Console/Conditionals

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The following table lists all conditional commands and their parameters in Pillars of Eternity II: Deadfire. The result of conditionals can be evaluated with the console command Eval. See Console - Conditionals for more information.

List of conditionals[edit | edit source]

Note: Hover over a parameter name to see more information regarding its use. Use shift-scroll to scroll horizontally if needed.
Conditional Description Category
AbilityAccuracyIs
 casterGuid Guid (Instance ID)
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 target Int32
Abilities
AbilityAfflictionDefenseTypeIs
 abilityGuid Guid (GenericAbilityGameData)
 defenseType DefenseType
Abilities
AbilityAttackDistanceIs
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 target Single
Abilities
AbilityAttackSpeedIs
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 target Single
Abilities
AbilityAverageDamageIs
 casterGuid Guid (Instance ID)
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 target Single
Abilities
AbilityClassIs
 abilityGuid Guid (GenericAbilityGameData)
 classGuid Guid (CharacterClassGameData)
Abilities
AbilityEstimatedMaxTargetsIs
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 target Int32
Abilities
AbilityHasDamageType
 abilityGuid Guid (GenericAbilityGameData)
 damageType DamageType
Abilities
AbilityHasKeyword
 abilityGuid Guid (GenericAbilityGameData)
 keywordGuid Guid (KeywordGameData)
Abilities
AbilityHasStatusEffect
 abilityGuid Guid (GenericAbilityGameData)
 effectType StatusEffectType
Abilities
AbilityInterruptsOn
 abilityGuid Guid (GenericAbilityGameData)
 target HitType
Abilities
AbilityIsPassive
 abilityGuid Guid (GenericAbilityGameData)
Abilities
AbilityIsSpell
 abilityGuid Guid (GenericAbilityGameData)
Abilities
AbilityNoiseLevelIs
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 levelGuid Guid (NoiseLevelGameData)
Abilities
AbilityPenetrationRatingIs
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 target Single
Abilities
AbilityPrimaryDefenseTypeIs
 abilityGuid Guid (GenericAbilityGameData)
 defenseType DefenseType
Abilities
AbilityPushDistanceIs
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 target Single
Abilities
AbilitySpellLevelIs
 abilityGuid Guid (GenericAbilityGameData)
 op Operator
 target Int32
Abilities
Always
 value Boolean
General
AlwaysFalse General
AlwaysTrue General
AreCheatsEnabled General
AreDecisionTreeConditionalNodeChildrenOffCooldown
 objectGuid Guid (Instance ID)
 conditionalNodeID Int32
Decision Tree
AreGuidsSameGameData
 guid1 Guid (GameDataObject)
 guid2 Guid (GameDataObject)
General
AreGuidsSameObject
 guid1 Guid (Instance ID)
 guid2 Guid (Instance ID)
General
AvailableAction
 objectGuid Guid (Instance ID)
Targeting Filter
AvailableMovement
 objectGuid Guid (Instance ID)
 op Operator
 value Single
Targeting Filter
BatchIf
 expression String
Batch
BatchVarAssigned
 name String
Batch
CallGlobalConditional
 id Guid
Global
CanFlee
 actor ShipDuelParticipant
Ship Duel
CanGiveMoney
 amount Int32
Items
CanUseAbility
 objectGuid Guid (Instance ID)
 abilityGuid Guid (GenericAbilityGameData)
RPG
CanUsePhrase
 objectGuid Guid (Instance ID)
 phraseGuid Guid (PhraseGameData)
RPG
CharacterIsBusyInInteration
 characterId Guid (Instance ID)
Interaction
CharacterIsFreeForInteraction
 characterId Guid (Instance ID)
Interaction
CharacterIsInRangeForInteraction
 characterId Guid (Instance ID)
Interaction
CharactersInPartyCount
 comparisonOperator Operator
 size Int32
Party
ChatterIsPartyKnockOut
 partyMemberGuid Guid (Instance ID)
