Chants

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Interface to create the different chants

Introduction[edit | edit source]

Chants are modal activated abilities, player assembled combinations of Phrases that play out over time. Chanters always have one chant selected, they are modal and exclusive to each other. They will always start chanting as soon as combat begins and always stop chanting as soon as combat ends. Chants can include repeated phrases and affect a large area.

Chanters link together individual short phrases from different legends to create longer chants. The phrases have distinctive, thematically-appropriate effects that are low power long range buffs and debuffs but can be applied while the chanter is engaged in other combat activities. As one phrase ends and another begins, the effects of the first phrase will linger, allowing multiple phrases to partially overlap with each other. Through the clever overlapping of phrases, chanters can grant their allies a sizable stack of minor bonuses with reasonable uptime, or by using single phrases obtain 100% uptime on that phrase.

Gameplay Notes[edit | edit source]

  • Chants loop at the end of chanting the last Phrase in the Chant (when the Linger begins).
  • You will start an encounter with 0 counters.
  • You gain 1 counter at the end of chanting a Phrase (At the end of the light green bar on the Phrase display, where the Linger portion begins)

Stats Interactions With Phrases[edit | edit source]

  • Might - Affects the damage and healing of Phrases.
  • Dexterity - Has no effect on Phrases.
  • Constitution - Has no effect on Phrases.
  • Perception - Affects the accuracy of Phrases that debuff or damage enemies. (Phrases can graze and crit)
  • Intellect - Affects the area of effect and linger of Phrases.
  • Resolve - Has no effect on Phrases.

Note: Phrases are divided in level, and higher level phrases need more time to be cast.

1st level Phrases[edit | edit source]

Phrase Area Effects Duration Linger Description
Heart grew bold icon.png At the Sight of their Comrades, their Hearts Grew Bold Friendly Aura
  • +10 Fortitude
  • +10 Will
4.0 seconds 2.0 seconds Emboldens allies in the area of effect, giving bonuses to Fortitude and Will.
Blessed was icon.png Blessed Was Wengridh, Quickest of His Tribe Friendly Aura 4.0 seconds 2.0 seconds Increases the movement rate and Reflex of all allies in the area of effect.
Winds of death icon.png Come, Come Soft Winds of Death Foe Aura 4.0 seconds 2.0 seconds Drains a portion of Endurance from all enemies in the area of effect.
Dull the edge icon.png Dull the Edge, Blunt the Point Foe Aura
  • -10% Pierce damage
  • -10% Slash damage
4.0 seconds 2.0 seconds Reduces Slashing and Piercing damage of enemies in the area of effect.
Tongue tied icon.png Thick Grew Their Tongues, Stumbling O'er Words Foe Aura 4.0 seconds 2.0 seconds Reduces Concentration of enemies in the area of effect.

2nd level Phrases[edit | edit source]

Phrase Area Effects Duration Linger Description
Endless host icon.png Lo, Their Endless Host, the Harbingers Doom Foe Aura 6.0 seconds 3.0 seconds Generates a field of terror, Frightening enemies in the area of effect.
One dozen stood icon.png One Dozen Stood Against the Power of the Saint Friendly Aura 6.0 seconds 3.0 seconds Decreases the duration of and defends against Frightened and Terrified effects for allies in the area of effect.
Rime and frost icon.png Rime and Frost Followed the Footfalls of Karth Friendly Aura
  • Drop Trap: Rime and Frost Trap per 3 seconds
  • Trap causes Hobbled for 10 seconds
6.0 seconds 3.0 seconds Allies leave a hazardous trail of frost wherever they move, Hobbling and causing Freeze damage to enemies.
Sure handed ila icon.png Sure-Handed Ila Nocked Her Arrows with Speed Friendly Aura 6.0 seconds 3.0 seconds Decreases reload time and increases the speed of ranged attacks for all allies.
Fox leap icon.png The Fox from the Farmer Did Run and Leap Foe Aura 6.0 seconds 3.0 seconds Reduces Accuracy of Disengagement Attacks for enemies in the area of effect.

