Dexterity

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Dexterity (DEX, Attribute Dexterity.png) is one of the primary attributes in Pillars of Eternity and Pillars of Eternity II: Deadfire.

Overview[edit | edit source]

Dexterity is an abstraction of a character's hand-eye coordination, balance, and overall grace. In interactions, it can be used for sleight-of-hand and fast reactions. In combat, it affects the character's Action Speed with all attacks, spells, and abilities and contributes to the Reflex defense.

  • Ratings:
    • 5 - Clumsy
    • 10 - Average
    • 15 - Agile
    • 20 - Incredibly Graceful

Effects[edit | edit source]

Bonuses Interaction
checks passed
Reflex Attack speed
2 -16 -24%  ?
3 -14 -21%  ?
4 -12 -18%  ?
5 -10 -15%  ?
6 -8 -12%  ?
7 -6 -9%  ?
8 -4 -6%  ?
9 -2 -3%  ?
10 no change  ?
11 +2 +3%  ?
12 +4 +6%  ?
13 +6 +9%  ?
14 +8 +12%  ?
15 +10 +15%  ?
16 +12 +18%  ?
17 +14 +21%  ?
18 +16 +24%  ?
19 +18 +27%  ?
20 +20 +30%  ?
21 +22 +33%  ?
22 +24 +36%  ?
23 +26 +39%  ?
24 +28 +42% 100%
... ... ... ...

Combat[edit | edit source]

Per point of Dexterity above/below 10, a character gains:

See Attribute#Combat for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions[edit | edit source]

In conversations, the protagonist's dexterity is sometimes checked for attempts at sleight-of-hand etc.

In scripted interactions, any party member's dexterity may be checked to determine success at actions that require finesse or fast reactions.

See Uses of Dexterity in interactions for a detailed list.

Allocation[edit | edit source]

A player character's Dexterity score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for an Elf from the Deadfire Archipelago, it would be between 5 and 20:

Racial bonuses:
Elf +1
Godlike +1
Dwarf -1
Cultural bonuses:
Deadfire Archipelago +1

Buffs[edit | edit source]

There are various ways to (temporarily) increase a character's Dexterity beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.

Passive abilities/talents[edit | edit source]

unlimited – permanently active once learned

Type Ability DEX modifier
Quest reward talent Skaen's Boon +1
Rewarded talent Effigy's Resentment +1

Equipment[edit | edit source]

one – bonus while equipped

Slot Item DEX modifier
Neck Cloak of Many Feathers +1
Waist Coil of Resourcefulness [WM1] +1
Head Company Captain's Cap [DP] +1
Neck Glanfathan Adraswen +1
Hands Gloves of Manipulation +1
Hands Gyrges' Gloves +1
Hands Pilferer's Grip [WM1] +1
Head Stag Helm +1


Waist Belt of the Stelgaer +2
Neck Dream Dancer's Sidestep +2
Hands Fulvano's Gloves +2


Neck Finreah's Grace +3
Fingers Ring of Thorns +3


Feet Viettro's Formal Footwear [WM2] +4
Waist Belt of the Royal Deadfire Cannoneer [DP] +3
Head Company Captain's Cap [DP] +2
Armor Of Dexterity 1 Enchantment +1
Armor Of Dexterity 2 Enchantment +2

Resting bonuses[edit | edit source]

one

Location Inn Room DEX modifier Lasts for
Copperlane Fox and Goose Vixen's Burrow +2 2 rests
Ondra's Gift Salty Mast Broad Beam +1 2 rests
Dyrford Village Dracogen Inn Wurm's Nest +2 2 rests
Caed Nua Brighthollow Craft Hall +3 3 rests

Prostitute boons[edit | edit source]

one – for the protagonist only

Location Brothel Prostitute DEX modifier Lasts for
Ondra's Gift Salty Mast Serel +2  ?
Ondra's Gift Salty Mast Iqali +2  ?

Modal or active buffs[edit | edit source]

onewhich includes:

Active abilities/spells

– temporary bonus when used
Type Ability DEX modifier Duration Affected characters

Consumable items

– temporary bonus when used
Type Item DEX modifier Duration Affected characters
food Rauatai Sweet Pie +2 300 s user
drug Carow Golan +2 600 s user


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