- 1 Class & level
- 2 Perception
- 3 Attacks with weapons
- 4 Attacks without weapons
- 5 Further modifiers
Accuracy is part of the combat game mechanics in Pillars of Eternity. It is counted against the target's appropriate defenses and determines the likeliness of Hits and Crits or Grazes and Misses, thus influencing the success of an attack. For details about the underlying calculations, see Attack Resolution.
A character's actual Accuracy depends on a number of factors: primarily on their class and level, but also their Perception, Abilities and Talents, the weapon and other equipment, the situation, and more.
Class & level[edit | edit source]
|Class||Base Accuracy||Accuracy at level|
|Fighter, Monk, Ranger, Rogue||30 +3 per level-up||30||33||36||39||42||45||48||51||54||57||60||63||66||69||72||75|
|Barbarian, Chanter, Cipher, Paladin||25 +3 per level-up||25||28||31||34||37||40||43||46||49||52||55||58||61||64||67||70|
|Druid, Priest, Wizard||20 +3 per level-up||20||23||26||29||32||35||38||41||44||47||50||53||56||59||62||65|
Perception[edit | edit source]
Each point in Perception above 10 increases Accuracy by 1, each point below 10 decreases it by 1.
Attacks with weapons[edit | edit source]
Weapon type[edit | edit source]
|Weapon type||Accuracy modifier|
|Club, Dagger, Rapier, Spear||+5|
| Battle axe, Flail, Hatchet, Mace, Sabre, Stiletto, Sword, Torch, War hammer,
Estoc, Great swords, Morning star, Pike, Pollaxe, Quarterstaff,
Rod, Scepter, Wand,
Arbalest, Crossbow, Hunting bow, War bow
Fighting style[edit | edit source]
The fighting style, i.e. which and how many weapons are equipped, can further modify the Accuracy of attacks.
|Fighting style|| Accuracy|
|Wielding a single one-handed weapon without shield||+12|
|Wielding a two-handed weapon||±0|
|Dual-wielding two one-handed weapons||±0|
|Wielding a one-handed weapon with shield|| 0 to -10|
(depending on the type of shield)
Enchantments[edit | edit source]
Additionally, a weapon can be enchanted with an Accuracy increasing effect. One enchantment of each of the following two groups is possible per weapon.
|Slaying||Slaying (Beast)|| +5
|Slaying (Kith)||Humans, Elves, Dwarves, Godlike, Aumaua|
Attacks without weapons[edit | edit source]
When attacking without the use of a weapon or fists, modifiers to Accuracy from equipped ones (e.g. Fine enchanted or with Accuracy 1) do not apply. Penalties, however, from shields do affect the Accuracy.
Wizard spells[edit | edit source]
Abilities[edit | edit source]
A level-dependent bonus is added to a character's Accuracy when attacking with an Ability or spell without the use of a weapon: an additional +1 per level. A first level wizard, for example, would get +1 Accuracy to all of their spells, while a wizard of 11th level would get +11 Accuracy to all spells.
Further modifiers[edit | edit source]
Buffs[edit | edit source]
In addition to a character's base Accuracy, along with the modifiers from weapons, spells and Abilities used for the attack itself, there are various ways to gain further bonuses for all or certain character's attacks. Some of these buffs are permanent or can be activated for as long as desired, while others must be enabled and then expire after their duration runs out. Some can only applied to the character themselves, while others apply to allies. Some buffs stack, others are mutually exclusive.
A character's Accuracy score for a certain attack can benefit from the given number of bonuses from each of the following tables at the same time.
Passive Abilities and Talents[edit | edit source]
Equipment[edit | edit source]
|Slot||Item||Accuracy modifier|| Affected|
|Hands||Minor Gauntlets of Accuracy||+3||All|
|Hands||Gauntlets of Accuracy||+5||All|
Resting[edit | edit source]
|Area||Inn||Room||Accuracy modifier|| Affected
|Copperlane||The Goose and Fox||Fletcher's Stay||+5||Ranged||2 rests|
Modal Abilities[edit | edit source]
|Type||Ability||Accuracy modifier|| Affected
|Ranger Ability||Vicious Aim||+10||With ranged weapons||User|
|Rogue Ability||Reckless Assault||+8||With melee weapons||User|
|Paladin Ability||Zealous Focus||+6||All||Allies in aura (2.5m radius)|
Active Abilities[edit | edit source]
|Type||Ability||Accuracy modifier||Duration|| Affected
|Fighter Ability||Disciplined Barrage||+10||15 sec||All||User|
|Paladin Ability||Sworn Enemy||+15||Encounter||All against the marked target||User|
|Wizard spell||Eldritch Aim||+15||10 sec||All||User|
|Priest Ability||Holy Radiance, modified by Inspiring Radiance||+10||12.5 sec||All||Allies in aura (6.5m radius)|
|Priest spell||Blessing||+5||10 sec||All||Allies in AoE (5m radius at 5m range)|
|Priest spell||Devotions for the Faithful||+20||30 sec||Melee||Allies in AoE (2.5m radius at 5m range)|
Consumables[edit | edit source]
|Type||Item||Accuracy modifier||Duration|| Affected
|Potion||Flask of War Paint||+15||20 sec||All||User|
|Potion||Potion of Eldritch Aim||+15||10 sec||All||User|
|Scroll||Scroll of Valor||+15||15 sec||All||Allies in AoE (5m radius at 10m range)|
Debuffs[edit | edit source]
The Accuracy of characters can be temporarily lowered by their opponents using a variety of spells, Abilities or other actions. Some of those affect Accuracy directly (like the 1st level Wizard spell Kalakoth's Sunless Grasp), while the most of them cause an affliction, which in turn – among other things – decreases the Accuracy of the victim.