Chatter
ChatterIsPartyMemberDeath
 partyMemberGuid Guid (Instance ID)
Chatter
CommandLineArg
 argName String
General
CompareGlobalAchievementStat
 achievementStat TrackedAchievementStat
 comparisonOperator Operator
 compareValue Int32
NewGameBonus
CompareGlobals
 globalTag1 String
 comparisonOperator Operator
 globalTag2 String
Global Vars
CompareLegacyHistoryValues
 historyGlobal1 String
 comparisonOperator Operator
 historyGlobal2 String
LegacyHistory
CrewMemberHasPersonality
 crewMemberID Guid (Instance ID)
 personalityID Guid (ShipCrewPersonalityGameData)
Ship Crew
DidImportLegacySave LegacyHistory
DozensGameIsTied Minigame
DozensGameOpponentResultIs
 result Result
Minigame
DozensGameOpponentWinning Minigame
DozensGamePlayerResultIs
 result Result
Minigame
DozensGamePlayerWinning Minigame
FullSailWillRam
 actor ShipDuelParticipant
Ship Duel
HalfSailWillRam
 actor ShipDuelParticipant
Ship Duel
HasAbility
 objectGuid Guid (Instance ID)
 abilityGuid Guid (ProgressionUnlockableGameData)
RPG
HasActiveAbility
 objectGuid Guid (Instance ID)
 abilityGuid Guid (GenericAbilityGameData)
Targeting Filter
HasAfflictionOfType
 objectGuid Guid (Instance ID)
 afflictionTypeDataGuid Guid (AfflictionTypeGameData)
Targeting Filter
HasAfflictionOfTypeWithDuration
 objectGuid Guid (Instance ID)
 afflictionTypeDataGuid Guid (AfflictionTypeGameData)
 op Operator
 duration Single
Targeting Filter
HasAnimalCompanion
 objectGuid Guid (Instance ID)
RPG
HasAnyCrewJob
 jobType ShipCrewJobType
Ship Crew
HasAnyCrewJobAmount
 jobType ShipCrewJobType
 comparison Operator
 count Int32
Ship Crew
HasAnyLAX General
HasBeenDetected
 objectGuid Guid (Instance ID)
Detectable
HasBeneficialEffectWithDuration
 objectGuid Guid (Instance ID)
 op Operator
 durationCompare Single
Targeting Filter
HasCaptainPersonality
 personalityID Guid (ShipCrewPersonalityGameData)
Ship Duel
HasCharmedEnemyNearby
 objectGuid Guid (Instance ID)
AI
HasClass
 objectGuid Guid (Instance ID)
 classGuid Guid (CharacterClassGameData)
RPG
HasCombatTimeElapsed
 seconds Single
General
HasConversationNodeBeenPlayed
 conversationID Guid
 nodeID Int32
Conversation
HasCrewJob
 jobType ShipCrewJobType
Ship Crew
HasCrewJobAmount
 jobType ShipCrewJobType
 comparison Operator
 count Int32
Ship Crew
HasFleeTeleportAbility
 objectGuid Guid (Instance ID)
AI\FleeCombat
HasForcedAction
 objectGuid Guid (Instance ID)
AI
HasGrimoire
 objectGuid Guid (Instance ID)
Items
HasHostileEffect
 objectGuid Guid (Instance ID)
Targeting Filter
HasHostileEffectWithDuration
 objectGuid Guid (Instance ID)
 op Operator
 durationCompare Single
Targeting Filter
HasItemMod
 itemModGuid Guid (ItemModGameData)
Items
HasKeyword
 objectGuid Guid (Instance ID)
 keywordGuid Guid (KeywordGameData)
RPG
HasLAX1 General
HasLAX2 General
HasLAX3 General
HasLAX4 General
HasMoneyPlayer
 comparisonOperator Operator
 amount Int32
Items
HasMoveRateEffectWithValue
 objectGuid Guid (Instance ID)
 op Operator
 moveRateCompare Single
Targeting Filter
HasNextWaypoint
 objectGuid Guid (Instance ID)
AI\Patrol
HasOngoingAction
 target ShipDuelParticipant
Ship Duel
HasOngoingActionOfType
 target ShipDuelParticipant
 action ShipDuelActionType
Ship Duel
HasPackage
 package ProductPackage
General
HasPlayerNamedFeature
 featureId Guid (PlayerNamedFeatureGameData)
World Map
HasQuestStarted
 questID Guid
Quests
HasQueuedAction
 objectGuid Guid (Instance ID)
AI
HasShipDuelAdvantage
 target ShipDuelParticipant
Ship Duel
HasStatusEffect
 objectGuid Guid (Instance ID)
 statusEffectDataGuid Guid (StatusEffectGameData)
Targeting Filter
HasStatusEffectFromSource
 objectGuid Guid (Instance ID)
