Pillars of Eternity crafting

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Crafting is the process of making or enhancing of equippable items. In Pillars of Eternity you can make consumable goods (such as food, potions and scrolls) or enchantments for weapons, armor, and shields which makes them more effective in combat.

Crafting can be performed outside of combat at any time. To begin crafting, you must have the right level and required ingredients. The crafting interface displays all recipes, broken down into categories, highlighting those that meet all prerequisite requirements. In instances where the player has enough resources to craft multiples of the same item, this will be noted with an “x” followed by the maximum number of possible repeated craftings (e.g. x4).


Ingredients[edit | edit source]

Main article: Ingredients

To craft or enhance an item, you must have the appropriate ingredients in your inventory. These materials may be bought, gathered, looted or salvaged. During the process the ingredients are usually used up, but sometimes they are reusable. And for recipes like enchantments, the main ingredient is not used up but is instead improved by the addition of a new bonus.[1]

All enchanting is done using three ingredients: a critter part, a plant/herb, and a gem. The counts of each ingredient may vary, but there are always three ingredients. Additionally, there may be a copper cost that's subtracted directly from your total wealth.[2]

Recipes[edit | edit source]

Recipes allow you to easily view the combination of ingredients needed to create or enhance an item. Most of them are available from the start (although most are initially not craftable due to higher level requirement), with some being obtainable from NPCs. Higher level recipes usually need rarer ingredients. Almost all of the crafting recipes are used to either create consumables or to add/upgrade properties on existing items.

Crafting Recipes[edit | edit source]

Food[edit | edit source]

Name Effect Duration Value Ingredients
300 seconds 2coppers (cp)


150 seconds 1coppers (cp)


300 seconds 560coppers (cp)


150 seconds 660coppers (cp)


300 seconds 1coppers (cp)


300 seconds 1coppers (cp)


150 seconds 1coppers (cp)


300 seconds 1coppers (cp)


300 seconds 1coppers (cp)


150 seconds 1coppers (cp)


150 seconds 2coppers (cp)


[WM2] 200 sec 0coppers (cp)


Potions[edit | edit source]

Icon Effect Duration Value Ingredients
Level 1 Potions (Level 1 Required)
  • +15 Accuracy
10 sec 20coppers (cp)
30 sec 20coppers (cp)
  • +35 Endurance
over 12 sec 20coppers (cp)
45 sec 20coppers (cp)
  • +40 Deflection
Until hit or critically hit 20coppers (cp)
Level 2 Potions (Level 3 Required)
  • +15 Damage Reduction (DR) (Burn, Shock, Corrode, Freeze)
60 sec 60coppers (cp)
  • +50 Max Endurance
  • +50 Max Health
45 sec 60coppers (cp)
  • +8 Damage Reduction (DR)
Until hit or critically hit 60coppers (cp)
60 sec 60coppers (cp)
  • 50 Endurance
Instant 60coppers (cp)
  • -4 seconds to duration of current active hostile effects
  • -20% duration of new hostile effects
30 seconds 60coppers (cp)
  • +25 Deflection
Until hit or critically hit for 60 sec 60coppers (cp)
20 seconds 60coppers (cp)
Level 3 Potions (Level 5 Required)
30 seconds 100coppers (cp)
  • +25 Deflection
  • +20 Reflex
45 sec 100coppers (cp)
  • 72 Endurance
Over 15 seconds 100coppers (cp)
Level 4 Potions (Level 7 Required)
  • 100 Endurance
Instant 140coppers (cp)
  • -6 seconds to duration of active hostile effects
  • -40% duration of hostile effects
30 seconds 140coppers (cp)
[WM1] 20 sec 140coppers (cp)
[WM1]
  • +10 Damage Reduction (DR) vs Freeze
  • Characters hitting User: 10-15 Burn damage (Accuracy +10 vs. Reflex)
45 sec 140coppers (cp)

Scrolls[edit | edit source]

