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|Portrait of a human barbarian.|
48 (+16 per level)
They are the wild, unconventional counterparts to fighters – distinguished by their recklessness, ferocity, and their predilection to substitute discipline for raw aggression. Lacking the accuracy and strong Deflection of the fighter, the barbarian makes up for this through sheer speed, savagery, and abilities tailored for fighting groups of enemies. Barbarians are a challenge to deal with on a battlefield, though they are vulnerable to exhaustion if they don't pace themselves.
Description[edit | edit source]
|“||Brutes. Madmen. Berserkers. Though city-dwelling people often use the term "barbarian" with a dose of disrespect, these rural warriors are respected by their communities for their ferocity and fearsome presence on the battlefield. Barbarians have a special, almost religious role in some cultures, but in many places, the undisciplined, fearless style of the barbarian is simply how warriors conduct themselves.||”|
Background[edit | edit source]
Barbarians come from many of the more remote cultures found across the world. In the Eastern Reach, barbarians most often come from Eir Glanfath, though some can be found in rural Dyrwoodan communities or drifting in from abroad through port cities like Defiance Bay and New Heomar. Barbarians are often used as shock troops for dealing with mobs or simply to intimidate the easily-cowed with their ferocity. As the Dyrwood has settled down over time, the regular employment of foreign barbarians has slowed significantly, but they still make up the majority of Glanfathan front-line forces. Barbarians all have a strong skill focus in Athletics and lesser focus in Survival.
Attributes[edit | edit source]
Abilities[edit | edit source]
Select one ability on each odd level. Carnage is learnt automatically by all barbarians at level 1.
|Barbaric Yell||1||Active (2 per Encounter)||
||Average||5.0m Radius from Caster||Lets out a terrifying yell, frightening enemies in the area of effect.|
||1.5m Radius from Target||The barbarian's attacks become so forceful as to impact others around the target enemy. For every successful melee attack, the barbarian makes reduced-damage attacks at all other enemies within a short distance of the target.|
|Frenzy||1||Active (1 per Encounter)||Average||12.0 seconds||Self||Sends the barbarian into a frenzied state, granting a Might, Constitution, and Attack Speed bonus but causing a Deflection penalty against incoming attacks. While the barbarian’s Frenzy is active, his or her Endurance and Health are concealed.|
|Blooded||3||Passive||Self||Causes the barbarian to lash out when in pain, granting a bonus to damage for as long as his or her Endurance is below 50%.|
|Savage Defiance||3||Active (1 per Encounter)||
||Instant||12.0 seconds||Self||The barbarian channels his or her own irrepressible determination, regenerating a large amount of Endurance.|
|Wild Sprint||3||Active (3 per Rest)||Instant||5.0 seconds||Self||The barbarian becomes able to charge with reckless abandon, allowing him or her to ignore the movement stop of Engagement and gain bonus to all defenses against Disengagement Attacks.|
||8.0 seconds||Self||Imparts an unquenchable bloodlust to the Barbarian, increasing his or her speed temporarily in battle once he or she has personally downed at least two enemies.|
|Brute Force||5||Passive||Self||The barbarian hits so hard that ordinary means of defense can be easily overpowered. On attacks that normally target Deflection, the barbarian will instead attack Fortitude if it is the lower defense.|
|One Stands Alone||5||Passive||The barbarian makes a courageous stand against all attackers. Grants a melee Damage bonus when the barbarian is adjacent to two or more enemies, and the barbarian cannot be flanked unless Engaged by more than three enemies.|
|Blood Thirst [WM2]||7||Passive||
||Self||After killing an enemy, the barbarian's Recovery is waived, allowing them to attack again immediately.|
|Thick-skinned||7||Passive||Self||Toughens the Barbarian's naturally thick skin, raising his or her Damage Reduction.|
||Average||3.0 seconds||1.25m Radius from Caster||The barbarian's mere presence becomes so intimidating as to fill all approaching enemies with nauseating dread. As long as the barbarian is stationary, nearby enemies may be Sickened.|
|Barbaric Shout||9||Active (2 per Rest)||
||Average||20 seconds||7.5m Radius from Caster||Lets out a dreadful shout, Terrifying enemies in the area of effect.|
|Vengeful Defeat||9||Passive||2.0m Radius from Caster||Exacts a final revenge when the Barbarian is reduced to 0 Endurance, causing him or her to perform instant Carnage Full Attacks at everyone in range.|
|Eye of the Storm [WM1]||11||Passive||
||Self||The barbarian cannot be Engaged by enemies that are more than 1 level lower than him or her. It does not prevent the barbarian from being attacked in melee.|
|Heart of Fury||11||Active (1 per Encounter)||Average||1.0 second||2.0m Radius from Caster||The barbarian swings viciously in a lightning-quick flurry, taking on all comers. Each equipped weapon attacks every nearby enemy, doing extra damage and inflicting Carnage if applicable.|
|Barbaric Retaliation [WM2]||13||Passive||
||The barbarian reflexively lashes out at anyone who hits him or her in melee, doing Raw damage to anyone unfortunate enough to be on the receiving end.|
|Dragon Leap [WM1]||13||Active (1 per Encounter)||Average||1.5m Radius||Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.|
|Echoing Shout [WM2]||15||Active (1 per Encounter)||Length||The barbarian projects his or her rage into a wave of energy that causes Crush damage and Dazes everyone caught in its path. If the shout strikes a solid surface, it will bounce once.|
Talents[edit | edit source]
- Accurate Carnage – The barbarian learns to line up his or her most savage blows, improving the Accuracy of secondary attacks from Carnage.
- Greater Frenzy – Cultivates the barbarian's inner rage, granting additional bonuses while under the effects of Frenzy.
- Powerful Sprint – The barbarian's charges become even more ferocious. Speed of Wild Sprint is increased.
- Stalwart Defiance – Strengthens Savage Defiance, causing it to provide a bonus to all defenses.
- Barbaric Blow – The barbarian deals a massive blow, causing additional critical hits and extra critical hit damage for both the blow and any resulting hits from Carnage. Carnage also hits a bigger area.
Related items[edit | edit source]
|Dragon's Maw Shield [WM2]
|St. Ydwen's Redeemer [WM1]
|War Club of the Mataru [DP]
Notable characters[edit | edit source]
1 Minute Guide[edit | edit source]
Gallery[edit | edit source]
An Aumaua barbarian.