Crägholdt

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Crägholdt
Px1 0306 concelhaut int 01.jpg
Details
Game
The White March - Part I
Type
Stronghold
Locations
Exits to
People
Inhabitants
Quests
Loading screen
LSC PX1 Concelhaut 01.png

Crägholdt is a location in The White March - Part I.

Background[edit | edit source]

The vast subterranean domain of the legendary archmage Concelhaut contains the labs of his four apprentices and the archmage's own quarters. Forgotten tomes of lore line the numerous bookcases across Concelhaut's domain, filled with glyphs, blank pages, and the occasional usable piece of information.

Points of interest[edit | edit source]

  • Immediately after you enter, a thrall assassin invites you to visit one of the apprentices of the archmage.
  • You can visit the labs of four apprentices: Tanoss, Pelden, Sabel, and Uriaki. The door to Concelhaut's room is locked, to open it, you need four notes that give hints how to answer a riddle. These can be retrieved from the apprentices, you can either kill all of them, or follow Tanoss' offer to kill the other three to get his. Uriaki will also offer her key if you kill Tanoss instead. There are trapped and locked chests in the labs, and a hidden floor plate in Uriaki's lab.
    • Pelden works on guls and his ghastly laboratory is testament to that. However, he is one of the easiest apprentices to kill, as you can surround him before talking and take him out in the first seconds of the fight. He drops Pelden's note.
    • Sabel's lab and her vat of molten metal offer no special interactions; the closed door in her quarters leads to a chamber full of animated skeletons. She is a difficult fight due to the sheer amount of supporting mages with bounding bolts, which can wreak havoc if your party fails Reflex checks (and it likes to do so). Grab Sabel's research notes from her desk.
  • When you have read all four apprentices' notes, you can answer the questions at the door to Concelhaut's office (if you haven't read all notes, the correct answers will not appear in the dialogue options):
  1. (first defense): "A warded mind."
  2. (which weakness is deadliest): "Pride."
  3. (most critical to powerful spellwork): "Malleability - it can be shaped into any spell."
  4. (wizard's true foe): "Mortality."

That opens the door, and when you enter, a dialog starts that inevitably ends with a very tough fight (one of the toughest of the game, see Siege of Crägholdt for details), so be prepared. Concelhaut drops an Exceptional Scepter, Broad Belt of Power, Bracers of Deflection, Boots of Stability, Spellward Amulet, The Ironclasped (unique Grimoire), and the pet item Concelhaut's Skull (which is actually the Engwithian Phylactery that everybody was after, as you have learned from the dialogue with Concelhaut). There is also an Obsidian Lamp Figurine in one of the shelves. In addition, if you have at least 10 Lore, searching the left bookshelf will give you a book called The Iroccian Calendar, which can be sold for 2,000 Copper pands (cp).

You can leave the area towards the lower right of the map by pulling the lever on a column which opens the wall. Some not so easy enemies here. Exit is a shortcut to the right edge of the Crägholdt Bluffs map.

The game advances one turn after defeating Commander Baelorin and after reading the fourth note and two turns after defeating Concelhaut. Experience total 25650 xp for the quest, additional xp for several Bestiary entries (Lich, Animated Weapon, Void Seer, Steelspine Magus) and possibly a few thousand xp for disabled traps and locks.

Notable loot[edit | edit source]

  • At the staircase and inside Concelhaut's room, there are bookshelves that yield random loot, some based on stats. "Failing" to search any bookshelf will advance time by 4 hours and add fatigue. Successfully searching or failing to search a bookshelf twice will cause it to no longer be searchable.
  • Upon searching, you will get one of the following at random (non-repeating). Some of these checks have conditions and are not considered as part of the random "roll" if you don't meet them.
  • The first bookshelf is next to the entrance staircase, and the second and third are on the right and left hand side of Concelhaut's Chambers respectively.
Description Item Condition
All bookshelves
Items in italics are quoted directly from the game.
Near the back of one shelf you find a tome covered in strange symbols. It doesn't look like much at first, but you eventually recognize the symbols as incantations and the book and a grimoire.
Battle-worn Grimoire Haven't already looted a Battle-worn Grimoire from one of the other shelves
Items in italics are quoted directly from the game.
You find an old book on one of the top shelves. It's covered in dust, so you almost miss it. But as you brush it off and flip through the pages, you recognize it as an early copy of "The Iroccian Calendar."
The Iroccian Calendar (Rare) 10 Lore, and haven't already looted it from one of the other shelves
Items in italics are quoted directly from the game.
One of the books is especially heavy. Pulling it out, you see that it's a book on coinage with an assortment of actual coins pasted to the pages.

