Weapons are your primary method of aggressively negotiating with other denizens of the world (the other being your sharp wit).
Each weapon (and shield, since they're coded as off-hand weapons) also has its own, unique tactical niche: Daggers deal low damage, but attack fast, pikes are slow, but have increased reach... Picking the right tool for the job is a large part of defeating enemies you come across in your journeys.
As before, there are no class or race restrictions on weapons use.
Ranged weapon types[ | ]
Bows and crossbows[ | ]
Bows and crossbows have the largest attack range among all the ranged weapons in the game. Bows are the fastest to use. Crossbows are slower to reload/fire than hunting bows or war bows but they do more damage.
Implements | Base damage | Base damage (turn-based) | Damage type | Penetration | Range | Attack time | Recovery time | Additional effects | Modal ability |
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Firearms[ | ]
Firearms are very slow to reload, taking longer to reload than any other weapons and aren't very accurate, but they make up for it by dealing high damage and their unique advantage in dealing with Wizards standard magical defense with their Veil Piercing effect.
Implements | Base damage | Base damage (turn-based) | Damage type | Penetration | Range | Attack time | Recovery time | Additional effects | Modal ability |
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Melee[ | ]
Different melee weapons will have different attack speeds, but for most weapons will be categorized by their relative handedness and speed (Fast One-Handed, Large One-Handed, and Two-Handed). Fast one-handed weapons attack more frequently than large one-handed weapons. Two-handed Weapons are almost universally hard-hitting weapons, that can deal more damage per-hit than their one-handed counterparts, but you cannot use a shield with them or use a second weapon.
Fast one-handed weapons are particularly effective against enemies with low damage reduction and two-handed weapons are particularly effective against enemies with high damage reduction.
One-handed[ | ]
Implements | Base damage | Base damage (turn-based) | Damage type | Penetration | Attack time | Recovery time | Additional effects | Modal ability |
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Two-handed[ | ]
Implements | Base damage | Base damage (turn-based) | Damage type | Penetration | Attack time | Recovery time | Additional Effects | Modal ability |
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See also[ | ]
- List of unique weapons (Avowed)
- Category:Avowed weapons