Blow the Man Down
|Blow the Man Down|
Deadfire - Southwest
|Outcomes & Rewards|
Make a deal with Benweth (Diplomacy)
Symbols of Death
Synopsis[edit | edit source]
Furrante, leader of the Príncipi sen Patrena, has revealed the identity of the pirate that attacked the Watcher at sea - a captain named Benweth who has taken refuge at Fort Deadlight. The Watcher could seek vengeance by seeing Benweth fall.
Overview[edit | edit source]
- Get into Fort Deadlight, either with Príncipi colors, or by climbing the fort wall under the cover of night (requires a Spyglass).
- Make your way past security into the fort proper, either through the forge or the eastern ramparts.
- Confront Benweth directly or lure him out of hiding.
- Kill Benweth or peacefully negotiate his leaving Fort Deadlight.
Walkthrough[edit | edit source]
- Sail to Fort Deadlight.
Get into the fort[edit | edit source]
In order to get into the fort, you'll need to either:
- Fly Príncipi colors as you sail in.
- Attempt to sneak past.
- You need a Spyglass to accomplish this.
- You'll lose some time waiting for nighttime.
- You'll lose all rest bonus.
- Your starting point is under a cliff on the southwestern side of the fort. Upon climbing (requires Athletics 3 or Rope and Grappling Hook), you enter the armory in the dungeon.
- You have early access to the forge.
- Assault the fort directly.
- This option needs not any special tool but is actually the hardest option, your ship will be under fire while you approach and will most likely sink.
- Even if you succeed, the entire fort will be hostile upon entry. Your only option will be killing everything in sight.
Get past the security[edit | edit source]
Benweth is at the highest point of the fort. However, the fort is riddled with guards in many areas. In order to access each area, you'll need to either sneak around, divert their attention, or simply kill them all. The bloodshed path, however, will trigger an alarm, turning the entire fort hostile, including your prospective sidekick - Mirke.
The security is only in effect during this quest, it's unnecessary to get pass all of them as long as you find Benweth.
- Gain access to the forge.
The door to the forge is guarded by Ungwith the Craghearted.
- Distract Ungwith by challenging Ruddy Feyr to a drinking contest.
- Detour through the dungeon. The stairs to the forge is at the western part of the dungeon. To get to the stairs:
- Unlock the door of the storage room (difficulty 5) near the center of the area. If you gained access to the forge through other means, you can get a key for this door from Lamond.
- Go through the southern passage and find the hidden switch to open the secret door to the armory.
- Gain access to the upper ramparts.
The stairs to the eastern ramparts are guarded by Unlucky Ancret.
- Gain access to the inner area.
This area includes the kitchen, the secret dock and Deadlight donjon.
Find a means to reach Benweth[edit | edit source]
There are 3 main ways to reach Benweth as described below.
- Lure Benweth to the western ramparts
Lamond, a captain working in the forge, has a plan to steal Benweth's ship, the Drake. This can be used as a distraction to bring Benweth out of hiding, and out onto the ramparts where he can be confronted.
- Go to the forge, Lamond will talk to you the moment you enter. He will ask you to free his men from the brig in exchange for showing you a secret passage to Benweth. Note that the secret passage can be found even without his help.
- Head to the dungeon and free Lamond's men. They're locked behind bars (difficulty 5). The key can be found on a table north-east of the cell, or pickpocketed from the guard patrolling in front of it. The area is heavily guarded so make sure to sneak around in stealth mode.
- Once they've been freed, return to Lamond. He'll show you the secret passage as promised, then suggest a plan to lure Benweth out by stealing his ship moored in the Secret Dock underneath Fort Deadlight. In order to carry out the plan, he'll ask you to clear out the guards in the dock.
- Go to the secret dock via the kitchen and kill all the guards there. The guards there will attack you on sight, but they won't trigger an alarm.