Icon Effect Duration Value Ingredients
Level 1 Scrolls (Level 1 Required, Lore 2 to cast)
20coppers (cp)
20coppers (cp)
  • Target: 14-26 Crush Damage, Accuracy (+10) vs. Deflection
  • Fires 3 Projectiles
20coppers (cp)
30 sec 20coppers (cp)
20 sec 20coppers (cp)
20coppers (cp)
20 sec 20coppers (cp)
Level 2 Scrolls (Level 3 Required, Lore 4 to cast)
10 sec 60coppers (cp)
60coppers (cp)
15 sec 60coppers (cp)
60coppers (cp)
20 sec 60coppers (cp)
  • Friendly AoE: -50% Duration for hostile effects
15 sec 60coppers (cp)
  • Target: 9-16 Burn Damage, Accuracy (+10) vs. Reflex per 1.0 sec
  • Beam: Applies the same effect as Target.
10 sec 60coppers (cp)
60coppers (cp)
  • Target: 20-30 Burn Damage, Accuracy (+10) vs. Reflex
  • Bounces up to 3 times (-50% damage on bounce)
60coppers (cp)
Level 3 Scrolls (Level 5 Required, Lore 6 to cast)
  • Target: 30-50 Shock Damage, Accuracy (+10) vs. Reflex
  • Bounces up to 3 times, -50% damage on bounce
100coppers (cp)
100coppers (cp)
100coppers (cp)
20 sec 100coppers (cp)
100coppers (cp)
  • Friendly AoE: Revive with 75 Endurance for 1.0 sec
100coppers (cp)
100coppers (cp)
100coppers (cp)
Level 4 Scrolls (Level 7 Required, Lore 8 to cast)
140coppers (cp)
6.4 sec 140coppers (cp)
140coppers (cp)
60 sec 140coppers (cp)
6 sec 100coppers (cp)
20 sec 140coppers (cp)
140coppers (cp)
15 sec 140coppers (cp)
30 sec 140coppers (cp)
[WM1] 140coppers (cp)
Level 5 Scrolls (Level 9 Required, Lore 10 to cast)
180coppers (cp)
[WM1] 200coppers (cp)
[WM2] 20 sec 200coppers (cp)
Level 6 Scrolls (Level 11 Required, Lore 12 to cast)
[WM2] 20 sec 280coppers (cp)

Enchanting Recipes[edit | edit source]

Some enchantments can be added to weapons, shields and armor, while others are unique and can only be found on unique items. For more information, see the page on enchantments.

Armor[edit | edit source]

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Fine (armor)
  • +2 Damage Reduction (DR)
4 2 Anvils 600coppers (cp)
Exceptional (armor)
  • +4 Damage Reduction (DR)
8 4 Anvils 2,100coppers (cp)
Superb (armor)
  • +6 Damage Reduction (DR)
12 6 Anvils 4,500coppers (cp)
Legendary (armor)
  • +8 Damage Reduction (DR)
16 8 Anvils 10,000coppers (cp)
Proofing
Burn-Proofed
  • +3 Damage Reduction (DR) vs Burn damage
6 1 Anvils 100coppers (cp)
Corrode-Proofed
  • +3 Damage Reduction (DR) vs Corrode damage
6 1 Anvils 100coppers (cp)
Crush-Proofed
  • +3 Damage Reduction (DR) vs Crush damage
6 1 Anvils 100coppers (cp)
Freeze-Proofed
  • +3 Damage Reduction (DR) vs Freeze damage
6 1 Anvils 100coppers (cp)
Pierce-Proofed
  • +3 Damage Reduction (DR) vs Pierce damage
6 1 Anvils 100coppers (cp)
Shock-Proofed
  • +3 Damage Reduction (DR) vs Shock damage
6 1 Anvils 100coppers (cp)
Slash-Proofed
  • +3 Damage Reduction (DR) vs Slash damage
6 1 Anvils 100coppers (cp)
Attribute Bonus
Of Constitution 1 2 2 Anvils 300coppers (cp)
Of Dexterity 1 2 2 Anvils 300coppers (cp)
Of Intellect 1 2 2 Anvils 300coppers (cp)
Of Might 1 2 2 Anvils 300coppers (cp)
Of Perception 1 2 2 Anvils 300coppers (cp)
Of Resolve 1 2 2 Anvils 300coppers (cp)
Of Constitution 2 5 4 Anvils 1,000coppers (cp)
Of Dexterity 2 5 4 Anvils 1,000coppers (cp)
Of Intellect 2 5 4 Anvils 1,000coppers (cp)
Of Might 2 5 4 Anvils 1,000coppers (cp)
Of Perception 2 5 4 Anvils 1,000coppers (cp)
Of Resolve 2 5 4 Anvils 1,000coppers (cp)
White Forge
Durgan-Reinforced Armor
  • +15% of incoming Crits converted to Hits
  • -15% armor speed penalty
0 Anvils