 statusEffectDataGuid Guid (StatusEffectGameData)
 sourceGuid Guid (Instance ID)
Targeting Filter
HasStatusEffectType
 objectGuid Guid (Instance ID)
 type StatusEffectType
Targeting Filter
HasStatusEffectTypeFromSource
 objectGuid Guid (Instance ID)
 type StatusEffectType
 sourceGuid Guid (Instance ID)
Targeting Filter
HasStatusEffectWithKeyword
 objectGuid Guid (Instance ID)
 keywordGuid Guid (KeywordGameData)
RPG
HasSubClass
 objectGuid Guid (Instance ID)
 characterSubClass Guid (CharacterSubClassGameData)
RPG
HasSummonedWeapon
 objectGuid Guid (Instance ID)
Targeting Filter
HasTutorialBeenShown
 tutorialGuid Guid (TutorialGameData)
UI
HasUserDecidedPrerequisiteAction
 objectGuid Guid (Instance ID)
AI\UseObject
HasValidInteractionObject
 objectGuid Guid (Instance ID)
AI
InteractionSelectPartyMemberAbility
 specifyIndex Int32
 globalExpressionId Guid
Interaction
InteractionSelectPartyMemberClass
 specifyIndex Int32
 classGuid Guid (CharacterClassGameData)
Interaction
IsAbilityCount
 objectGuid Guid (Instance ID)
 op Operator
 count Int32
RPG
IsAccruedResourceBelowMax
 objectGuid Guid (Instance ID)
 classGuid Guid (CharacterClassGameData)
RPG
IsActionNodeOffCooldown
 objectGuid Guid (Instance ID)
 nodeID Int32
Decision Tree
IsActionNodeUseCount
 objectGuid Guid (Instance ID)
 nodeID Int32
 comparisonOperator Operator
 useCount Int32
Decision Tree
IsActionValid
 target ShipDuelParticipant
 action ShipDuelActionType
Ship Duel
IsActive
 objectGuid Guid (Instance ID)
General
IsAllowedToMoveToTarget
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsAllowedToUse
 objectGuid Guid (Instance ID)
AI\UseObject
IsAllyCastingAbilityInRange
 objectGuid Guid (Instance ID)
 abilityGuid Guid (GenericAbilityGameData)
 range Single
PlayerTargeting
IsAllyCount
 objectGuid Guid (Instance ID)
 range Single
 op Operator
 allyCountCompare Int32
Targeting Filter
IsAllyInFriendlyRadiusCount
 objectGuid Guid (Instance ID)
 op Operator
 value Int32
PlayerTargeting
IsAllyInFriendlyRadiusWithSameTarget
 objectGuid Guid (Instance ID)
PlayerTargeting
IsAnimalCompanionAlive
 objectGuid Guid (Instance ID)
RPG
IsAnimalCompanionWithinRange
 objectGuid Guid (Instance ID)
 op Operator
 value Single
RPG
IsAnyCompanionActiveInParty Companion
IsAnyCrewCount
 comparison Operator
 count Int32
Ship Crew
IsAnyGodChallengeEnabled God Challenges
IsAnyQuestOverdue Quests
IsAnyWeaponEquipped
 objectGuid Guid (Instance ID)
Items
IsAnyWeaponEquippedInPrimarySlot
 objectGuid Guid (Instance ID)
Items
IsAnyWeaponEquippedInSecondarySlot
 objectGuid Guid (Instance ID)
Items
IsArmorEquipped
 objectGuid Guid (Instance ID)
Items
IsArmorRating
 objectGuid Guid (Instance ID)
 damageType DamageType
 comparisonOperator Operator
 damageValue Single
RPG
IsArmorTypeEquipped
 objectGuid Guid (Instance ID)
 armorType ArmorCategory
Items
IsAtShipRetreatDistance Ship Duel
IsAttemptCount
 objectGuid Guid (Instance ID)
 comparisonOperator Operator
 attemptCount Int32
AI\UseObject
IsAttributeScoreValue
 objectGuid Guid (Instance ID)
 attributeScore AttributeType
 comparisonOperator Operator
 attributeValue Int32
 hideNotificationIfFailure Boolean
RPG
IsAutoAttackEnabled
 objectGuid Guid (Instance ID)
AI
IsAwayFromParty
 objectGuid Guid (Instance ID)
 distance Single
General
IsBackerBeta General
IsBackground
 objectGuid Guid (Instance ID)
 background Guid (BackgroundGameData)
RPG
IsBeingKited
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsBossInCombat General
IsCastersAnimalCompanion
 objectGuid Guid (Instance ID)
PlayerTargeting
IsCastingAbility
 objectGuid Guid (Instance ID)
