak of Many Feathers +1
Waist Coil of Resourcefulness [WM1] +1
Head Company Captain's Cap [DP] +1
Neck Glanfathan Adraswen +1
Hands Gloves of Manipulation +1
Hands Gyrges' Gloves +1
Hands Pilferer's Grip [WM1] +1
Head Stag Helm +1


Neck Dream Dancer's Sidestep +2
Hands Fulvano's Gloves +2


Neck Finreah's Grace +3
Fingers Ring of Thorns +3


Feet Viettro's Formal Footwear [WM2] +4
Waist Belt of the Royal Deadfire Cannoneer [DP] +3
Head Company Captain's Cap [DP] +2
Armor Of Dexterity 1 Enchantment +1
Armor Of Dexterity 2 Enchantment +2

Resting bonuses[edit | edit source]

one

Location Inn Room DEX modifier Lasts for
Copperlane Fox and Goose Vixen's Burrow +2 2 rests
Ondra's Gift Salty Mast Broad Beam +1 2 rests
Dyrford Village Dracogen Inn Wurm's Nest +2 2 rests
Caed Nua Brighthollow Craft Hall +3 3 rests

Prostitute boons[edit | edit source]

one – for the protagonist only

Location Brothel Prostitute DEX modifier Lasts for
Ondra's Gift Salty Mast Serel +2 ?
Ondra's Gift Salty Mast Iqali +2 ?

Modal or active buffs[edit | edit source]

onewhich includes:

Active abilities/spells

– temporary bonus when used

Type Ability DEX modifier Duration Affected characters

Consumable items

– temporary bonus when used

Type Item DEX modifier Duration Affected characters
food Rauatai Sweet Pie +2 300 s user
drug Carow Golan +2 600 s user

Buffs in Pillars of Eternity II: Deadfire[edit | edit source]

Most dexterity buffs are applied via one of the three Dexterity Inspirations; Quick, Nimble, and Swift. Stacking rules apply depending on whether the effect is passive or active. Generally, all passives stack - but actives do not and will instead use the highest bonus. In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on.

Passive effects[edit | edit source]

unlimited – obtained during gameplay

Name DEX modifier Duration
Alchemic Guile +2 Until rest
Amira's Blessing +2 Until rest
Berath's Blessing - Champion Stats +2 Permanent
Cauldron Brew +1 Permanent
Effigy's Resentment: Devil of Caroc +1 Permanent
Effigy's Resentment: Hiravias +1 Permanent
Fortune: Guile +1 Until rest

Abilities/spells[edit | edit source]

one – temporary bonus when used, mostly combat only

Type Ability DEX modifier Duration Affected characters
3rd Level Barbarian Ability
6th Level Barbarian Ability
6th Level Barbarian Ability
Wild Sprint
Lion's Spirit
Ram's Sprint
+5 (Nimble) 6.0 sec Self
5th Level Chanter Invocation
7th Level Chanter Invocation
The Bride Caught their Ruse and Set to Make them Pay
Set to Their Purpose, They All Knew Their Part
+5 (Quick) 30.0 sec Allied AoE + Self
4th Level Cipher Spell Wild Leech +5 (Quick)* 45.0 sec Self (Random Effect)
8th Level Fighter Ability Inspired Discipline +5 (Quick) 30.0 sec Self
8th Level Fighter Ability Inspired Strike +5 (Swift) 10.0 sec Self
1st Level Monk Ability
3rd Level Monk Ability

Swift Strikes
Lightning Strikes
Swift Flurry
+5 (Quick) 10.0 sec Self
6th Level Paladin Ability
8th Level Paladin Ability

