Armor encompasses all items a character may wear, that provide the wearer defensive bonuses during combat, particularly increasing its Damage Reduction (DR). There are several types of armor and shields available, each armor type has three quality levels: normal, fine, and exquisite. Armor is worn in the body slot, while shields used as part of Weapons sets.
There are no restrictions on what armor or shield characters can use, but the mechanics of classes may lend themselves better to certain weights.
Armor rating on creatures[edit | edit source]
Most creatures that do not wear armor have a built-in armor rating, which is represented as an unobtainable item equipped to them. Unlike regular armor, this armor usually scales based on the creature's level.
Types[edit | edit source]
|Class||Type||Recovery penalty||Base AR||AR||Description|