- The stairs on the other side of the secret dock lead to the western ramparts, it also has a door that leads back to Lamond on the way.
- Head up stairs to the western ramparts and chime the bell three times (to indicate a ship leaving port). Benweth will come stomping out of his quarters unaccompanied, swearing hell at the leaving ship. You may then approach him freely.
- Lure Benweth to the court
In Deadlight's Court, both Mirke and Serafen's old flame, Syri the Siren, mention that Benweth is quite the musician with the harpsichord. Mirke says that Benweth has been known to play the harpsichord at the court during wild parties - thinking that some of Aeldys' special rum is just what the pirates need to get the party started.
- Go to the eastern ramparts and steal the shipment of God-Killer's Rum. The rum is in a locked chest (difficulty 2) just a little left from the crane.
- Return to Mirke and give her the rum. She will then ask you to get a specially spiced stew in order to kick up the party's intensity.
- Head to the kitchen on the northern side of the dungeons. When you get to the dungeon, you'll see a bunch of guards slipping out of their post to join the party. On their way, they unlock the doors and leave them open, so you can go to the kitchen unimpeded. Talk to the chef, Cookie Maina, to get the stew. She'll give it to you without any problem.
- Before going back to Mirke, you may want to inspect the harpsichord and rig a bomb there.
- Return to Mirke and give her the stew. This will lure Benweth down, who will join the party, and begin to show off his skills on the harpsichord
- If you had rigged the harpsichord, the bomb will explode mid-song, killing Benweth. Easy peasy.
- If you hadn't rigged the harpsichord, you can now approach Benweth.
- Benweth, surrounded by excited pirates, is ready for a fight. With Intimidate 4 or Diplomacy 4, you can clear out a few pirates from the room and start the negotiation as described below, otherwise, a fight will be unavoidable.
- You may also want to recruit Mirke before starting a fight.
- Fun fact: Now that Benweth's partying, you can still lure him to the western ramparts as mentioned above as long as you don't talk to him. However, the opposite doesn't hold true, if his ship has been stolen, he won't be in any mood to join the party.
- Head directly to the command room
- Gain access to Deadlight donjon through any means.
- The command room where Benweth resides is locked (difficulty 5). If you have the key, you can enter directly. If not, slightly to the right of the command room, there is also a hidden switch to open a secret door (Lamond will tell you of this passage should you choose to help him out).
- This is the best route if you want to end without any bloodshed.
Confront Benweth[edit | edit source]
- Now that you've come face-to-face with Benweth, you can either kill him or negotiate with him peacefully.
- To negotiate, you'll need either:
- Benweth will promise not to hassle you further, and the fort will be free to explore/loot unimpeded.
- After completing the quest, most of the guards will either ignore you or disappear when changing area. If you lured Benweth out and killed him in a fight, his gang in the command room will remain hostile. You can also now attack the guards without triggering the alarm.
Conclusion[edit | edit source]
- If you head to Dunnage and the Balefire Beacon, Furrante will congratulate you, especially if you managed to solve the problem without bloodshed or by intimidating Benweth. He'll give you a Cloak of Protection as a reward.
- About two days after completing the quest, if you haven't gone to see Furrante yet, you'll get a letter from him after departing any port.
- Similarly, more than a day later you'll get a letter from Aeldys.