Hastening Exhortation
Zealous Exhortation
Hastening Command
+5 (Quick)
+5 (Nimble)
30.0 sec Allied Target
6th Level Paladin Ability Liberating Command +5 (Quick) 20.0 sec Target
7th Level Priest Spell Minor Avatar +5 (Quick) 30.0 sec Self
3rd Level Ranger Ability
5th Level Ranger Ability
Evasive Roll
Evasive Fire
+5 (Quick) 15.0 sec Self
5th Level Ranger Ability
7th Level Ranger Ability
Master's Call
Furious Call
+5 (Nimble) 10.0 sec Self
8th Level Ranger Ability Bonded Fury +5 (Nimble) 30.0 sec Animal companion
8th Level Ranger Passive Vengeful Grief +5 (Nimble) 15.0 sec Self or animal companion on partner KO
1st Level Rogue Ability Roguish Charm +5 (Quick/Nimble/Swift) 30.0 sec Self (Random Body Inspiration, tier depends on target level)
8th Level Rogue Ability Enduring Shadows +5 (Swift) 20.0 sec Self
1st Level Wizard Spell Conjure Familiar: Spider +3 60.0 sec Self
1st Level Wizard Spell Fleet Feet +5 (Nimble) 30.0 sec Self
3rd Level Wizard Spell Deleterious Alacrity of Motion +5 (Swift) 45.0 sec Self
7th Level Wizard Spell Berkana's Midnight Daydream [FS] +5 (Nimble)* 12.0 sec Allied Target (Random Effect)
7th Level Wizard Spell Citzal's Martial Power +5 (Quick) 30.0 sec Self

Weapons[edit | edit source]

unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability

Weapon type Name Enchantment DEX modifier Condition Duration
Estoc Engoliero do Espirs Soul Devourer +2 On kill 45.0 sec
Estoc Engoliero do Espirs Subdued Soul Devourer +1 On kill 45.0 sec
Estoc Engoliero do Espirs Ravenous Soul Devourer +3 On kill 45.0 sec
Mace Magistrate's Cudgel Fair Trial +5 (Quick) 1-in-6 chance upon being afflicted 15.0 sec
Rapier Squid's Grasp Certain Mutiny +5 (Swift) To self if any party members are Charmed or Dominated

Equipment[edit | edit source]

unlimited – bonus only in combat, and either triggers under certain conditions or granted as a castable ability

Type Item Enchantment DEX modifier Condition Duration
Plate armor Guardian's Plate [BW] Plagued Strength +2 While afflicted
Ring Ring of Clenched Muscle [FS] Test Subject +5 (Quick) 10% chance to trigger random tier 1 Inspiration on being hit. 1-in-6 chance for it to be Quick. 10.0 sec

unlimited – bonus while equipped

Type Item Enchantment DEX modifier
Boots Boots of the Stone Smoothly Jointed +1
Boots Footprints of Ahu Taka Graceful Motion +2
Boots Boots of the Stone Smoothly Jointed +1
Boots Pathfinder's Boots Unhindered +1
Gauntlets Aegor's Swift Touch Rapidity +1
Gloves Apothecary's Gloves Holistic Precision +1
Gloves Burglar's Gloves Lithe Hands +1
Gloves Firethrower's Gloves Artificer's Precision +2
Gloves Rokowa's Fingers Skillful Dodger +1
Ring Chameleon's Touch Versatile +1 (as Monk/Rogue)

Pets[edit | edit source]

unlimited – bonus while equipped to either self or party

Pet Target DEX modifier
Chauncey Self +1
Lil' Babs Self +1
Luna Self +1
Nebula Party (in AoE) +5 (Quick) 1-in-6 chance for 10.0 sec every 12 seconds

Resting bonuses[edit | edit source]

one - until next rest

Location Room Cost DEX modifier
Queen's Berth, The Wild Mare Konstanten's Massage Copper pands (cp)800 +3

Prostitute boons[edit | edit source]

one – for the protagonist only, lasts until next rest.

Location Prostitute DEX modifier
Queen's Berth, The Wild Mare Rabyuna +1
Dunnage, King's Coffin Cabin Boy +1

Consumable items[edit | edit source]

one – for the user until next rest

Type Item DEX modifier
Food Candied Nuts +2
Food Palm Stone +2
Food Palohe Nuts +1
Drinks Tani Cream +2
Drug Taru Turu Chew +3

unlimited – for the user for a duration (sometimes only in combat)

Type Item CON modifier Duration Combat only
Potion Potion of Physical Prowess +2 45 sec Yes
Potion Vial of Starlight +5 10 sec Yes
Scroll Deck of Endless Possibilities [DMT] +5 (Quick)* 30 sec Yes

Class[edit | edit source]

unlimited – permanently to the character, sometimes under a condition

Type Name CON modifier Condition
Subclass Wild Mind +5 Small chance on casting ability