Status Effects are abnormal states that may have positive or negative effects on player's party or creatures' attributes or actions. They can be gained from spells, potions, items, enemies, traps, etc and can be healed by resting, certain ability/spells, or will heal automatically after some time.
Afflictions[edit | edit source]
There is fairly big list of defined "afflictions" and the penalties they apply. The status effect and the damage of an attack will be checked separately. Some attacks simply have two separate components that succeed or fail independently of each other, but others will be “2-stage”. If the main attack at least scores a graze, the second attack will occur separately (and often against a separate defense).
Injury[edit | edit source]
Party members can become injured by being below the threshold of an option in a scripted interaction or by being knocked down to unconsciousness during combat. An Injury gives a penalty that lasts until the next rest.
Injuries gained in combat are selected semi-randomly from the following list. Being knocked out by Fire, Frost or Shock damage tends to cause its corresponding injury.
|Bruised Ribs||–2 Constitution, -? Fortitude?|
|Concussion||-2 Intellect, -2 Resolve, -? Will?||Dyrford Ruins||Wymund||Cipher or Cipher companion||Afflicted to player or cipher companion|
|Frostbite||-8 DR (Freeze), -10 Fortitude|
|Severe Burn||-8 DR (Burn), -2 Dexterity|
|Severe Wound||-50% Healing Received|
|Sprained Wrist||–15 Deflection|
|Swollen Eye||–2 Perception||Lle a Rhemen||Broken Stairs||Athletics >0 and <2||Party member with lowest Athletics score|
|System Shock||-8 DR (Shock), -? Defense vs. Stunned, Prone|
|Twisted Ankle||–20 Reflex|
|Wrenched Knee||–3 Move Speed|
|Wrenched Shoulder||–2 Might, -25% Attack Speed||Pearlwood Bluff|
Fatigue[edit | edit source]
As time passes without resting, characters will get fatigued and receive a penalty. You can also receive fatigue by failing a skill check in dialog and scripted interactions, and you will gain more fatigue during fights. How fast a character becomes fatigued depends on the athletics skill of the character. Fatigue can be healed by resting and through the use of certain drugs.
Death states[edit | edit source]
If a character loses all Endurance during a fight they are knocked out for the duration, unable to move or take any actions. Unconscious characters cannot benefit from endurance healing, but they can be revived to life via certain abilities. Once the fight ends they will regain consciousness and eventually recover their Endurance.
If a character loses all Health and endurance during a fight, once becoming conscious they will be Maimed and near death. A maimed character may still move and take any actions, but suffer severe penalties to their accuracy and all defenses. If the character gets hit again and are reduced to 0 Health, they must rest to remove Maimed status (and restore Health).
If a character loses all Health during a fight, and is Maimed (or playing with permadeath), they will die. Dead characters cannot be restored to life and are removed from the game. Their soul leaves their body and their energy will move forward in the eternal cycle.