Intellect

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Intellect (INT) is one of the primary attributes in Pillars of Eternity. The in-game description reads:

Intellect represents a character's logic and reasoning capabilities. In interactions, it can be useful for deduction, sudden realizations, and problem-solving. In combat, it contributes to the Will defense and influences Duration and Areas of Effect for all Abilities and Talents.

Effects[edit | edit source]

Bonuses Interaction
checks passed
Will Duration Area
2 -16 -40% -48%  ?
3 -14 -35% -42%  ?
4 -12 -30% -36%  ?
5 -10 -25% -30%  ?
6 -8 -20% -24%  ?
7 -6 -15% -18%  ?
8 -4 -10% -12%  ?
9 -2 -5% -6%  ?
10 no change  ?
11 +2 +5% +6%  ?
12 +4 +10% +12%  ?
13 +6 +15% +18%  ?
14 +8 +20% +24%  ?
15 +10 +25% +30%  ?
16 +12 +30% +36%  ?
17 +14 +35% +42%  ?
18 +16 +40% +48%  ?
19 +18 +45% +54%  ?
20 +20 +50% +60%  ?
21 +22 +55% +66%  ?
22 +24 +60% +72%  ?
23 +26 +65% +78%  ?
24 +28 +70% +84% 100%
... ... ... ... ...

Combat[edit | edit source]

Per point of Intellect above/below 10, a character gains:

  • ±2 to their Will defense.
  • ±5% to the Duration of any effect they cause.
  • ±6% to the Area of Effect of any effect they cause.
    • Note: For harmful effects, the bonus area is exempt from friendly fire!
    • Note: The modifier is applied to the radius, so the actual area grows quadratically!

Dialog and scripted interactions[edit | edit source]

In conversations, the protagonist's intellect is often checked to unlock dialog options for applying knowledge and logical deductions.

In scripted interactions, any party member's intellect may be checked to determine success at actions that ???Verify.

See Uses of Intellect in interactions for a detailed list.

Allocation[edit | edit source]

A player character's Intellect score is allocated during character creation, and does not progress with levels. By default you may put between 3 and 18 points in it, but the character's race and culture can modify those limits - for example for a Godlike from Old Vailia, it would be between 5 and 20:

Racial bonuses:
Godlike +1
Cultural bonuses:
Old Vailia +1

See Attribute#Allocation for more explanation.

Buffs[edit | edit source]

There are various ways to (temporarily) increase a character's Intellect beyond their base score. These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible.