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Items encompass objects that may found in various locations throughout World and used, sold, or added to the Inventory. Items can be crafted.

Equipment[edit | edit source]

Bonuses from equipment and spells that influence the same stat(attributes, skills, Interrupt value, etc.) do not stack with each other. E.g. if you have a +2 bonus to Might and a +3 bonus to might only the +3 bonus will be applied.[1]


Other Equipment

Special Equipment

Consumables[edit | edit source]

  • Thrown "explosion" weapons: They don't use a special skill, but the character's normal Accuracy, sometimes with a modifier from the item itself.[2]
  • Drugs: give a strong bonus for a short duration, but after this duration they give a penalty.
  • Food and Drinks: can only be used outside of combat and give a long lasting minor bonus.
  • Scrolls: cast spells, but require Lore to use.
  • Figurines: summon creatures
  • Traps: can only be used outside of combat.
  • Potions: give short effects that stack with other item and spell effects, but consuming a potion terminates ongoing effects from a potion currently in effect. Consuming a potion will trigger an animation, in combat it is an interrupt-able action, like any other.[1][3]

Other Items[edit | edit source]

References[edit source]