|Racial talent||Minor Threat|
Origin and prevalence[edit | edit source]
“Hearth” orlans originated from the same place as their “wild” kin: the forested parts of the continent to the north of Readceras. While the wild orlans have stayed deep in the forests and jungles of the continent, hearth orlans progressively moved closer to lands settled by other races and established semi-permanent communities.
In Readceras and the Vailian Republics, hearth orlans are often found as slaves. In the Dyrwood this is not officially the case thanks to a treaty with Eír Glanfath, but finding hearth orlans in indentured servitude is not unusual.
Physiology and culture[edit | edit source]
Hearth orlans have a thinner coat of fur and are notably less hairy than wild orlans, and generally more accepted by other races because of it. They have tufts of hair on the ears, but otherwise their face is covered with hair much like a typical human. 
Culturally, they tend to be much more sedentary in nature than their wild counterparts.
Notable NPCs[edit | edit source]
Gameplay[edit | edit source]
Their racial bonus talent is:
- Minor Threat – When attacking any target that is also being targeted by a teammate, hearth orlans convert some of their Hits into Crits.
In-game description[edit | edit source]
|“||Hearth orlans are often found as slaves in Readceras and the Vailian Republics. One of the treaty terms between the Dyrwood and the people of Eir Glanfath was the liberation of orlan slaves and while this has been honored, many hearth orlans continue to live in the Dyrwood as indentured servants.||”|
- Pillars of Eternity, Game Manual
- Comment by Adam Brennecke
| Hearth |