Druids gain access to all spells of a given level as soon as he/she is able to cast from that level. The spell list of druids is smaller than those of wizards.[1] There are 6 spell level in Pillars of Eternity. On the first level the druid gains access to the first spell level, on the third level he/she gains access to 2nd spell level and on the 5th level he/she gains access to the 3rd spell level.[2] Druids have powerful area of effect spells, with affliction based effects, Heal over time spells, and a few support spells.
1st level
Spell | Speed | Range(m) | Stats | Target | Effects | Vs | Description | |
---|---|---|---|---|---|---|---|---|
File:Charmedbeast-icon.jpg | Charm Beast | Average | 5 |
|
Foe AoE (Only Beasts) | Charmed for 8 sec | Accuracy (+10) vs. Will | Will | The Druid utilizes his or her innate connection with the natural world to Charm enemy animals in the area of effect. |
File:Dancingbolts-icon.jpg | Dancing Bolts | Average | 15 |
|
Foe AoE | 15-25 Shock Damage | Accuracy (+10) vs. Reflex | Reflex | Summon a flurry of thin bolts of lightning hitting enemies in the area of effect with Shock damage. |
File:Nature'smark-icon.jpg | Nature's Mark | Fast | 10 |
|
Foe AoE | -10 Deflection, -10 Reflex for 30 sec | Accuracy (+10) vs. Will | Will | Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreases Deflection and Reflex. |
File:Nature's vigor icon.jpg | Nature's Vigor | Fast |
|
Friendly AoE | +40 Endurance over base 12 sec
, 15% Maximum Endurance for 12 sec |
Draws on the invigorating power of nature, creating a mild regeneration effect and raising Max Endurance on party members. | ||
File:Sunbeam-icon.jpg | Sunbeam | Average | 15 |
|
AoE | 20-35 Burn Damage, Blinded for 15 sec | Accuracy (+10) vs. Reflex | Reflex | Calls down a shaft of intense sunlight, Burning and potentially Blinding those in the area of effect. |
File:Talons'reach-icon.jpg | Talons' Reach | Fast | 6 |
|
Foe Aoe | 25-40 Slash Damage| Accuracy (+10) vs. Deflection | Deflection | Conjures a giant pair of razor-sharp talons, causing Slash damage to all in the area of effect. |
File:Tanglefoot-icon.jpg | Tanglefoot | Fast | 10 |
|
AoE | Hobbled for 4 sec| Accuracy (+10) vs. Reflex | Reflex | Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled. |
File:Vilethorns-icon.jpg | Vile Thorns | Average |
|
AoE | 26-38 Pierce Damage | Accuracy (+10) vs. Deflection
If successful: Sickened (Poison) for 10 sec | Accuracy (+10) vs. Fortitude |
Deflection\ | Shoots sharp-thorned vines up through the ground, causing Pierce damage and potentially Sickening anyone in the area of effect. | |
File:Winterwind-icon.jpg | Winter Wind | Average |
|
Foe AoE | 22-32 Freeze Damage, 2.0m Push | Accuracy (+10) vs. Fortitude | Fortitude | Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage. |
2nd level
Spell | Speed | Range(m) | Stats | Target | Effects | Vs | Description | |
---|---|---|---|---|---|---|---|---|
File:Autumn'sdecay-icon.jpg | Autumn's Decay | Average |
|
AoE | 15-25 Corrode Damage, 45 Corrode Damage over 6.0 sec | Accuracy (+10) vs. Reflex | Reflex | Creates a cone of putrefaction, causing immediate Corrosive damage and then more damage over time to any in the area of effect. | |
File:Blizzard-icon.jpg | Blizzard | Average | 15 |
|
AoE | 18-25 Freeze Damage, -20% Attack Speed for 10.0 sec | Accuracy (+10) vs. Reflex | Reflex | Conjures a violent storm of ice and snow, slowing inflicting Freeze damage upon any in the area of effect and slowing their Attack Rate. |
File:Summer flame icon.jpg | Burst of Summer Flame | Average | 15 |
|
AoE | 35-45 Burn Damage | Accuracy (+10) vs. Reflex | Reflex | Quickly generates an explosive flash of flame, inflicting Burn damage to anyone in the area of effect. Short cast time. |