 abilityGuid Guid (GenericAbilityGameData)
AI
IsCastingEnemyInRange
 objectGuid Guid (Instance ID)
 range Int32
 op Operator
 timeRemaining Single
PlayerTargeting
IsCastingWithPrimaryAttack
 objectGuid Guid (Instance ID)
AI
IsCastTimeRemaining
 objectGuid Guid (Instance ID)
 op Operator
 timeRemaining Single
Targeting Filter
IsCaughtPartyPickpocketingCount
 gameObject Guid (Instance ID)
 count Int32
 comparisonOperator Operator
Misc
IsCaughtPartyStealingCount
 gameObject Guid (Instance ID)
 count Int32
 comparisonOperator Operator
Misc
IsChanterPhraseCount
 objectGuid Guid (Instance ID)
 op Operator
 value Int32
RPG
IsChanting
 objectGuid Guid (Instance ID)
RPG
IsCharacterInCombat
 objectGuid Guid (Instance ID)
AI
IsCharacterScheduleTime
 scheduleCharacter Guid (Instance ID)
 timeSliceName String
Time
IsCharacterSkillCheckX
 objectGuid Guid (Instance ID)
 check Int32
RPG\SkillCheck
IsCharacterStealthed
 character Guid (Instance ID)
General
IsCharacterUsingSI
 character Guid (Instance ID)
RPG
IsClassAccruedResourceCount
 objectGuid Guid (Instance ID)
 classId Guid (CharacterClassGameData)
 op Operator
 value Int32
RPG
IsClassPowerPoolCount
 objectGuid Guid (Instance ID)
 classId Guid (CharacterClassGameData)
 op Operator
 value Int32
RPG
IsCompanionActiveInParty
 objectGuid Guid (Instance ID)
Companion
IsCompanionActiveInPartyOrPresent
 objectGuid Guid (Instance ID)
Companion
IsCompanionInRoster
 objectGuid Guid (Instance ID)
Companion
IsCompanionRelationship
 sourceGuid Guid (Instance ID)
 targetGuid Guid (Instance ID)
 relationship RelationshipThreshold
Companion
IsControllablePartyMember
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsConversationPlaying Conversation
IsCreatureType
 objectGuid Guid (Instance ID)
 creatureTypeGuid Guid (CreatureTypeGameData)
RPG
IsCrewCount
 comparison Operator
 count Int32
Ship Crew
IsCrewJobRanks
 jobType ShipCrewJobType
 comparisonOperator Operator
 count Int32
Ship Crew
IsCulture
 objectGuid Guid (Instance ID)
 culture Guid (CultureGameData)
RPG
IsCurrentActionFinished
 objectGuid Guid (Instance ID)
AI
IsCurrentActionMidCast
 objectGuid Guid (Instance ID)
AI
IsCurrentActionNull
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsCurrentActionReady
 objectGuid Guid (Instance ID)
AI
IsCurrentActionTargetingConditionsMet
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsCurrentActionType
 objectGuid Guid (Instance ID)
 actionType ActionType
AI
IsCurrentActionType
 objectGuid Guid (Instance ID)
 actionType TacticalActionType
AI
IsCurrentActionValid
 objectGuid Guid (Instance ID)
AI
IsCurrentHullHealthValue
 target ShipDuelParticipant
 comparisonOperator Operator
 value Int32
Ship Duel
IsCurrentlyDaytime Time
IsCurrentlyNighttime Time
IsCurrentSailHealthValue
 target ShipDuelParticipant
 comparisonOperator Operator
 value Int32
Ship Duel
IsCurrentTime
 comparisonOperator Operator
 hours Single
Time
IsCurrentWaypointValid
 objectGuid Guid (Instance ID)
AI\TownieSchedule
IsCutsceneActive Cutscenes
IsDamageKeyword
 objectGuid Guid (Instance ID)
 keywordGuid Guid (KeywordGameData)
OVS
IsDamageType
 objectGuid Guid (Instance ID)
 damageType DamageType
OVS
IsDead
 objectGuid Guid (Instance ID)
Health
IsDefenseValue
 objectGuid Guid (Instance ID)
 defenseType DefenseType
 comparisonOperator Operator
 defenseValue Int32
RPG
IsDeity
 objectGuid Guid (Instance ID)
 deityId Guid (DeityGameData)
RPG
IsDisposition
 dispositionGuid Guid (DispositionGameData)
 rank Rank
 comparisonOperator Operator
Faction
IsDistance
 objectGuidA Guid (Instance ID)
 objectGuidB Guid (Instance ID)
 comparisonOperator Operator
 distValue Single