Journal[edit | edit source]
|0||Blow the Man Down|
|10000||Furrante, leader of the Príncipi sen Patrena, has revealed the identity and location of the pirate that attacked me at sea - a captain named Benweth who has taken refuge at the pirate haven of Fort Deadlight. He suggested that I could seek my vengeance in Fort Deadlight, and that we have a mutual interest in seeing Benweth fall.|
|1||Sail to Fort Deadlight.|
|10001||Benweth has returned to Fort Deadlight. This entrenched fortress occupies a small island in the southwestern region of the Deadfire. All manner of pirate crews call Deadlight their home. Getting to Benweth, either through force or subterfuge, won't be easy.|
|20000||The master of Fort Deadlight is Aeldys, leader of a large Príncipi subfaction. In her absence, Benweth runs the fortress, though most of its denizens are loyal specifically to Aeldys rather than him.|
|20001||Furrante discourages a direct attack against the fort. Its walls, cannons and pirates pose great danger. Instead, he suggests infiltrating unseen or posing as a Príncipi crew.|
|20002||If I were to fly a Príncipi banner</b. during my approach to Deadlight then I could dock in its port pretending to be a pirate.|
|10002||I've arrived at Deadlight. Benweth is somewhere in the fort. Once I uncover his location, I can worry about how to reach him.|
|20003||I've invaded Fort Deadlight by aggressive force. The pirates in the area are sure to openly oppose me.|
|20004||I've docked in Fort Deadlight's port, guised as a fellow pirate. If the others discovered my ruse, it could lead to trouble.|
|20005||I've approached Fort Deadlight by skiff under the cover of night. The pirates in the fortress have no reason to suspect me on sight, unless I'm caught where I shouldn't be.|
|20006||The fort's ramparts and dungeons are currently barred to anyone but Benweth's own shipmates.|
|20007||Benweth's guards use a horn to alert the fort to the presence of danger.|
|20008||I've learned how to call off Deadlight's alarm by using a guard's horn, though it's not likely to work a second time.|
|3||Find a means to reach Benweth.|
|10003||Benweth has taken residence in the higher floors of the fort, behind locked doors and loyal pirate guards. The direct route to him appears well-defended, but perhaps there are less obvious ways to get around these obstacles.|
|20009||It may be possible to draw Benweth out of Deadlight's well-defended captain's quarters by luring him with a raucous party at the fort's mess hall, the Court.|
|20010||Mirke thinks that some of Aeldys' special rum is just what the pirates need to throw a party at Deadlight's Court. A shipment of this prized liquor is now being loaded by crane on the eastern ramparts of the fort.|
|20011||Lamond has promised to unlock a door to the fort's higher floors if I will free his crew from the brig in Deadlight's dungeons.|
|20012||Lamond's crew is imprisoned in the brig, found in the southeastern part of the dungeons. The keys to the cells should be by the jailer's post or on her person.|
|20019||I've acquired Aeldys' private stock of rum. Mirke will be happy to get her hands on it.|
|20020||I've freed Lamond's crew from the brig.|
|10004||I've found a way into the restricted areas that lead to Deadlight's captain's quarters where Benweth currently resides. While a direct approach is now possible, I can consider other options to deal with him.|
|20013||Benweth has been known to play the harpsichord at Deadlight's Court during wild parties.|
|20014||Mirke needs some special stew from the cook to kick up the party's intensity at Deadlight's Court.|
|20017||Getting to the cook in the northern side of the dungeons requires passing its powder store rooms - and Benweth's guards.|
|20018||Lamond has a plan to flush Benweth out of his inner quarters and into the open, away from his guards.|
|20015||Lamond will be ready to steal the Drake after I dispose of Benweth's crew in the private docks under Deadlight's dungeons.|
|20016||Once the docks are cleared, I'm to ring the bell atop the western ramparts to let Lamond know it's time to steal Benweth's ship.|
|20021||I've acquired the special stew that Mirke needs.|
|20022||I've cleared the private docks. As soon as I sound the ship departure signal from the ramparts, Lamond will sail away with Benweth's ship, the Drake.|
|30000||I've made an impression on the pirates of the Deadfire by defeating Benweth. Captain Furrante, who resides in the island of Dunnage, will be pleased to learn of the meddlesome pirate's demise.|
|30001||I've made an impression on the pirates of the Deadfire by exacting vengeance upon Benweth, even if I spared his life in the end. Captain Furrante, who resides in the island of Dunnage, will be pleased to learn of my success.|
|30002||Someone critical to this quest has died.|