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Berath

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Berath
Berath.png
General
Aliases
  • The Twinned God
  • Cirono (Vailian)
  • Bewnen i Ankew/ Ankew i Bewnen (Glanfathan)
  • The Pallid Knight
  • The Usher
Portfolio
  • Cycles
  • Doorways
  • Portals
  • Mortality
  • Death
  • Inevitablity
Allies
Foes
  • None
Symbols
  • A keyhole
  • A jawless skull
  • A skull incorporated in a doorway/keyhole
People
Followers
Temple
Priests
Playable
Yes
Favored behaviour
  • Stoic
  • Rational
Condemned behaviour
  • Cruel
  • Passionate
Talent
Gameplay
Quests
Books
Items

Berath (BEAR-ath) (Aedyran: Berath; Vailian: Cirono; Glanfathan: Bewnen i Ankew/Ankew i Bewnen) is the god of cycles, of doors, and of life and death itself.

Description[edit | edit source]

It takes many forms in different cultures, but their names are widely invoked by most people at one time or another. Theologians see Berath as the guardian of all gateways, including the gates of life, death, and rebirth that all mortals must pass through. [1][2]

Berath is the god that makes life end in death, and it is also the god that makes death end in life [..] for it has given us the promise of life's eternal renewal.
~ The Many Faces of Berath

In Eír Glanfath's ruins, Berath is depicted in the form of two semi-skeletal figures - one male, one female - Bewnen i Ankew and Ankew i Bewnen - literally, Life in Death and Death in Life in the Glanfathan tongue. Male and female, inside and outside, life and death - we often think of Berath by imagining two sides of coin, or the two end points of a journey.

Berath teaches us that duality exists in all things. There is Life in Death, and Death in Life - embrace this duality and you honor Berath.
~ The Many Faces of Berath

"The Pallid Knight" is a manifestation of Berath that has appeared in legends as a gaunt female knight with black armor and hair, and "milk-pale" skin. In the legends the knight appears to someone that has escaped or cheated death, and demands an impossible toll for travelling her lord's road for too long. The person either surrenders, or fights the knight and kill themselves in the process, or flee from him to stumble upon the Usher.

"The Usher" is a much older manifestation, in the stories it appears with skeletal features or as a walking skeleton. Most of the time he is human, but occasionally he appears as a dwarf. One thing that is constant is that he never speaks, and creates circumstances so the person unknowingly marches to their grave, sometimes literally.

Worshipers[edit | edit source]

Berath has a relatively small priesthood, in part because it does not speak often to them. However, Berath has many, many petitioners and occasional followers. While the common folk fear the priesthood of Berath, they respect them for their level-headedness and unflinching resolve in the face of endless death and suffering.[2]

People commonly place or carve the figure of Berath in doorways, windows, and other "portals" from one place to another, figurative or literal.[3]

In-game Books[edit | edit source]

Gallery[edit | edit source]


References[edit source]