|“||Might represents a character's physical and spiritual strength, brute force as well as their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing as well as the Fortitude defense.||”|
Effects[edit | edit source]
Combat[edit | edit source]
Per point of Might above/below 10, a character gains:
Note that the damage modifier is consistently applied across the board, even to actions where it breaks realism (e.g. attacks with firearms).
See Attribute#Combat for more explanation on how bonuses are calculated and applied.
Dialog and scripted interactions[edit | edit source]
In conversations, the protagonist's Might is checked to unlock dialog options for intimidating people etc.
In scripted interactions, any party member's Might may be checked to determine success at actions that require physical strength or soul power.
See Uses of Might in interactions for a detailed list.
Allocation[edit | edit source]
A player character's Might score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Dwarf from the Living Lands, it would be between 6 and 21:
|The Living Lands||+1|
See Attribute#Allocation for more explanation.
Buffs[edit | edit source]
There are various ways to (temporarily) increase a character's Might beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.
passive abilities/talents– – permanently active once learned
Type Ability MIG modifier Quest reward talent Galawain's Boon +1 Quest reward talent Gift from the Machine +1 Rewarded talent Effigy's Resentment +1
equipment– – bonus while equipped
Slot Item MIG modifier head Hermit's Hat +1 head Ultimate Hat of Alluring Perfection +2 head Maegfolc Skull +4 neck Engwithan Adra Ban Amulet +3 finger Pensiavi mes Rèi +3 finger Ring of Wonder +1 hands Bracers of All-Consuming Rage +2 hands Gauntlets of Ogre Might +2 waist Belt of Maegfolc Might +3 waist Broad Belt of Power +2 armor Gwisk Glas +2 armor +1 Might Enchantment +1 armor +2 Might Enchantment +2
Location Inn Room MIG modifier Lasts for Hearthsong Celestial Sapling Celestial Suite +2 1 rest Dyrford Village Dracogen Inn Drake's Den +1 2 rests Dyrford Village Dracogen Inn Dragon's Lair +2 1 rests Caed Nua Brighthollow Training Grounds +3 3 rests
prostitute boons– – for the protagonist only
Location Brothel Prostitute MIG modifier Lasts for Ondra's Gift Salty Mast Big Durmsey +1 ? Ondra's Gift Salty Mast Lyrina +2 ?
active abilities/spells– temporary bonus when used
Type Ability MIG modifier Duration Affected characters
consumable items– temporary bonus when used
Type Item MIG modifier Duration Affected characters food Dragon Meat Dish +3 150 sec user food Dragon Meat +3 150 sec user food Duc's Own Beefloaf +2 300 sec user food Egg Dish +2 300 sec user food Farmer's Spread +2 300 sec user food Meat Dish +2 300 sec user food Egg +1 150 sec user food Meat +1 150 sec user food Savory Pie +1 150 sec user food Stew +1 150 sec user