Consumables

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Consumables refers to a variety of items that you, well, consume, to gain temporary boosts or effects. Most consumables are used by equipping them to a Quick item slot.

Pillars of Eternity[edit | edit source]

The available types of consumables are:

  • Food and drink, which can be consumed at any time and provide lesser, but long-lasting bonuses.
  • Drugs, which provide major, long-lasting bonuses, but effectively debilitate the character when they expire.
  • Figurines, summons a creature to aid you in combat once per rest, but break after a limited amount of uses.
  • Potions, which are used from quick slots in combat and provide temporary bonuses.
  • Scrolls, provides a single-use spell which can be cast like an ordinary ability without a resource cost, and only given the user has the required Lore.
  • Traps, can be placed to provide a hazard to enemies that walk over them.

Pillars of Eternity II: Deadfire[edit | edit source]

The available types of consumables are:

  • Food and drink, which can be consumed at rest to provide an effect that lasts until the following rest. Alcoholic drinks have a hangover effect. They are also are required as part of managing the The Defiant's crew, in order to keep them fed and happy.
  • Drugs, can be consumed to provide a temporary effect both in an out of combat, however have a "crash" effect once the initial effect ends, which lasts until the next rest.
  • Unguents, provide temporary benefits to the user, commonly a buff to their skills.
  • Figurines, summons a creature to aid you in combat once per rest, but break after a limited amount of uses.
  • Potions, consumed to provide beneficial effects in combat with no real drawbacks.
  • Scrolls, provides a single-use spell which can be cast like an ordinary ability without a resource cost, and only given the user has the required Arcana.
  • Poisons, can be used on a weapon to apply a negative effect to the next target of your attacks.
  • Explosives, thrown in or out of combat to apply immediate damage and negative effects to all those caught in their AoE.
  • Traps, can be placed to provide a hazard to enemies that walk over them.
  • Wardstones, offer protection against the effects of sigils. Not really a consumable as they don't break.

Most consumables can be crafted, with the exception of Unguents, Figurines, Traps and Wardstones.