Animal Companion

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Animal Companion
Ranger passive icon.png
Restrictions
Class
Activation
Passive
Ability
Learn
Automatic at level 1
Speed
Average
Effects
  • Depends on type of Animal Companion

Animal Companion is a Ranger ability in Pillars of Eternity.

Rangers choose an animal companion during Character Creation.

All rangers form a strong spiritual connection with a single creature, their animal companion. This connection allows rangers and their companions to coordinate attacks and efficiently take down prey. In most situations, the companion runs interference while the ranger attacks at range.

Despite these advantages, there are risks to the relationship. Rangers share a literal life bond with their animal companions. When one is wounded, the can sense it and feel intense emotional pain. If a ranger or animal companion are knocked unconscious, the partner suffers from Bonded Grief, affecting Accuracy and other stats, until the downed ally is revived. If a ranger is ever killed, the animal companion immediately dies from grief.

Effect[edit | edit source]

The animal companion does not share Endurance with the ranger, and unconsciousness of one does not imply unconsciousness for the other (apparently this was not true in beta versions). However, should either the ranger or their Animal Companion be knocked Unconscious the other will be afflicted with the Bonded Grief effect (-2 Might, -2 Resolve and -10 Accuracy) until their partner becomes conscious again.

If the ranger dies, so does his animal companion.

Animal companions have high inherent Damage Reductions that allow them to run interference for their masters.[1] You control animal companions in the same way as other companions. Their icon appears at the bottom right corner of their ranger's icon. On area transitions they always appear immediately next to their ranger.[2]

Image Companion's Name Description Attributes
Antelope-companion.jpg Antelope Antelope companions have naturally superior defenses (+7 to Deflection, Fortitude, Reflexes, and Will). MIG: 10

CON: 10

DEX: 14

PER: 15

INT: 5

RES: 9

DR: 9 (+2 at 4/7/10/13/16 lvl)

Bear-companion.jpg Bear Bear companions have unusually high (+2) Damage Threshold, giving them superior protection from all forms of damage. MIG: 15

CON: 12

DEX: 9

PER: 13

INT: 5

RES: 10

DR: 11 (+2 at 4/7/10/13/16 lvl)

Boar-companion.jpg Boar Boar companions gain Might (+20%) when they are below 50% Endurance. MIG: 11

CON: 16

DEX: 8

PER: 10

INT: 5

RES: 15

DR: 9 (+2 at 4/7/10/13/16 lvl)

Lion.jpg Lion Lion companions have the ability to Terrify (3.5 m radius; 11s duration) enemies with a powerful roar. MIG: 13

CON: 13

DEX: 12

PER: 11

INT: 5

RES: 11

DR: 9 (+2 at 4/7/10/13/16 lvl)

Stag.jpg Stag Stags can activate (40s duration) a melee attack that does damage to all enemies in a small area (2m) around the main target. MIG: 13

CON: 10

DEX: 12

PER: 15

INT: 5

RES: 10

DR: 9 (+2 at 4/7/10/13/16 lvl)

Wolf.jpg Wolf Wolf animal companions get +2 base dmg and they get +12 defense against disengage attacks MIG: 10

CON: 10

DEX: 13

PER: 15

INT: 5

RES: 12

DR: 9 (+2 at 4/7/10/13/16 lvl)

Itumaak.jpg Itumaak (Polar fox)  ? MIG: 10

CON: 8

DEX: 15

PER: 15

INT: 5

RES: 12

DR: 9 (+2 at 4/7/10/13/16 lvl)

References[edit source]