File:Conjure lesser blight icon.jpg | Conjure Lesser Blight | Slow | 6 |
|
Summon 1 of: Small Rain Blight, Small Wind Blight, Small Earth Blight, Small Flame Blight | Gathers a few stray soul fragments, coalescing them into a Lesser Flame, Wind, Rain or Earth Blight. | ||
File:Firebrand icon.jpg | Firebrand | Fast | Caster | Summon Weapon: Firebrand for 30.0 sec | Forms a powerful sword with a blade of pure fire in the caster's hands that inflicts Burn damage. Switching to another weapon ends the spell. | |||
File:Hold beast icon.jpg | Hold Beasts | Fast | 15 |
|
Foe AoE (Only Beast) | Paralyzed for 7.0 sec | Accuracy (+10) vs. Will | Will | Forces a shrieking cry from the caster's throat, Paralyzing all but the most fearsome of animals. |
File:Insect swarm icon.jpg | Insect Swarm | Average | 15 |
|
Foe AoE | 43.3 Pierce Damage over 10.0 sec, -10 Concentration for 10.0 sec | Accuracy (+10) vs. Fortitude | Fortitude | Attracts a swarm of aggressive insects, causing Pierce Damage over time and reducing the concentration of anyone in the area of effect. |
File:Taste of the hunt icon.jpg | Taste of the Hunt | Average |
|
Target / Caster | Target: 30 Raw Damage over 10.0 sec | Accuracy vs. Deflection
Caster: Primary Attack (13-19 Slash) | Accuracy vs. Deflection |
Deflection | Caster's melee weapon becomes an ideal instrument for hunting, adding continuous Raw Damage to its attack and restoring Endurance to the caster with every hit. | |
File:Woodskin-icon.jpg | Woodskin | Fast | 5 |
|
Friendly AoE | +6 Damage Reduction (Pierce, Slash, Burn, Shock) for 15 sec | Creates a thick layer of bark over allies in the area of effect, affording them a Damage Reduction bonus to Pierce, Slash, Burn and Shock. |
3rd level
Spell | Speed | Range(m) | Stats | Target | Effects | Vs | Description | |
---|---|---|---|---|---|---|---|---|
File:Beetles shell icon.jpg | Beetle's Shell | Fast | 15 | Friendly Target | 100-pt Stasis Shield for 30.0 sec | Encases the target in a protective shell, absorbing a fixed amount of damage before shattering, but preventing the target from taking actions (including moving). | ||
File:Infestation of maggots icon.jpg | Infestation of Maggots | Average | 10 |
|
Foe AoE | 10 Damage by percentage of Endurance lost over 20.0 sec | Accuracy (+10) vs. Fortitude | Fortitude | Enemies in the area of effect have their skin infested by hordes of burrowing maggots, inflicting Raw damage over time. The more wounded the target, the greater the damage. A target at maximum Endurance takes no damage from the spell. |
File:Natures balm icon.jpg | Nature's Balm | Fast |
|
Friendly AoE | +60 Endurance over 9.0 sec | Draws on the healing power of nature, creating a rapid regeneration effect on party members. | ||
File:Purge of toxins icon.jpg | Purge of Toxins | Fast | 6 | Friendly Target | Immune to Poison, Disease effects for 30 sec | Purifies the target of any toxic presence in its body, giving immunity to Poison and Disease effects. | ||
File:Returning storm icon.jpg | Returning Storm | Slow |
|
Foe AoE | 20-30 Shock Damage | Accuracy vs. Reflex | Reflex / | Brings a powerful storm into being, striking a random single enemy in the area of effect periodically with bolts of lighting that Stun and deal Shock damage. | |
File:Spreading plague icon.jpg | Spreading Plague | Average | 10m + 5m Jump |
|
Foe Target / Foe Jump Targets (x5) | Hobbled for 15.0 sec, Weakened for 15.0 sec | Accuracy (+10) vs. Fortitude
Foe Jump Targets (x5): Applies the same effect as Foe Targets |
Fortitude | Infects the target with a virulent and debilitating disease, Hobbling and Weakening them before spreading to other enemies. |
