Animal Companion
Animal Companion | |
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Restrictions | |
Class |
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Activation |
Passive
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Ability | |
Learn |
Automatic at level 1
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Speed |
Average
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Effects | |
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Animal Companion is a Ranger ability in Pillars of Eternity.
Rangers choose an animal companion during Character Creation.
“ | All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.
Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief. |
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Effect[edit | edit source]
The animal companion does not share Endurance with the ranger, and unconsciousness of one does not imply unconsciousness for the other (apparently this was not true in beta versions). However, should either the ranger or their Animal Companion be knocked Unconscious the other will be afflicted with the Bonded Grief effect (-2 Might, -2 Resolve and -10 Accuracy) until their partner becomes conscious again.
If the ranger dies, so does his animal companion.
Animal companions have high inherent Damage Reductions that allow them to run interference for their masters.[1] You control animal companions in the same way as other companions. Their icon appears at the bottom right corner of their ranger's icon. On area transitions they always appear immediately next to their ranger.[2]
Image | Companion's Name | Description | Attributes |
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Antelope | Antelope companions have naturally superior defenses (+7 to Deflection, Fortitude, Reflexes, and Will). | MIG: 10
CON: 10 DEX: 14 PER: 15 INT: 5 RES: 9 DR: 9 (+2 at 4/7/10/13/16 lvl) |
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Bear | Bear companions have unusually high (+2) Damage Threshold, giving them superior protection from all forms of damage. | MIG: 15
CON: 12 DEX: 9 PER: 13 INT: 5 RES: 10 DR: 11 (+2 at 4/7/10/13/16 lvl) |
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Boar | Boar companions gain Might (+20%) when they are below 50% Endurance. | MIG: 11
CON: 16 DEX: 8 PER: 10 INT: 5 RES: 15 DR: 9 (+2 at 4/7/10/13/16 lvl) |
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Lion | Lion companions have the ability to Terrify (3.5 m radius; 11s duration) enemies with a powerful roar. | MIG: 13
CON: 13 DEX: 12 PER: 11 INT: 5 RES: 11 DR: 9 (+2 at 4/7/10/13/16 lvl) |
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Stag | Stags can activate (40s duration) a melee attack that does damage to all enemies in a small area (2m) around the main target. | MIG: 13
CON: 10 DEX: 12 PER: 15 INT: 5 RES: 10 DR: 9 (+2 at 4/7/10/13/16 lvl) |
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Wolf | Wolf animal companions get +2 base dmg and they get +12 defense against disengage attacks | MIG: 10
CON: 10 DEX: 13 PER: 15 INT: 5 RES: 12 DR: 9 (+2 at 4/7/10/13/16 lvl) |
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Itumaak (Polar fox) | ? | MIG: 10
CON: 8 DEX: 15 PER: 15 INT: 5 RES: 12 DR: 9 (+2 at 4/7/10/13/16 lvl) |