The following people were involved with Pillars of Eternity, developed by Obsidian Entertainment.
Leads[ | ]
- Project Director - Josh Sawyer
- Executive Producer - Adam Brennecke
- Art Lead - Robert Nesler
- Audio Lead - Justin Bell
- Design Lead - Josh Sawyer
- Character Art Lead - Dimitri Berman [1]
- Environment Art Lead - Hector Espinoza
- Level Design Lead - Bobby Null [1]
- Production Lead - Brandon Adler [1]
- Programming Lead - Adam Brennecke
- QA Lead - Matthew Sheets [1]
- Writing Lead - Eric Fenstermaker
Animation[ | ]
- Lead Animator - Mark Bremerkamp
- Lead Animator - Shon Stewart [2]
- Character Technical Director - Antonio Govela
- Animator - Seth McCaughey [3]
- Animator - Cathy Nichols
- Animator - Krystina Haggerty
- Animator - Stephanie Dowling
- Additional Animation - Kien Tran
Character Art[ | ]
- Lead Character Artist - Dimitri Berman [1]
- Character Artist - James Chea
- Character Artist - J.D. Cerince [4]
Environment Art[ | ]
- Lead Environment Artist - Hector Espinoza
- Environment Artist - Sean Dunny
- Environment Artist - Holly Prado
- Environment Artist - April Giron
- Environment Artist - Kelvin Nakamura
- Environment Artist - Jena Mae Ruhl
- Environment Artist - Demi Warren
- Additional Environment Art - Paul Fish
- Additional Environment Art - Rose Gomez
- Additional Environment Art - Bobby Hernandez
VFX[ | ]
- VFX Artist - John Lewis
- VFX Artist - James Melilli
Concept Art[ | ]
- Concept Artist - Kazunori Aruga
- Concept Artist - Polina Hristova
- Art Intern - Lindsey Laney
- Additional Art - Krystina Haggerty
Audio[ | ]
- Composer & Lead Audio Designer - Justin Bell
- Audio Designer - Mikey Dowling
- Audio Designer - Zachary Simon
System Design[ | ]
- System Design - Josh Sawyer
- System Design - Tim Cain [1]
Narrative Design[ | ]
- Lead Narrative Designer - Eric Fenstermaker
- Narrative Design - George Ziets
- Narrative Design - Chris Avellone
- Narrative Design - Carrie Patel
- Narrative Design - Josh Sawyer
- Narrative Design - Matt McLean
- Narrative Design - Robert Land
Level Design[ | ]
- Lead Level Designer - Bobby Null
- Level Design - Jorge Salgado
- Level Design - Jeff Husges
- Level Design - Olivia Veras
- Level Design - Matt Perez
- Level Design - Ryan Torres
- Level Design - Denise McMurray
- Level Design - Liz Fiacco
- Additional Level Design - Constant Gaw
- Design Fellow - Liam Esler
- World Almanac - Paul Kirsch
Production[ | ]
- Lead Producer - Brandon Adler [1]
- Associate Producer - Rose Gomez
- Additional Production - Justin Britch
- Additional Production - Carter Thomas
Programming[ | ]
- Lead Programmer - Adam Brennecke
- Gameplay Programmer - Tim Cain
- Gameplay Programmer - Steve Weatherly [1]
- Gameplay Programmer - Brian Macintosh
- Gameplay Programmer - Roby Atadero
- Tools Programmer - David Szymczyk
- Graphics Programmer - Michael Edwards
- Graphics Programmer - Jay Fong
- Additional Programming - Dan Spitzley
- Additional Programming - George Wang
- Additional Programming - Jon Burke
- Additional Programming - Preston Hulcy
- Additional Programming - Chris Jones
- Additional Programming - Nate McDorman
- Additional Programming - Bryson Thill
Quality Assurance[ | ]
- QA Lead - Matthew Sheets [1]
- QA Tester - Nick Carver
- QA Tester - Connor Richards
- QA Tester - Derek McInvale
- QA Tester - Steven King
- QA Tester - Markus J. Burks
- QA Tester - Blake Cramer
- QA Tester - Charles Teng
- QA Tester - Ken Tran
Kickstarter Team[ | ]
- Adam Brennecke
- Feargus Urquhart
- Darren Monahan
- Chris Avellone
- Chris Jones
- Tim Cain
- Josh Sawyer
- Robert Nesler
- Dimitri Berman
- Hector Espinoza
- Polina Hristova
- Justin Bell
- James Chea
- Sean Dunny
- Bobby Null
- Brian Menze
- Scott Everts
Special Thanks from the Kickstarter Team[ | ]
- Joe Bullock
- Nathan Davis
- Kazunori Aruga
- Kieran Yanner
- Matt Festa
- Richard Taylor
- Everyone at Obsidian
Other[ | ]
- President and Chief Executive Officer - Feargus Urquhart.