Might

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Might (MIG) is one of the primary attributes in Pillars of Eternity. The in-game description reads:

Might represents a character's physical and spiritual strength, brute force as well as their ability to channel powerful magic. During interactions, it can be useful for intimidating displays and acts of brute force. In combat, it contributes to both Damage and Healing as well as the Fortitude defense.

Effects[edit | edit source]

Bonuses Interaction
checks passed
Fortitude Damage/healing
2 -16 -24%  ?
3 -14 -21%  ?
4 -12 -18%  ?
5 -10 -15%  ?
6 -8 -12%  ?
7 -6 -9%  ?
8 -4 -6%  ?
9 -2 -3%  ?
10 no change  ?
11 +2 +3%  ?
12 +4 +6%  ?
13 +6 +9%  ?
14 +8 +12%  ?
15 +10 +15%  ?
16 +12 +18%  ?
17 +14 +21%  ?
18 +16 +24%  ?
19 +18 +27%  ?
20 +20 +30%  ?
21 +22 +33%  ?
22 +24 +36%  ?
23 +26 +39%  ?
24 +28 +42% 100%
... ... ... ...

Combat[edit | edit source]

Per point of Might above/below 10, a character gains:

Note that the damage modifier is consistently applied across the board, even to actions where it breaks realism (e.g. attacks with firearms).

See Attribute#Combat for more explanation on how bonuses are calculated and applied.

Dialog and scripted interactions[edit | edit source]

In conversations, the protagonist's Might is checked to unlock dialog options for intimidating people etc.

In scripted interactions, any party member's Might may be checked to determine success at actions that require physical strength or soul power.

See Uses of Might in interactions for a detailed list.

Allocation[edit | edit source]

A player character's Might score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Dwarf from the Living Lands, it would be between 6 and 21:

Racial bonuses:
Aumaua +2
Dwarf +2
Human +1
Orlan -1
Cultural bonuses:
The Living Lands +1

See Attribute#Allocation for more explanation.

Buffs[edit | edit source]

There are various ways to (temporarily) increase a character's Might beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.