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A Moment's Respite

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A Moment's Respite
Questionmark black.png
Details
Type
Main quest
Quest giver
Location(s)
Experience gained
XP type
Major
XP level
1
Outcomes & Rewards
Finish the quest
  • None
Related quests
Previous:
-
Concurrent:
The Gilded Vale

A Moment's Respite is a main quest in the beginning of the game, you get it automatically from Odema at the encampment.

Quick walkthrough[edit | edit source]

  1. Talk to Odema.
  2. Collect the springberries to the northwest of the camp.
  3. Fetch the water across the river to the southwest.
  4. Return to the camp.

Alternatively, the player may ignore the quest objectives and complete the quest by killing everyone in the camp.

Walkthrough[edit | edit source]

Your character fell sick and there is an ominous feeling in the air. Odema, the caravan leader, will tell you that he fears a soulstorm is on the way, and that it is best to find a cure for your sickness. He sends you off to harvest some local herbs that will stop your fever. You are accompanied by Calisca, a female fighter.

On your way to find the herbs you need, you will pass the guy assigned to get water, and he's having a smoke break just outside camp. A little ways to the west, you'll encounter your first real fight, with some wolves. After the fight, Calisca start up a conversation praising your skills somewhat and asking how you got them ( an in-game method for fleshing your character's backstory.[1]

After the conversation with Calisca you need to find the water. If you have found the water you will be attacked by a few Glanfathan tribesman. After you defeated them you have to return to the camp. If you have reached the camp you see that only Heodan is alive and he was taken captive, which will initiate dialogue with the Glanfathan leader. The leader will demand that you drop your weapons; if you refuse to do so, he will kill Heodan. If you select the Intellect 15 option (asking if the Glanfathans worship Galawain) or have 2 Athletics and choose the Athletics option, you will begin combat with Heodan uninjured. Any other option (including dropping your weapons, which will remove the weapon from Calisca and your current weapon slot) will result in Heodan receiving an injury prior to the fight (-20 Fortitude -2 Constitution).

After the fight, a scripted encounter will begin where Heodan is grabbed by an attacker while trying to escape. The first option (which will not be given if you're unarmed) is to throw or fire your weapon at the attacker; if you had a melee weapon equipped, it will be dropped. The second option, only available with dexterity 15, is to throw a rock at the attacker. The third option is to do nothing. The first two options will free Heodan and allow him to escape. The third will result in his death.

Killing the caravan[edit | edit source]

Instead of completing the quest objectives given by Odema and Calisca, you also have the option of slaughtering the caravan. This can be very difficult for some classes, especially on Hard or above. Make sure you have picked up all the items from the chests in the area, including if possible The Disappointer, which you can sell to Heodan and use to buy potions and equipment. Collecting the berries first will cause Sparfel to disappear and remove one of your tougher enemies, as well as allowing you to flesh out your biography in the discussion with Calisca. When you're ready, put some distance between you and Calisca and order her to attack one of the caravan members. She will turn hostile to you as soon as the fight begins, but as long as she is closer to the caravan than to you she will be tied down with fighting the other caravan members. Leave her to kill as many of them as she can before she dies while you pick off enemies at the rear. Most of the caravan will go down in a hit or two, but Heodan and especially Odema are more difficult—be prepared to heal a lot. As soon as everyone's dead, a cutscene will begin and the quest will end.

Journal[edit | edit source]

ID End Description
10000 A sudden sickness has come over me. The caravan master has urged me to make a remedy before my condition worsens.
6 Collect some springberries to concoct a remedy.
10006 Odema suggested that a certain tea, brewed with local berries, should cure me. Sparfel has gone to fetch water from the river, but it falls to me to gather some springberries. Odema says they grow on a distinctive bush.
20000 I have tired of the company of my fellow caravanners. Killing them will do far more to improve my mood than a sip of tea.
1 Return to Odema.
10001 I've found the springberry plant Odema was looking for. So long as Sparfel's fetched that water, Odema should be able to get started on that remedy for me.
20001 I have tired of the company of my fellow caravanners. Killing them will do far more to improve my mood than a sip of riverwater.
8 Find Sparfel.
10008 Sparfel seems to be in no hurry to gather water. I should go look for him myself.
20002 Sparfel left his pack by a stream in the wilderness. There's no reason to wait around for him to get water for me now. I'll just do it myself.
9 Find Sparfel.
10009 Sparfel seems to be in no hurry to gather water. I should go look for him myself.
2 Reach the camp.
10002 We have been ambushed by Glanfathan warriors at the river. Sparfel has been killed, and if the screams from camp are any indication, we aren't the only ones under attack.
7 Slaughter the caravan.
10007 I have tired of the company of my fellow caravanners. Killing them will do far more to improve my mood than a sip of tea.
30000 The caravan has been ambushed by Glanfathan warriors. Illness is the least of my worries now.
30001 Whatever ails me, it has not diminished my abilities. I am rid of my fellow caravanners - but a peculiar wind has picked up in these woods. Illness is the least of my worries now.

References[edit source]