You peel the coins away and take them.

One of each of the following (amounting to Copper pands (cp)82): Adra Enîach, Copper Awld, Copper Pand, Copper Skeyt, Golden Duc, Golden Oble, Golden Scelling, Golden Suole, Silver Fenning, Silver Lusce Haven't already found this from one of the other bookshelves
First bookshelf (by the stairs)
Items in italics are quoted directly from the game.
You leaf through the pages of one especially large book and find several scrolls wedged inside.
Scroll of Restore Critical Endurance x3
Items in italics are quoted directly from the game.
You found a tome with a gem-encrusted cover. The pages are illegible, but you're able to pop the gems out of their setting.
Amethyst x12
Items in italics are quoted directly from the game.
Scattered across one shelf are springs, wires, and other assorted components. You recognize that they're actually pieces of a trap. You assemble it and pack it away.
Killing Bolt Trap 10 Mechanics
Items in italics are quoted directly from the game.
You search through several unlabeled jars of herbs and dried fungi. You discover one filled with carow golan.
Carow Golan x10 10 Survival, and haven't already found the Spellward Amulet or Troll Skin from one of the other shelves.
Second bookshelf (right hand side of Concelhaut's Chamber)
Items in italics are quoted directly from the game.
You notice the edge of a scroll sandwiched between two heavy books. It's creased but still usable.
Scroll of Hail Storm
Items in italics are quoted directly from the game.
You find a bag in a pile at the bottom of the shelf. It rips and spills gems into your hand as you pick it up.
Bloodstone x20
Items in italics are quoted directly from the game.
A book is stuck to the shelf at an odd angle, and you notice that it's pinned in place by a stiletto. You take the weapon and leave the ruined book.
Exceptional Stiletto
Items in italics are quoted directly from the game.
A chain glitters from a middle shelf. You pull it and find an amulet in your hand.
Spellward Amulet
Third bookshelf (left hand side of Concelhaut's Chamber)
Items in italics are quoted directly from the game.
You find a pile of scrolls. Most are waterlogged and ruined, but one is still usable.
Scroll of Minoletta's Concussive Missiles
Items in italics are quoted directly from the game.
You find a gilded box. It breaks apart as you open it and leaves you with a handful of pearls.
Pearl x6
Items in italics are quoted directly from the game.
As you shove a pile of books to one side, something clinks onto the floor. You retrieve a ring.
Ring of Deflection
Items in italics are quoted directly from the game.
Digging through the shelves, you pick up something that feels like a stack of scrolls.

On closer inspection, you realize that they're troll skins.

Troll Skin x4
  • There is also a treasure chamber. The door is locked with level 8, and when you open it, it will trigger a lightning chain trap that can't be defused, but you can avoid being hit if you open the door carefully from the right side. Also you should take care not to be seen by the flying skulls (Void Seers) when you enter, or they will turn hostile. Inside are two large crates, the right one is trapped with level 10 (Malignant Cloud Trap) and locked with level 8, it contains The Last Tower (large shield), an Iridescent Scarab Figurine and 1044 Copper pands (cp). The left crate is trapped with level 14 (Storm of Fire Trap) and locked with level 12, it contains an Exceptional Battle axe, 5x Sapphire, 4x Ruby, 3x Emerald, 3x Topaz, 3x Diamond, and 1854 Copper pands (cp). There are also vases that contain 5x Pearl, 5x Opal, 5x Adra, and 17x Adra Bán.
  • There is an easily missed hidden stash under a tile just southwest of Concelhaut's desk which requires 14 or 15 mechanics to spot, which contains some potions and two rubies.

Notable loot[edit | edit source]