Lore

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Disambig.png This article is about the skill. For the Pillars of Eternity game lore, see game lore.

Lore is one of the five skills in Pillars of Eternity. It is used when there are questions regarding knowledge about the world, its inhabitants or mysteries, and to determine the level of a scroll a character may use: the Lore score has to be twice the number of the scroll's level.

In-game description[edit | edit source]

Lore represents a character's accumulated miscellaneous knowledge and trivia, often of occult or esoteric topics. Outside of conversations and scripted interactions, Lore is used to activate scrolls. Higher Lore values allow the character to use higher level scrolls.

Class bonuses[edit | edit source]

  • Chanters receive a +2 bonus to Lore at character creation.
  • Ciphers receive a +1 bonus to Lore at character creation.
  • Druids receive a +1 bonus to Lore at character creation.
  • Fighters receive a +1 bonus to Lore at character creation.
  • Paladins receive a +1 bonus to Lore at character creation.
  • Priests receive a +2 bonus to Lore at character creation.
  • Wizards receive a +2 bonus to Lore at character creation.

Culture bonuses[edit | edit source]

  • Aristocrats receive a + 2 bonus to Lore at character creation.
  • Artists receive a +2 bonus to Lore at character creation.
  • Clergymen receive a +2 bonus to Lore at character creation.
  • Dissidents receive a + 1 bonus to Lore at character creation.
  • Explorers receive a +1 bonus to Lore at character creation.
  • Mercenaries receive a +1 bonus to Lore at character creation.
  • Mystics receive a + 2 bonus to Lore at character creation.
  • Philosophers receive a + 2 bonus to Lore at character creation.
  • Scholars receive a + 2 bonus to Lore at character creation.
  • Scientists receive a +1 bonus to Lore at character creation.

Uses of Lore in interactions[edit | edit source]

Quest dialogs[edit | edit source]

In quest related dialogs the player's Lore score may unlock options of knowledge about things, that otherwise first would have to be asked for, or that allow alternative ways of solving the task.

Quest Location NPC Description Lore required Other requirements
A Moment's Respite Encampment Glanfathan Leader 1
A Moment's Respite Encampment Glanfathan Leader 1 Intellect 15
The Old Watcher Endless Paths of Od Nua Level 1 Maerwald Know what he means when speaking of an Awakening. 2
Fragments of a Scattered Faith First FiresDucal Palace Records Keeper Comment about the Dyrwoodans' treatment of Readceran prisoners of war, granting access to the records. 5 Perception 19
Clandestine Cargo BrackenburySanitarium (first floor) Nans Tell her she speaks nonsense and would be very well able to repair the scepter, thus raising its value. 4
Durgan's Battery Caed NuaMain Keep Steward Instead of having to ask where Stalwart lies, you know it's a long way. 2
Durgan's Battery Caed NuaMain Keep Steward Instead of having to ask what Durgan's Battery might be, you know it's the source of the famous steel. 4

Other dialogs[edit | edit source]

In dialogs, not related to certain quests, the player's Lore score may as well unlock additional conversation options.

Location NPC Description Lore required Other requirements
Dyrford Village Hendyna Ask if she is pregnant. 4
Dyrford Village Lord Harond Tell him that there are better cities to look for a suitor. (Also available with [Intellect 14].) 4
Dyrford Village Lord Harond Ask him why he didn't take another route. 5
Dyrford Ruins Blood Pool Discover what the spirits are. 6