Misc
IsDistanceToNearestFleeWaypoint
 objectGuid Guid (Instance ID)
 comparisonOperator Operator
 distValue Single
Misc
IsDistanceToTarget
 objectGuid Guid (Instance ID)
 op Operator
 distanceCompare Single
Targeting Filter
IsDominated
 objectGuid Guid (Instance ID)
PlayerTargeting
IsEasy Difficulty
IsEasyOrStory Difficulty
IsEmbarkEnabled World Map
IsEncounterActive
 encounterGuid Guid (WorldMapEncounterGameData)
Encounter
IsEncounterBiome
 biomeGuid Guid (EncounterBiomeGameData)
Encounter
IsEncounterMembersKilled
 op Operator
 value Int32
Encounter
IsEnemyCount
 objectGuid Guid (Instance ID)
 range Single
 op Operator
 enemyCountCompare Int32
Targeting Filter
IsEnemyInAttackRangeCount
 objectGuid Guid (Instance ID)
 op Operator
 value Int32
PlayerTargeting
IsEngagedBy
 objectGuid Guid (Instance ID)
 engagedGuid Guid (Instance ID)
Targeting Filter
IsEngagedByAnyone
 objectGuid Guid (Instance ID)
Targeting Filter
IsEngagedByAttackersAnimalCompanion
 objectGuid Guid (Instance ID)
Targeting Filter
IsEngagedByCount
 objectGuid Guid (Instance ID)
 compareOperator Operator
 count Int32
Targeting Filter
IsEngagingAnyone
 objectGuid Guid (Instance ID)
Targeting Filter
IsEngagingCount
 objectGuid Guid (Instance ID)
 compareOperator Operator
 count Int32
Targeting Filter
IsEquipmentLocked
 objectGuid Guid (Instance ID)
Items
IsEquipmentWearEnabled General
IsFarFromFollowObject
 objectGuid Guid (Instance ID)
 distanceSquared Single
AI
IsFleeingToGuard
 objectGuid Guid (Instance ID)
AI\Flee
IsForbidden
 objectGuid Guid (Instance ID)
OCL
IsForcedActionTargetingHostile
 objectGuid Guid (Instance ID)
AI
IsForcedActionValid
 objectGuid Guid (Instance ID)
AI
IsFriendly
 objectGuid Guid (Instance ID)
PlayerTargeting
IsFullAttack
 objectGuid Guid (Instance ID)
AI
IsGender
 objectGuid Guid (Instance ID)
 gender Gender
RPG
IsGlobalValue
 name String
 comparisonOperator Operator
 globalValue Int32
Global Vars
IsGodChallengeEnabled
 godChallengeId Guid (GodChallengeGameData)
God Challenges
IsGrappleInterrupted
 objectGuid Guid (Instance ID)
AI
IsGrappleMissed
 objectGuid Guid (Instance ID)
AI
IsHard Difficulty
IsHardOrPath Difficulty
IsHealthPercentage
 objectGuid Guid (Instance ID)
 comparisonOperator Operator
 healthPercentage Single
Health
IsHealthValue
 objectGuid Guid (Instance ID)
 comparisonOperator Operator
 healthValue Single
Health
IsHostileInvestigate
 objectGuid Guid (Instance ID)
AI
IsHostileToPlayer
 objectGuid Guid (Instance ID)
Faction
IsImmobile
 objectGuid Guid (Instance ID)
AI
IsInActiveScene
 objectGuid Guid (Instance ID)
General
IsInActiveZone
 mapGuid Guid (MapGameData)
General
IsInAttackRange
 objectGuid Guid (Instance ID)
Targeting Filter
IsInCombat General
IsInCombatEncounter Ship Duel
IsInRangeToUse
 objectGuid Guid (Instance ID)
AI\UseObject
IsInSameScene
 objectGuidA Guid (Instance ID)
 objectGuidB Guid (Instance ID)
General
IsInScene
 objectGuid Guid (Instance ID)
 mapGuid Guid (MapGameData)
General
IsInstantCast
 objectGuid Guid (Instance ID)
AI
IsInTacticalCombat
 guid Guid (Instance ID)
Tactical
IsInVolume
 objectGuid Guid (Instance ID)
 colliderGuid Guid (Instance ID)
General
IsItemCount
 itemGuid Guid (ItemGameData)
 comparisonOperator Operator
 itemCount Int32
Items
IsItemEquipped
 objectGuid Guid (Instance ID)
 itemGuid Guid (ItemGameData)
Items
IsKith
 objectGuid Guid (Instance ID)
RPG
IsLastVolleyDamageAmount
 participant ShipDuelParticipant
 type ShipDuelDamageType
 op Operator
 count Int32
Ship Duel
IsLastVolleyHitCount
 participant ShipDuelParticipant
 op Operator
 count Int32
Ship Duel
IsLastVolleyMissCount
 participant ShipDuelParticipant
 op Operator
 count Int32
Ship Duel
IsLastVolleyShotCount
 participant ShipDuelParticipant
 op Operator
 count Int32
Ship Duel
IsLegacyHistoryValue
 name String
 comparisonOperator Operator
 value Int32
LegacyHistory
IsLevel
 objectGuid Guid (Instance ID)
 op Operator
 target Int32
RPG
IsLevelComparedToOther
 objectGuid1 Guid (Instance ID)
 objectGuid2 Guid (Instance ID)
 op Operator
RPG
IsMapVisibility
 map MapType
 visibility MapVisibilityType
World Map
IsMeleeWeaponEquippedInPrimarySlot
 objectGuid Guid (Instance ID)
Items
IsMeleeWeaponEquippedInSecondarySlot
 objectGuid Guid (Instance ID)
Items
IsMeleeWeaponInWeaponSetPrimarySlot
 objectGuid Guid (Instance ID)
 weaponSet Int32
Items
IsMeleeWeaponInWeaponSetSecondarySlot
 objectGuid Guid (Instance ID)
 weaponSet Int32
Items
IsMonthAndDay
 month Int32
 day Int32
Time
IsMoraleNumber
 comparisonOperator Operator
 value Int32
Ship Crew
IsMoraleStatus
 moraleState MoraleStateType
Ship Crew
IsMoverBlocked
 objectGuid Guid (Instance ID)
AI
IsNaked
 objectGuid Guid (Instance ID)
Items
IsNormal Difficulty
IsNumberOfTargetsInAOE
 objectGuid Guid (Instance ID)
 targetType AutoTargetingType
 op Operator
 count Int32
Targeting Filter
IsOCLInState
 objectGuid Guid (Instance ID)
 state OCLState
OCL
IsOCLSealed
 objectGuid Guid (Instance ID)
OCL
IsOnCurrentWaypoint
 objectGuid Guid (Instance ID)
AI\TownieSchedule
IsOnUsedCount
 gameObject Guid (Instance ID)
 count Int32
 comparisonOperator Operator
Misc
IsOVSState
 objectGuid Guid (Instance ID)
 stateName Guid (VisualStateNameGameData)
OVS
IsOwned
 objectGuid Guid (Instance ID)
OCL
IsPaladinOrder
 objectGuid Guid (Instance ID)
 paladinOrderId Guid (PaladinOrderGameData)
RPG
IsPartyMember
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsPartySkillValueCount
 skillGuid Guid (SkillGameData)
 comparisonOperator Operator
 skillValue Int32
 partyOperator Operator
 partyValue Int32
 hideNotificationIfFailure Boolean
RPG
IsPartySlotSkillCheckX
 slot Int32
 check Int32
RPG\SkillCheck
IsPathOfTheDamned Difficulty
IsPerceivedPartyCount
 gameObject Guid (Instance ID)
 count Int32
 comparisonOperator Operator
Misc
IsPerceivedPartyFromStealthCount
 gameObject Guid (Instance ID)
 count Int32
 comparisonOperator Operator
Misc
IsPlayerCharacterSkillCheckX
 check Int32
RPG\SkillCheck
IsPlayerCrewMemberActive
 crewMemberID Guid (ShipCrewMemberData)
Ship Crew
IsPlayerShipAttribute
 attribute ShipAttributeType
 comparisonOperator Operator
 attributeValue Int32
Ships
IsPotionTriggered
 objectGuid Guid (Instance ID)
AI\ConsumePotion
IsPreviousScene
 mapGuid Guid (MapGameData)
General
IsQuestActive
 questID Guid
Quests
IsQuestAddendumTriggered
 questID Guid
 addendumtID Int32
Quests
IsQuestCompleted
 questID Guid
Quests
IsQuestEndStateTriggered
 questID Guid
 endStateID Int32
Quests
IsQuestEventTriggered
 questID Guid
 questEventID Int32
Quests
IsQuestFailed
 questID Guid
Quests
IsQuestOnNode
 questID Guid
 nodeID Int32
Quests
IsQuestOverdue
 questID Guid
Quests
IsRace
 objectGuid Guid (Instance ID)
 characterRace Guid (RaceGameData)
RPG
IsRaining Weather
IsRangedWeaponEquippedInPrimarySlot
 objectGuid Guid (Instance ID)
Items
IsRangedWeaponEquippedInSecondarySlot
 objectGuid Guid (Instance ID)
Items
IsRangedWeaponInWeaponSetPrimarySlot
 objectGuid Guid (Instance ID)
 weaponSet Int32
Items
IsRangedWeaponInWeaponSetSecondarySlot
 objectGuid Guid (Instance ID)
 weaponSet Int32
Items
IsReloadRequired
 objectGuid Guid (Instance ID)
AI
IsReputation
 factionGuid Guid (FactionGameData)
 type RankType
 rankValue Int32
 comparisonOperator Operator
Faction