3rd level Phrases[edit | edit source]

Phrase Area Effects Duration Linger Description
Mith fyr icon.png Aefyllath Ues Mith Fyr Friendly Aura
  • +25% Burn damage
8.0 seconds 4.0 seconds Bestows a Burning effect on all ally weapons.
Seven men icon.png Seven Men, Onto the Deck They Went Friendly Aura 8.0 seconds 4.0 seconds Allies in the area of effect gain a bonus to Freeze and Shock Damage Reductions, and a bonus to defense against the Prone affliction.
Dragon thrashed icon.png The Dragon Thrashed, The Dragon Wailed Foe Aura
  • 10 Burn damage per 3 seconds
  • 10 Slash damage per 3 seconds
8.0 seconds 4.0 seconds Generates a hazard field causing Burn and Slash damage to enemies in the area of effect.
Silver shield icon.png The Silver Knights' Shields Broke Both Arrow and Blade Friendly Aura 8.0 seconds 4.0 seconds Increases the Deflection of allies in the area of effect.

4th level Phrases[edit | edit source]

Phrase Area Effects Duration Linger Description
Her courage thick as steel icon.png Her Courage Thick as Steel [WM1] Friendly Aura
  • 30-pt Damage Shield
10.0 seconds 5.0 seconds Provides a barrier that soaks up damage against the chanter's allies.
Old siec would not rest icon.png Old Siec Would Not Rest 'til His Hunger Was Sated [WM1] Friendly Aura 10.0 seconds 5.0 seconds The chanter's allies regain a portion of damage they inflict as Endurance.
They shielded their eyes icon.png They Shielded Their Eyes 'Gainst the Fampyr's Gaze [WM1] Friendly Aura 10.0 seconds 5.0 seconds The chanter's allies gain a bonus to their Will defense and to resist Charmed, Confused, Dominated afflictions.

5th level Phrases[edit | edit source]

Phrase Area Effects Duration Linger Description
Mercy and kindness icon.png Mercy and Kindness Followed Where'er She Walked [WM2] Friendly Aura
  • +100% Endurance received
12.0 seconds 6.0 seconds All allies receive more Endurance from healing effects.
With all your strength icon.png With All Your Strength Slay the Beast [WM2] Friendly Aura 12.0 seconds 6.0 seconds The chanter increases allies' Accuracy and Damage against all enemies of the Beast type.

Development Notes[edit | edit source]

Chants are modal activated abilities, combinations of player assembled phrases that plays out over time. Chanters always have one chant selected, they are modal and exclusive to each other. They will always start chanting as soon as combat begins and always stop chanting as soon as combat ends. Chants can include repeated phrases and affect a large area.[1][2]

Chanters link together individual short phrases from different legends to create longer chants. The phrases have distinctive, thematically-appropriate effects that are low power long range buffs and debuffs but can be applied while the chanter is engaged in other combat activities. As one phrase ends and another begins, the effects of the first phrase will linger, allowing multiple phrases to overlap with each other. Through the clever overlapping of phrases, chanters can grant their allies a sizable stack of minor bonuses. Phrases are not individual words or ideas like "protect" or "fire". They encompass a complete idea that is passively expressed as a magical effect in the area surrounding the chanter. Chanters learn some phrases as they advance and can find additional phrases in the world.[3][4]

Chanters have a chant interface that allows you to place in all of your phrases to see how they will overlap/twist. When you pick a chant (which is a set of phrases you put together), you just click on it and it will automatically take effect when combat starts.[5]

Dexterity doesn't influence the casting time of a phrase, but Intellect influences the time a phrase lasts. High Intellect allows Chanters to overlap more phrases continuously, and extends the range of phrases and invocations and the duration of invocations.

References[edit source]

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