File:Stags horn icon.jpg | Stag's Horn | Average | 10 |
|
Target | 30-55 Pierce Damage, -10 Deflection, -10 Reflex for 10.0 sec | Accuracy (+10) vs. Deflection | Deflection | Conjures an enormous stag horn to attack the target, causing Piercing damage and inflicting a penalty to Deflection and Reflexes. |
File:Twin stones icon.jpg | Twin Stones | Average |
|
Foe Target / Foe AoE | Foe Target: 20 Crush Damage | Accuracy (+10) vs. Deflection
Foe AoE: 25-40 Pierce Damage | Accuracy (+10) vs. Reflex |
Deflection / Reflex | Sends two deadly boulders flying out from the druid's position, dealing Crush damage to anyone in their path and exploding on contact with a solid surface, causing the fragments to Pierce anyone nearby. |
4th level
Spell | Speed | Range(m) | Stats | Target | Effects | Vs | Description | |
---|---|---|---|---|---|---|---|---|
File:Boiling spray.png | Boiling Spray | Average |
|
AoE | 40 - 50 Burn Damage, 2.0m Push | Accuracy (+10) vs. Reflex | Reflex | Everyone in the cone area of effect takes Burn damage and is pushed back. | |
File:Calling the worlds maw icon.jpg | Calling the World's Maw | Average | 10 |
|
AoE | 25-48 Pierce Damage | Accuracy (+10) vs. Reflex
If successful: Prone for 7.0 sec | Accuracy (+10) vs. Fortitude |
Reflex / Fortitude | Summons a jagged rock to stab upward from the beneath ground, dealing Pierce damage to enemies and knocking them prone. |
File:Conjure blight.png | Conjure Blight | Slow | 6 |
|
Summon 1 Of: | Gathers a moderate amount of stray soul fragments, coalescing them into a Flame, Wind, Rain or Earth Blight. | ||
File:Hail storm.png | Hail Storm | Average | 15 |
|
AoE | 30-42 Crush Damage, 25% Damage as Freeze | Accuracy (+10) vs. Reflex | Reflex | Calls down a savage storm of sleet and ice chunks, causing Crush and Freeze damage to any in the area of effect. |
File:Moonwell.png | Moonwell | Average | 6 |
|
Friendly AoE | +92 Endurance over 20.0 sec, +10 All Defenses for 20.0 sec | Channels lunar energy into a localised source of power, regenerating the Endurance of all allies in the area of effect and granting a minor bonus to all defenses. | |
File:Overwhelming wave icon.jpg | Overwhelming Wave | Average | 10 |
|
30-40 Crush Damage, Stunned for 8.0 sec | Accuracy (+10) vs. Fortitude | Fortitude | Conjures a rolling wave of water that plows through everything in its path, causing Crush damage and the Stun Affliction. | |
File:Form of the Delemgan icon.png | Form of the Delemgan | Fast | 5 |
|
Friendly AoE | +8 Damage Reduction (Pierce, Corrode, Crush, Shock, Slash), +25 Defense when Disengaging, Immunity to Stuck for 20.0 sec | Allies gain a protective layer of wooden "skin" and are imbued with characteristics of delegman, becoming faster, less vulnerable to Disengagement attackes, and immune to the Stuck affliction. | |
File:Wicked brairs icon.jpg | Wicked Briars | Fast | 6 |
|
AoE | 10-15 Pierce Damage | Accuracy (+10) vs. Deflection
If successful: Hobbled for 3.0 sec | Accuracy (+10) vs. Fortitude |
Deflection / Fortitude | Sprouts thick, thorny vines from the ground, causing Pierce damage to and Hobbling any in the area of effect. |
5th level
Spell | Speed | Range(m) | Stats | Target | Effects | Vs | Description | |
---|---|---|---|---|---|---|---|---|
File:Cleansing wind.png | Cleansing Wind | Average |
|
Foe AoE/Friendly AoE | Foe Target: 3m Push | Accuracy (+10) vs. Fortitude
Friendly Target: +32 Endurance |
Fortitude | Creates a rolling cloud of purification, healing the Endurance of all allies and pushing back enemies. | |
File:Embrace the earth talon icon.jpg | Embrace the Earth-Talon | Average | 15m |
|
AoE | 28-38 Slash Damage | Accuracy (+10) vs. Reflex