IsRespondingToShout
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsScaledLevel
 objectGuid Guid (Instance ID)
 op Operator
 target Int32
RPG
IsScaledLevelComparedToOther
 objectGuid1 Guid (Instance ID)
 objectGuid2 Guid (Instance ID)
 op Operator
RPG
IsSceneLevel
 comparisonOperator Operator
 value Int32
General
IsScheduleInteractingWithTimeSliceObject
 objectGuid Guid (Instance ID)
 timeSliceIndex Int32
AI
IsScheudleTime
 scheduleGuid Guid (ScheduleGameData)
 timeSliceIndex Int32
Time
IsSeaShantiesEnabled World Map
IsShieldEquipped
 objectGuid Guid (Instance ID)
Items
IsShipAttribute
 shipGuid Guid (ShipGameData)
 attribute ShipAttributeType
 comparisonOperator Operator
 attributeValue Int32
Ships
IsShipDeathType
 target ShipDuelParticipant
 deathType ShipDeathType
Ship Duel
IsShipDistance
 comparisonOperator Operator
 distance Int32
Ship Duel
IsShipDrinkCount
 comparisonOperator Operator
 value Int32
Ships
IsShipExploded
 target ShipDuelParticipant
Ship Duel
IsShipFoodCount
 comparisonOperator Operator
 value Int32
Ships
IsShipHullHealthRatio
 ship ShipDuelParticipant
 comparisonOperator Operator
 ratio Single
Ships
IsShipInjuredCrewRatio
 ship ShipDuelParticipant
 comparisonOperator Operator
 ratio Single
Ships
IsShipSailHealthRatio
 ship ShipDuelParticipant
 comparisonOperator Operator
 ratio Single
Ships
IsShipType
 target ShipDuelParticipant
 shipType ShipType
Ship Duel
IsShotNumber
 objectGuid Guid (Instance ID)
 index Int32
Cutscenes
IsSkillCheckTokenCount
 op Operator
 target Int32
RPG
IsSkillValue
 objectGuid Guid (Instance ID)
 skillGuid Guid (SkillGameData)
 comparisonOperator Operator
 skillValue Int32
 isAssisted Boolean
 hideNotificationIfFailure Boolean
RPG
IsSkillValueScaled
 objectGuid Guid (Instance ID)
 skillGuid Guid (SkillGameData)
 comparisonOperator Operator
 skillValue Int32
 isAssisted Boolean
 scaler DifficultyScaler
 hideNotificationIfFailure Boolean
RPG
IsSoulbindProgress
 objectGuid Guid (Instance ID)
 type SoulbindUnlockType
 comparisonOperator Operator
 progress Int32
Items
IsSoulbindStage
 objectGuid Guid (Instance ID)
 comparisonOperator Operator
 stage Int32
Items
IsSoulbound Items
IsStatusEffectCount
 objectGuid Guid (Instance ID)
 statusEffectDataGuid Guid (StatusEffectGameData)
 op Operator
 value Int32
RPG
IsStatusEffectTypeCount
 objectGuid Guid (Instance ID)
 effectType StatusEffectType
 op Operator
 value Int32
RPG
IsStoryTime Difficulty
IsStunned
 objectGuid Guid (Instance ID)
Targeting Filter
IsSubrace
 objectGuid Guid (Instance ID)
 characterSubrace Subrace
RPG
IsSummoned
 objectGuid Guid (Instance ID)
PlayerTargeting
IsSummonsCount
 objectGuid Guid (Instance ID)
 op Operator
 value Int32
RPG
IsSunny Weather
IsSupplyCount
 supplyType ShipSupplyType
 comparisonOperator Operator
 supplyValue Int32
Ships
IsTacticalModeCurrenTurn
 guid Guid (Instance ID)
Tactical
IsTacticalModeEnabled Tactical
IsTarget
 otherGuid Guid (Instance ID)
PlayerTargeting
IsTargetOwner PlayerTargeting
IsTargetShipAttribute
 shipGuid Guid (Instance ID)
 attribute ShipAttributeType
 comparisonOperator Operator
 attributeValue Int32
Ships
IsTeamRelationship
 teamA Guid (TeamGameData)
 teamB Guid (TeamGameData)
 testRelationship Relationship
Faction
IsTeamRelationshipToPlayer
 teamGuid Guid (TeamGameData)
 testRelationship Relationship
Faction
IsTeamRelationshipToPlayer
 objectGuid Guid (Instance ID)
 teamType TeamType
Faction
IsThreatenedByAnyone
 objectGuid Guid (Instance ID)
Targeting Filter
IsThreatenedByCount
 objectGuid Guid (Instance ID)
 compareOperator Operator
 count Int32
Targeting Filter
IsThreateningAnyone
