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Defense stats grant characters protection in combat. The higher a character's defense, the more likely the opponent is to miss an attack.

Each defense (other than Deflection) is equally influenced by two stats. Aside from level, the attributes that contribute to each defense are the primary determining factors of that defense. Class rarely has a large influence on a character's defenses.[1] Defense can also be further modified by spells, abilities, talents and equipment.[2] Every level, characters gain 3 additional points to all defenses.[3]

Defense types[ | ]

The four types of defenses and their respective attacks are:

  • Deflection Deflection (DEF): Represents a character's ability to deflect direct melee and ranged attacks. It is mostly determined by class. It can be modified by using a shield. It is influenced by Resolve.[1]
  • Fortitude Fortitude (FOR): Represents a character's endurance to "body system attacks" such as poison or disease. It is based on Might and Constitution.[1]
  • Reflex Reflex (REF): Represents a character's ability to dodge area of effect attacks. It is based on Dexterity and Perception.[1]
  • Will Will (WIL): Represents a character's strength of mind and resistance to mental attack. It is based on Intellect and Resolve.[1]

Starting defenses[ | ]

In Pillars of Eternity, the character's class determines the starting value of the Deflection defense. The other three defenses all start at 20 regardless of class.

Class DEF FOR REF WIL
Fighter 30 20
Chanter, Monk 25
Cipher, Druid, Paladin, Ranger 20
Barbarian, Priest, Rogue 15
Wizard 10

In Pillars of Eternity II: Deadfire, each class starts with different base defense values.

Class DEF FOR REF WIL
Barbarian 15 30 20 15
Chanter 20 20 20 25
Cipher 20 20 15 30
Druid 20 25 25 20
Fighter 25 20 20 15
Monk 25 20 20 20
Paladin 20 25 15 25
Priest 20 20 20 25
Ranger 20 20 20 20
Rogue 20 15 30 20
Wizard 20 15 20 30

References

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