If successful: Petrified for 6.0 sec | Accuracy (+10) vs. Fortitude |
Reflex / Fortitude | A trio of stone claws erupt from the ground, petrifying and inflicting Slash damage on everyone caught in the area. |
File:Firebug.png | Firebug | Average | 10m + 5m jump |
|
Foe AoE | Foe Target: 30-40 Burn Damage | Accuracy (+10) vs. Deflection
Foe Jump Target (x8): Applies the same effect as Foe Target |
Deflection | A fearsome ball of fire bounces from enemy to enemy up to eight times, causing Burn damage. |
File:Natures terror icon.jpg | Nature's Terror | Fast |
|
AoE Duration: 30 seconds | 11-17 Shock Damage | Accuracy (+10) vs. Reflex
If successful: Terrified for 3.0 sec | Accuracy (+10) vs. Will |
Reflex / Will | Calls upon the dreadful strength of the storm, granting an electrical aura that deals Shock damage and Terrifies anyone nearby. | |
File:Plague of insects.png | Plague of Insects | Average | 15m |
|
Foe AoE | 88 Raw Damage over 30.0 sec, -20 Concentration for 30.0 sec, Sickened for 30.0 sec | Accuracy (+10) vs. Fortitude | Fortitude | Summons an enormous infestation of venomous insects, dealing Raw damage over time, reducing Concentration and Sickening anyone in the area of effect. |
File:Relentless storm.png | Relentless Storm | Average |
|
Foe AoE | 9-12 Shock Damage | Accuracy (+10) vs. Reflex
If successful: Stunned for 2.0 sec | Accuracy (+10) vs. Fortitude |
Reflex / Fortitude | Brings a deadly storm into being, striking enemies frequently in the area of effect with lightning bolts that Stun and deal Shock damage. | |
File:Wall of thorns.png | Wall of Thorns | Average | 12m |
|
Hazard AoE | 4-6 Pierce Damage, Weakened (Poison) for 7.0 sec | Accuracy vs. Fortitude | Fortitude | Creates a thick wall of gnarled thorns, inflicting Pierce damage. It also applies a Poison effect that inflicts a Weakened state, failing a Fortitude check. |
6th level
- Sunlance – Calls down a powerful lance of sunlight from the sky, inflicting Pierce and Burn damage upon a single target.
- Venombloom – Grows a beautiful but panic-inducing field of poisonous flowers that Frighten, Weaken and deal Raw Damage over time to those in the area of effect.
- Conjure Greater Blight – Gathers an immense quantity of stray soul fragments and coalesces them into a Greater Flame, Wind, Rain or Earth Blight.
- Garden of Life – high-level spell that creates small fonts of healing around the bodies of defeated enemies.[3]
- Rot Skulls – Summons necrotic skulls into the caster's hands. The skulls can be thrown at targets for Crush damage and a Corrode explosion.[4]
7th level
- Call to the Primordials – The druid pulls the raw spiritual energy of nature together into the forms of 2 or 3 random oozes and slimes.
- Nature's Bounty – All unoccupied quick slots in the party are filled with wondrous nectar that can be consumed for combat bonuses and healing.
- Weather the Storm – The druid casts a power aegis against the forces of nature over his or her allies, granting large resistance to Burn, Corrode, Freeze, and Shock damage.
8th level
- Avenging Storm – The druid makes himself a conduit for the power of the storm. Any target they strike in melee, or who strikes them in melee, is attacked by a bolt of lightning.
- Fire Stag – The druid coalesces tiny nature spirits into the form of a great stag made of flame. The stag leaves a trail of fire wherever it runs. The spirits inside can be made to disperse violently, destroying the stag but doing Fire or Pierce damage to anyone caught in the blast.
- Tornado – Conjures a destructive vortex of wind that can launch people into the air, knock people Prone, and inflict Crush damage on everyone it touches.