 objectGuid Guid (Instance ID)
Targeting Filter
IsThreateningCount
 objectGuid Guid (Instance ID)
 compareOperator Operator
 count Int32
Targeting Filter
IsTimeTo
 objectGuid Guid (Instance ID)
AI
IsTimeToGiveUpOnSearch
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsTimeToReevaluateAction
 objectGuid Guid (Instance ID)
AI\PreparingToAct
IsTimeToReevaluatePrimaryAttack
 objectGuid Guid (Instance ID)
AI
IsTownieScheduleComplete
 objectGuid Guid (Instance ID)
AI\TownieSchedule
IsTwoHandWeaponEquipped
 objectGuid Guid (Instance ID)
Items
IsUnarmed
 objectGuid Guid (Instance ID)
Items
IsUnchartedDiscoveries
 count Int32
 comparisonOperator Operator
World Map
IsUnconscious
 objectGuid Guid (Instance ID)
Health
IsUnique Items
IsUserBeingPerceivedBy
 peceiverGuid Guid (Instance ID)
 checkAnyPartyMember Boolean
General
IsWeaponTypeEquippedInPrimarySlot
 objectGuid Guid (Instance ID)
 weaponType WeaponType
Items
IsWeaponTypeInWeaponSetPrimarySlot
 objectGuid Guid (Instance ID)
 weaponSet Int32
 weaponType WeaponType
Items
IsWithinArrivalRadius
 objectGuid Guid (Instance ID)
AI\Patrol
IsWithInRangeAndLOS
 objectGuid Guid (Instance ID)
 targetGuid Guid (Instance ID)
 range Single
Decision Tree
IsWithInRangeAndLOS
 objectGuid Guid (Instance ID)
AI
IsWorldMapTransitMode
 mode WorldMapTransitMode
World Map
LevelUPIsAbilitySelected
 abilityGuid Guid (GenericAbilityGameData)
Level Up
ObjectHasItemCount
 objectGuid Guid (Instance ID)
 itemGuid Guid (ItemGameData)
 comparisonOperator Operator
 itemCount Int32
Items
OrlanGameIsTied Minigame
OrlanGameOpponentResultIs
 result Result
Minigame
OrlanGameOpponentWinning Minigame
OrlanGamePlayerResultIs
 result Result
Minigame
OrlanGamePlayerWinning Minigame
OrlanGameRoundCountIs
 op Operator
 value Int32
Minigame
PartyHasAbility
 abilityGuid Guid (ProgressionUnlockableGameData)
RPG
PartyHasDiscoveredAbility
 abilityGuid Guid (ProgressionUnlockableGameData)
RPG
PlayerShipHasActiveUpgrade
 upgradeGuid Guid (ShipUpgradeGameData)
Ships
PlayerShipHasUpgradeInSlot
 upgradeGuid Guid (ShipUpgradeGameData)
 slotType ShipUpgradeSlotType
 slotIndex Int32
Ships
ProgressionTableHasAbility
 abilityId Guid (GenericAbilityGameData)
Progression Table
ProgressionTableIsAttribute
 attr AttributeType
 op Operator
 target Int32
Progression Table
ProgressionTableIsBackground
 val Guid (BackgroundGameData)
Progression Table
ProgressionTableIsClass
 val Guid (CharacterClassGameData)
Progression Table
ProgressionTableIsCulture
 val Guid (CultureGameData)
Progression Table
ProgressionTableIsPartyMember Progression Table
ProgressionTableIsPlayer Progression Table
ProgressionTableIsRace
 val Guid (RaceGameData)
Progression Table
ProgressionTableIsRandomIndex
 index Int32
 count Int32
Progression Table
ProgressionTableIsSubclass
 subclassId Guid (CharacterSubClassGameData)
Progression Table
ProgressionTableIsSubrace
 val Subrace
Progression Table
RequiresPrerequisiteAction
 objectGuid Guid (Instance ID)
AI\UseObject
ReturnedPrerequisiteActionDecision
 objectGuid Guid (Instance ID)
AI\UseObject
Roll
 probability Single
General
ShipDuelAIActionIs
 action ShipDuelActionType
Ship Duel
ShipDuelIsFirstTurn Ship Duel
ShipDuelIsRelativeBearing
 fromPerspective ShipDuelParticipant
 bearing ShipCombatRelativeBearing
Ship Duel
ShipDuelIsTurn
 participant ShipDuelParticipant
Ship Duel
ShouldContinueAttackOnForcedHostileTarget
 objectGuid Guid (Instance ID)
AI\PreparingToAct
ShouldNotPlay Conversation
ShouldPatrolPopWhenComplete
 objectGuid Guid (Instance ID)
AI\Patrol
ShouldPlaySelectedHumor Chatter
ShouldSkipFleeMovement
 objectGuid Guid (Instance ID)
AI\FleeCombat