Bronlar's Phalanx is a large shield in Pillars of Eternity II: Deadfire.
Description[ | ]
Long before the founding of the Aedyr Empire, the tribal lords of the Aedyr Kingdom pledged their service to the fercönyng, the "first king." One such king, Bronlar, also served as a theater general. He led an elite detachment of pikemen known as the Thorned Wall. Unlike the fercönyng's personal guard unit, the Tall Grass, Bronlar's soldiers had little use for the trappings of ceremony. They needed only their shields and spears.
When conflict with the Kulklin bloomed into war, Bronlar received word of enemies marching on the strategically vital bridge at Skerbaen. With no time for dispatches he marched with his single phalanx to hold the crossing. There his force was met by a horde of hostile warriors on the opposite bank. Outnumbered at least five-to-one, Bronlar issued a single imperative.
"None shall cross."
The Thorned Wall never gave an inch even as they began to fall. Casualties mounting, Bronlar knew his shield wall could not hold forever, so he ordered his men to withdraw and burn the bridge. The warrior king was last seen holding off the advancing enemy force singlehandedly, even as the flames enveloped him. His shield, blackened but unbroken, was later recovered. It now serves as symbol of Aedyran courage and commitment to duty.
Acquisition[ | ]
- Dropped by Urnox Breinth on an island near the center of the Magran's Teeth island chain, during Bounty - Urnox the Rathun.
Enchantment tree[ | ]
Strategist | |||||||||||||
Tactical | |||||||||||||
Tactician | |||||||||||||
Sentinel | |||||||||||||
Stand Guard | |||||||||||||
Stand Firm | |||||||||||||
Upgrades[ | ]
Base | Enchantment | Effects | Cost | Ingredients | |||
---|---|---|---|---|---|---|---|
Tactical | Strategist | Grants Strategist (Attackers (on engage): Confused for 30.0 sec) | 3,000 | 2 | 1 | 1 | |
Tactician | Grants Tactician (Attackers (on engaged by wielder): Interrupt) (1 per encounter) | 3,000 | 1 | 1 | 2 | ||
Stand Guard | Sentinel | Grants Deflection as Health decreases, up to a max of +20 Deflection at 0% Health, Removes Stand Guard Immobility Removes: Stand Guard | 3,000 | 1 | 1 | 1 | 1 |
Stand Firm | Grants Deflection as Health decreases, up to a max of +20 Deflection at 0% Health;Grants Stand Firm (Self: Unable to move when under 25% Health, Grants +1 Armor and +3 Health every 6.0 sec when under 25% Health.) Removes: Stand Guard | 3,000 | 2 | 1 | 1 | ||