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Zahua, a human monk.
Role Frontline
Abilities Monk abilities cover an array of effects to bolster the the effect of their melee attacks, protect the monk from afflictions, or turn the tables on attackers. Most monk Abilities are powered by Wounds, but some simply have Per Encounter or Per Rest use.
Resource Wounds
Starting Stats
Skill bonus Stealth +1
Survival +1
Athletics +1
Endurance 42 + 14/level (Average)
Health Endurance x6 (Very High)
Deflection 25 (High)
Accuracy 30 (Very High)
Companion Zahua

Monks are one of the playable classes in Pillars of Eternity.

Origin[edit | edit source]

Centuries ago, one man founded the fighting monastic disciplines. He was an old warrior who had knocked on death's door many times and had endured numerous periods of captivity and torture. He discovered a method of mentally focusing on his pain to invoke power from his soul. When he left the service of his lord, he devoted his time to developing these techniques and teaching them to other warriors. He believed that mortification of the flesh not only made warriors more powerful, but that it strengthened the souls of its practitioners, making it more likely that their souls would remain intact when they died, rather than fragment. He advocated fighting with bare fists and without armor to emphasize a fighting monk's personal suffering. Because the founder of these disciplines was old when he began teaching and died only a few decades later, there are now many different monastic orders. Some are more secluded, some are mendicant travelers, some are mercenaries. They all tend to believe, like their founder, that combat is the ideal path for pursuing their particular brand of mortification of the flesh. Some choose to pursue this in dedicated service, some become mercenaries or assassins, and others devote their lives to dangerous wandering and exploration. There are other groups that also practice mortification of the flesh, but they are not "fighting" monks.

Attributes[edit | edit source]

Highly Recommended:


Abilities[edit | edit source]

Select one ability on each odd level.

The Monk has unarmed attacks, high mobility, special attacks which deal status effects, and can resist/confound status effects on themselves. They gain the wound resource as they take damage and use the wounds for their special attacks.[1]

  • Wounds – Monks gain a point of the "Wound" resource after they take a certain amount of damage (10 by default), which can then be used to power soul-based abilities through their weapon or fist attacks.
Image Name Description Automatically learned on Level Learnable on Level
1 3 5 7 9 11 13 15
Monk passive icon.png Transcendent Suffering[2] gives unarmed damage bonuses 1 no no no no no no no no
Swift strikes icon.jpg Swift Strikes speed up their attacks for a short duration. no yes yes yes yes yes yes yes yes
Torments reach icon.jpg Torment’s Reach[3] deals increased crush damage in a cone and reduces might. no yes yes yes yes yes yes yes yes
Monk passive icon.png Turning Wheel adds 5% fire damage per wound for the monk's attacks..[3] no no yes yes yes yes yes yes yes
Monk passive icon.png Long Stride Intense practice and years of study enable the monk to move with confident fluidity in battle. During combat, the monk's Movement Rate is significantly increased. no no yes yes yes yes yes yes yes
Force ang.png Force of Anguish A powerful attack that knocks the target back a significant distance if the attack is successful. Target bumps others out of the way and bounces off hard surfaces like walls before ending up Prone. no no yes yes yes yes yes yes yes
Monk passive icon.png Transcendent Suffering 2 gives unarmed damage bonuses and unarmed accuracy 4 no no no no no no no no
Stunning blow icon.jpg Stunning Blow[4] A head-targeting strike designed to disrupt enemies' ability to react. Enemies hit by a successful attack are Stunned. no no no yes yes yes yes yes yes
Clar ago.png Clarity of Agony cuts the duration of hostile status effects in half. no no no yes yes yes yes yes yes
Monk passive icon.png Soul Mirror Calls upon the power of the monk's psyche, reflecting half of ranged missiles targeting only the monk back to their point of origin. no no no yes yes yes yes yes yes
Monk passive icon.png Crucible of Suffering The monk gains temporary insight through endurance, gaining a temporary bonus to Fortitude, Reflexes and Will whenever a hostile effect expires. no no no no yes yes yes yes yes
Monk passive icon.png Rooting Pain creates a small area of effect shockwave around the monk each time they gain a Wound [5] no no no no yes yes yes yes yes
Dual mort.png Duality of Mortal Presence The monk gains two modal abilities that allow him or her to switch between a bonus to Deflection and a bonus to all other defenses. no no no no yes yes yes yes yes
The Long Pain [WM2] The monk becomes capable of projecting force from his or her fists, inflicting damage at a long range. no no no no yes yes yes yes yes
Monk passive icon.png Transcendent Suffering 3 gives unarmed damage bonuses and unarmed accuracy 7 no no no no no no no no
Monk passive icon.png Enervating Blows By targeting certain points on an enemy, the monk is able to inflict physical weakness. Melee Critical Hits cause the target to become Weakened. no no no no no yes yes yes yes
Monk passive icon.png Transcendent Suffering 4 gives unarmed damage bonuses and unarmed accuracy 10 no no no no no no no no
Flagellants path icon.jpg Flagellant's Path Moves the monk with blinding speed towards their target, striking every enemy within 2m, ignoring Engagement and Disengagement Attacks and gaining a bonus to all Defenses during movement - a successful hit to an enemy causes a reduction in all their Defenses. no no no no no no yes yes yes
Monk passive icon.png Iron Wheel [WM1] The pain from the monk's wounds allows him or her to build Damage Reduction against enemy attacks. Gives +1 to all Damage Reduction for each wound the monk has. no no no no no no yes yes yes
The Dichotomous Soul [WM1] The monk meditates briefly on his or her pain, summoning two physical manifestations of suffering, one made of flame, the other of ice. no no no no no no no yes yes
Skyward Kick [WM2] The monk launches a target into the air, slamming them back down to the ground and leaving them Prone. no no no no no no no yes yes
Resonant Touch [WM2] The monk's strikes generate a sympathetic resonance between the monk and his or her target. Successive strikes increase the intensity of the resonance. At a time of the monk's choosing, the monk can cause the resonance to inflict devistating Raw damage to anyone currently carrying them. no no no no no no no no yes

Talents[edit | edit source]

  • Lesser Wounds – Lowers the monk's Wound threshold, allowing him or her to gain Wounds at a faster rate.
  • Lightning Strikes – Energizes the monk's Swift Strikes, causing anyone hit by the attack to take additional Shock damage.
  • Mortification of the Soul – The monk can cause enough Raw damage to gain a wound.

Related items[edit | edit source]

Notable NPCs[edit | edit source]

Portrait zahua lg.png
Eorn PoE NPC.png
Foreman Ismey
Foreman ismey.jpg
High Monk
High monk.jpg
Older Drunkard
Older drunkard.jpg

1 Minute Guide[edit | edit source]

In-game description[edit | edit source]

Monks belong to a variety of fighting orders that have sprung up in Ixamitl and the Eastern Reach over the past few centuries. While many monastic orders can trace their teachings to the Enduring Founder, Tletac, individual orders vary greatly in their focus, morality, and ethics. Common folk respect the incredible discipline of monks but see them as an odd, unpredictable bunch who may not be entirely sane. Even mercenaries and other adventurers aren't sure what to make of them.

References[edit source]