Arkemyr's Manor

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Arkemyr's Manor
PE2 Arkemyrs Manor 1.png
Ground floor
PE2 Arkemyrs Manor 2.png
Upper floor
PE2 Arkemyrs Manor Basement.png
Laboratories
Details
Game
Pillars of Eternity II: Deadfire
Type
Building
Locations
Part of
Exits to
People
Inhabitants
Quests
Technical
Location ID
AR_0502_Arkemyr_Manor_01 (GND)
AR_0503_Arkemyr_Manor_02 (UPR)
AR_0504_Arkemyr_Manor_03 (BRM)
AR_0505_Arkemyr_Manor_04 (LAB)

Arkemyr's Manor is a location in Pillars of Eternity II: Deadfire.

Background[edit | edit source]

This vast, classical manor stands apart from Periki's Overlook. It belongs to the Archmage Arkemyr.

Points of interest[edit | edit source]

Ground floor
  • The ground floor is crawling with imps. You can pacify them with Intimidate 8 or Bluff 8. Diplomacy 9 won't work because Arkemyr has no friends. Be wary of the Ironclad Constructs, as they all pack a mighty punch. The study to the northwest contains a tattered not containing the combination to the vault (diamond, ruby, ruby, sapphire, emerald), together with Arkemyr's notes on the need to investigate.
Upper floor
  • This floor contains Arkemyr's living chamber and dining room. The imp, called Yellow-Eye Three, can be safely pickpocketed for a Translucent Crystal or pacified with enough skills (Diplomacy 9).
Bedroom
Laboratories
  • This large underground complex contains plenty of imps and Arkemyr's facilities. The first by the stairs is the alchemy lab, with lots and lots of odd specimens. The vault is right around the corner and can be opened using said combination.
  • Going further is the forge with a Steelclad Construct prototype (bring crushing tools). Around the corner and to the left is the animancy lab where Arkemyr continues his odd experiments - oh, and two constructs and a lone soul you can interact with to learn what happens to robbers. Straight ahead is a storage room, with Arkemyr's library to the right (southern door) and mushroom farm with a failed experiment (northern). Grab the Saru-Sichr in the library.
  • Note that the weakened wall leads to the Luminous Bathhouse's boiler room. You can use might or a hammer and chisel to clear it (doing so alerts any remaining imps, though).

Characters[edit | edit source]

Loot[edit | edit source]

Bedroom
Vault

Gallery[edit | edit source]