600coppers (cp)

Shield[edit | edit source]

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Fine (shield) 4 2 Anvils 600coppers (cp)
Exceptional (shield) 8 4 Anvils 2,100coppers (cp)
Superb (shield) 12 6 Anvils 4,500coppers (cp)
Legendary (shield) 16 8 Anvils 10,000coppers (cp)
White Forge
Durgan-Reinforced Shield
  • 10% of ranged attacks reflected back at attacker
  • +15% of incoming Hits converted to Grazes
  • -15% single-weapon speed penalty
0 Anvils


600coppers (cp)


Weapons[edit | edit source]

Name Effects Required Level Enchantment Points Ingredients Cost
Quality
Accurate 1
  • +4 Accuracy
1 1 Anvils 100coppers (cp)
Damaging 1
  • +15% Damage
1 1 Anvils 100coppers (cp)
Accurate 2
  • +8 Accuracy
3 2 Anvils 300coppers (cp)
Damaging 2
  • +30% Damage
3 2 Anvils 300coppers (cp)
Fine (weapon)
  • +4 Accuracy
  • +15% Damage
4 2 Anvils 600coppers (cp)
Exceptional (weapon)
  • +8 Accuracy
  • +30% Damage
8 4 Anvils 2,100coppers (cp)
Superb (weapon)
  • +12 Accuracy
  • +45% Damage
12 6 Anvils 4,500coppers (cp)
Legendary (weapon)
  • +15 Accuracy
  • +55% Damage
16 8 Anvils 10,000coppers (cp)
Secondary Damage
Burning Lash
  • +25% Burn damage
1 2 Anvils 100coppers (cp)
Corrosive Lash
  • +25% Corrode damage
1 2 Anvils 100coppers (cp)
Freezing Lash
  • +25% Freeze damage
1 2 Anvils 100coppers (cp)
Shocking Lash
  • +25% Shock damage
1 2 Anvils 100coppers (cp)
Slaying
Slaying (Beast) 5 2 Anvils 300coppers (cp)
Slaying (Primordial) 5 2 Anvils 300coppers (cp)
Slaying (Spirit) 5 2 Anvils 300coppers (cp)
Slaying (Vessel) 5 2 Anvils 300coppers (cp)
Slaying (Wilder) 5 2 Anvils 300coppers (cp)
Slaying (Kith) 5 4 Anvils 900coppers (cp)
White Forge
Durgan-Refined Weapon 0 Anvils


600coppers (cp)

Development history[edit | edit source]

During development of the game, you could only craft at appropriate crafting locations:[1]

  • Forges – These blacksmithing locations could be used to make all of the equippable gear.
  • Labs – These alchemical tables were used to make any enchantments, as well as all alchemical consumables like potions, scrolls or figurines (which let you summon a creature that will fight for you).
  • Hearths – These cooking spots were used to make food and drink that can give you long-term benefits when you ingest them.

Also during development, some recipes were said to have additional prerequisites, including requiring you or a companion to have a certain talent or ability or even skill at an appropriate level.[1] Access to new recipes were initially obtained through vendors, as loot during your adventures or as rewards for finishing quests.[1][3] However, most of that was removed from the final version of the game, with level and ingredients remaining as the only requirements.

Some food recipes have been renamed in later versions of the game, mainly to give them a stronger connection to the different cultures of Eora.

References[edit source]

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