Josh Sawyer

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Joshua Eric Sawyer
Developers
Joshua Sawyer.jpg
Details
Date of birth October 18, 1975
Occupation Game Designer
Website @jesawyer (Twitter)
Frog Helms Fan Club (tumblr.)

Josh Sawyer (born October 18, 1975) is a video game designer active in the role playing game genre, known for his work on Icewind Dale II, Neverwinter Nights 2 and Fallout: New Vegas, as well as the cancelled Van Buren and Baldur's Gate III: The Black Hound. He was the Project Director and Lead Designer on Pillars of Eternity and is currently the Game Director of Pillars of Eternity II: Deadfire.[1]

Biography[edit | edit source]

Sawyer grew up in Fort Atkinson, Wisconsin and earned a BA degree from Lawrence University in Appleton, Wisconsin. In addition to being a history major, Josh participated in the theater (including mounting a production of Assassins). After Lawrence, Sawyer moved to California.

Career[edit | edit source]

Black Isle Studios (1999-2003)[edit | edit source]

Starting as a Web Designer at Black Isle Studios, he quickly worked his way up the ladder to an associate designer position and then lead designer on Icewind Dale II.

While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system. When Interplay closed down Black Isle Studios many team members ended up at Obsidian Entertainment, which would eventually come to include J.E. Sawyer.

He was the lead designer of Baldur's Gate III: The Black Hound (codenamed Jefferson) before it was cancelled due to Interplay losing all rights to the Dungeons & Dragons license. He then moved on to Black Isle's Fallout 3 project, codenamed Van Buren, which used the same engine, as lead technical designer. After Chris Avellone left Interplay, Sawyer became the lead designer of Van Buren. In November 2003 it was reported by Tor Thorsen of GameSpot that he had abruptly quit his role as lead designer of Van Buren to pursue other projects.

Midway Home Entertainment (2003-2005)[edit | edit source]

After the cancellation of Van Buren, Sawyer left Black Isle and joined Midway Home Entertainment to work on Gauntlet: Seven Sorrows. On July 19, 2005, GameSpot announced that he had left Midway. He was preceded in that move by memorable game designer John Romero, who left work on the Gauntlet remake in June 2005.

Obsidian Entertainment (2005-Present)[edit | edit source]

In 2005, Sawyer was employed by Obsidian Entertainment to work on Neverwinter Nights 2. Sawyer was the project director and lead designer of Aliens: Crucible, the cancelled role-playing game based on the Alien film franchise. He was the project director and lead designer on Fallout: New Vegas, which was released in October 2010. He also wrote and performed several songs for Fallout: New Vegas: "Cobwebs and Rainbows," "Home on the Wastes," "New Vegas Valley," and "Streets of New Reno."

On December 29, 2011, Sawyer released his personal mod, JSawyer, on Diogenes Lamp. The mod fixed some major oversights made by the developers with statistics such as karma values and what weapons certain perks effect as well as making Fallout: New Vegas, in general, harder.

External links[edit | edit source]

References[edit source]