Blood Storm

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Blood Storm
Blood storm icon.png
Restrictions
Class
Ability
Type
Origin
Progression
Activation
Active
Learn type
Optional
Learn level
13 (Single) / 19 (Multi)
Upgrades from
Details
Combat only
Yes
Source cost
Cast time
0.8 sec
Recovery time
Instant
Noise
Loud (Use+Impact)
Effects
  • Attack Targets (when scoring a critical hit):
    4 Raw Damage per 3.0 sec for 6.0 sec
  • Self:
    +25% Action Speed, -10 Deflection for 15.0 sec, Strong, Fit for 15.0 sec
Related
Abilities
Technical
Ability ID
Blood_Storm

Blood Storm is an ability in Pillars of Eternity II: Deadfire.

Description[edit | edit source]

Items in italics are quoted directly from the game.
Sends the barbarian into a frenzied state, granting Strong and Fit Inspirations as well as an Action Speed bonus. While frenzied, the barbarian receives a Deflection penalty.

(Blood Frenzy) - While active, critical hits bleed targets for Raw Damage over time.

(Blood Storm) - While active, kills increase the frenzy duration.

Effects[edit | edit source]

  • Attack Targets (when scoring a critical hit):
    4 Raw Damage per 3.0 sec for 6.0 sec
  • Self:
    +25% Action Speed, -10 Deflection for 15.0 sec, Strong, Fit for 15.0 sec

Variants[edit | edit source]

Ability Condition Learn level Description Effects
Blood Storm (Berserker) Berserker (Barbarian subclass) Optional at level 13 / 19
Items in italics are quoted directly from the game.
(Berserker) - Grants Tenacious and Hardy Inspirations, instead of Fit and Strong. Hit to Crit on melee attacks and carnage is greatly increased while frenzied. However, the barbarian is confused, cannot see their health, and takes continuous Raw damage while frenzied.